GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Rufus 6/1/2013, 20:20 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 2 | 7 | 2 | 5 | - | Close Medium Punch | HL | 80 | 100 | 40 | Sp*Su | 5 | 2 | 10 | 2 | 5 | - | Close Hard Punch | HL | 100 | 200 | 60 | Sp*Su | 6 | 2 | 23 | -7 | -2 | Forces stand | Close Light Kick | HL | 30 | 50 | 20 | - | 4 | 2 | 6 | 3 | 6 | - | Close Medium Kick | HL | 30*50 | 50*50 | 40*20 | Sp*Su | 7 | 2(4)3 | 11 | 0 | 3 | 1st hit cancellable | Close Hard Kick | HL | 110 | 200 | 60 | Su | 8 | 2 | 21 | -5 | 0 | Forces stand | Far Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 5 | 2 | 5 | 4 | 7 | - | Far Medium Punch | HL | 90 | 100 | 40 | - | 7 | 2 | 12 | 0 | 3 | - | Far Hard Punch | HL | 120 | 200 | 60 | - | 9 | 3 | 16 | 0 | 4 | Frame advantage based on 2nd active frame | Far Light Kick | HL | 40 | 50 | 20 | - | 6 | 2 | 7 | 2 | 5 | - | Far Medium Kick | HL | 70 | 100 | 40 | - | 10 | 1 | 17 | -4 | -1 | - | Far Hard Kick | HL | 90 | 150 | 60 | - | 17 | 2 | 14 | 2 | D | 1~13f lower body strike and projectile invincible, floats opponent | Crouch Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 2 | 8 | 1 | 4 | - | Crouch Medium Punch | HL | 80 | 100 | 40 | Sp*Su | 7 | 3 | 10 | 1 | 4 | - | Crouch Hard Punch | HL | 100 | 200 | 60 | - | 14 | 2 | 30 | -14 | -10 | - | Crouch Light Kick | L | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 9 | 0 | 3 | Low attack | Crouch Medium Kick | L | 70 | 100 | 40 | Sp*Su | 6 | 1 | 16 | -3 | 0 | Low attack | Crouch Hard Kick | L | 110 | 200 | 60 | - | 12 | 2 | 22 | -6 | D | Low attack, cannot fast recover | Jump Up Light Punch | H | 50 | 50 | 20 | - | 5 | 7 | - | - | - | - | Jump Up Medium Punch | H | 80 | 100 | 40 | - | 6 | 5 | - | - | - | - | Jump Up Hard Punch | H | 100 | 200 | 60 | - | 5 | 7 | - | - | - | - | Jump Up Light Kick | H | 50 | 50 | 20 | - | 5 | 6 | - | - | - | - | Jump Up Medium Kick | H | 90 | 100 | 40 | - | 4 | 6 | - | - | - | - | Jump Up Hard Kick | H | 110 | 200 | 60 | - | 6 | 4 | - | - | - | - | Jump Toward Light Punch | H | 50 | 50 | 20 | - | 6 | 6 | - | - | - | - | Jump Toward Medium Punch | H | 80 | 100 | 40 | - | 6 | 9 | - | - | - | - | Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 7 | 5 | - | - | - | - | Jump Toward Light Kick | H | 50 | 50 | 20 | - | 6 | 7 | - | - | - | - | Jump Toward Medium Kick | H | 80 | 100 | 40 | - | 7 | 5 | - | - | - | - | Jump Toward Hard Kick | H | 50*40 | 50*100 | 60*20 | - | 7 | 3(4)3 | - | - | - | [1st air hit] floats opponent, [2nd air hit] limited juggle knockdown & pursuit property | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | F+Medium Kick | L | 60 | 50 | 40 | - | 21 | 2 | 16 | -4 | -1 | 7~20f lower body strike and projectile invincible, 7~23f airborne | DF+Medium Kick | H | 50 | 50 | 40 | - | 21 | 2 | 12 | 0 | 3 | - | F+Hard Punch | HL | 100 | 150 | 60 | - | 19 | 5 | 18 | -5 | D | - | DF+Medium Kick(Air) | HL | 70 | 100 | 40 | - | 11 | Until ground | - | 7 | - | pursuit property, guard advantage based on earliest jump | Target Combo 1 | HL | 70 | 100 | 30 | - | 8 | 2 | 21 | -5 | D | Mid attack | Focus Attack Level 1 | HL | 80 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | Focus Attack Level 2 | HL | 100 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | - | Focus Attack Level 3 | - | 160 | 200 | 60 | - | 58 | 2 | 35 | D | D | - | Forward Throw | 0.9 | 150 | 120 | 40 | - | 3 | 2 | 20 | - | D | Hard knockdown, Opponent recovers 74F after you recover | Back Throw | 0.9 | 130 | 160 | 40 | - | 3 | 2 | 20 | - | D | Hard knockdown, Opponent recovers 36F after you recover | Messiah Kick Light Kick | HL | 80 | 100 | 20/30 | - | 24 | 2 | 8 + After landing 20 | -9 | -5 | 10f~ airborne, after