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 Frame Data * Sakura

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GxC Shield
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GxC Shield

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ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN)
Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)

Frame Data * Sakura Empty
MessageSujet: Frame Data * Sakura   Frame Data * Sakura I_icon_minitime6/1/2013, 20:23

Normal Moves

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Close Light PunchHL255020C*Sp*Su32547-
Close Medium PunchHL6510040Sp*Su42936-
Close Hard PunchHL90[80]120[100]60Sp*Su3420-6-1Force stand, [] refers to active frames 3~4
Close Light KickHL255020Sp*Su32814-
Close Medium KickHL6010040Sp*Su4315-4-1-
Close Hard KickHL120[100]20060Su6321-6-1Forces stand, [] refers to damage at foot
Far Light PunchHL255020C*Sp*Su32547-
Far Medium PunchHL7510040Su7312-12-
Far Hard PunchHL11020060-8317-22-
Far Light KickHL305020Sp*Su32814-
Far Medium KickHL7510040-921203-
Far Hard KickHL11020060-1031504-
Crouch Light PunchHL205020C*Sp*Su32636-
Crouch Medium PunchHL658040Sp*Su531103-
Crouch Hard PunchHL90[80]120[100]60Sp*Su4523-10-5Forces stand, [] refers to active frames 3~5
Crouch Light KickL205020C*Sp*Su33803Low Attack
Crouch Medium KickL6010040Sp*Su5413-30Low Attack
Crouch Hard KickL9015060-7322-7DLow Attack, Cannot tech
Jump Up Light PunchH505020-37----
Jump Up Medium PunchH8010040-46----
Jump Up Hard PunchH10020060-55----
Jump Up Light KickH305020-45----
Jump Up Medium KickH7010040-58----
Jump Up Hard KickH10020060-66----
Jump Toward Light PunchH505020-37----
Jump Toward Medium PunchH8010040-45----
Jump Toward Hard PunchH10020060-55----
Jump Toward Light KickH305020-45----
Jump Toward Medium KickH7010040-54----