landing 3f~ can cancel into followup | Messiah Kick Medium Kick | HL | 80 | 100 | 20/30 | - | 26 | 2 | 11 + After landing 20 | -12 | -8 | 10f~ airborne, after landing 3f~ can cancel into followup | Messiah Kick Hard Kick | HL | 80 | 100 | 20/30 | - | 35 | 2 | 5 + After landing 20 | -6 | -2 | 10f~ airborne, after landing 3f~ can cancel into followup | Messiah Kick EX | HL | 15x4*20 | 10x4*50 | -250/0 | - | 11 | 3(1) 2(1) 2(1) 2(8 ) 2 | 6+27 | -14 | -10 | 1~16f Invincible, 11f~ airborne, after landing 2~17f can cancel into followup | Messiah Kick Light Kick Follow Up | HL | 60 | 100 | 20/30 | Su | 12 | 4 | 14 + After landing 21 | -18 | D | 1~11f Invincible, 14f~ airborne, armor break, pursuit property | Messiah Kick Medium Kick Follow Up | L | 80 | 100 | 20/30 | - | 19 | 2 | 19 | 0 | D | Hard knockdown | Messiah Kick Hard Kick Follow Up | H | 90 | 150 | 20/30 | - | 26 | 5 | After landing 17 | -1 | D | 9f~ airborne, hard knockdown | Galactic Tornado Light Punch | HL | 40*50 | 50*50 | 20/10*20 | Su | 10 | 8(6)2 | 20 | -1 | D | armor break, 1st hit pursuit property, projectile hitbox | Galactic Tornado Medium Punch | HL | 50*20*40 | 50x3 | 20/10*10*20 | Su | 14 | 10*11(5)2 | 20 | -1 | D | armor break, 1st hit pursuit property, projectile hitbox, can move forward during rotation | Galactic Tornado Hard Punch | HL | 50*20*50 | 50x3 | 20/10*10*20 | Su | 15 | 10*11(5)2 | 20 | -1 | D | armor break, 1st hit pursuit property, projectile hitbox, can move forward during rotation | Galactic Tornado EX | HL | 0*130 | 0*100 | -250/0 | Su | 11 | 19(3)1 | 22 | -2 | D | 1st hit vacuum effect, 2nd hit pursuit property, armor break, projectile hitbox, 13~14f cancellable, 1st hit cannot hit airborne opponents and cannot be countered | Snake Strike Light Punch | HL | 40x5 | 40x5 | 20/16x5 | - | 8 | 1(3)1(3)1(4)1(3)1 | 1+17 | 2 | 6 | 1f~ airborne, pursuit property | Snake Strike Medium Punch | HL | 40x7 | 40x7 | 20/16x7 | - | 7 | 1(3)1(2)2(3)1(3)1(3)1(3)2 | 2+17 | 0 | 4 | 1f~ airborne, pursuit property | Snake Strike Hard Punch | HL | 40x7 | 40x7 | 20/16x7 | - | 6 | 1(3)1(2)1(3)2(2)1(3)1(3)1 | 4+17 | -1 | 3 | 1f~ airborne, pursuit property | Snake Strike EX | HL | 30x7 | 30x7 | -250/0 | - | 7 | 1(1)2(1)1(2)2(1)1(2)1(2)1 | 15+17 | - | - | 1~10f Invincible, 1f~ airborne, pursuit property | Super Light Punch | HL | 100*80*150 | 0 | -1000/0 | - | 1+6 | 1(14)1 | 29 | -9 | - | 1~5f Invincible, 1st-2nd hit forces stand, 3rd hit untechable knockdown, 2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, Opponent recovers 79 frames after you recover | Super Medium Punch | HL | 100*80*150 | 0 | -1000/0 | - | 1+13 | 2(14)1 | 29 | -9 | D | 1~6f Invincible, 1st-2nd hit forces stand, 3rd hit untechable knockdown, 2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, Opponent recovers 79 frames after you recover | Super Hard Punch | HL | 100*80*150 | 0 | -1000/0 | - | 1+15 | 3(14)1 | 29 | -9 | D | 1f Invincible, 1st-2nd hit forces stand, 3rd hit untechable knockdown, 2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, Opponent recovers 79 frames after you recover | Ultra 1 | HL | 30 * 30 * 38x7 * 134 | 0 | 0/0 | - | 0+9 | 3(6) 3(10) 3(22) 3(17) 2(6) 3(9) 3(2) 3(14) 2 | 32 | -13 | D | 1~9f Invincible, Untechable limited juggle knockdown, 9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover | Ultra 2 | HL | 47*373 | 0 | 0/0 | - | 0+11 | 88 | 87 | -74 | - | 1~12f Invincible, 13~98f projectile invincible, untechable limited juggle knockdown, armor break, forward hitbox locks opponent/does 0 damage/does not lock airborne opponents/cannot be countered | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken |
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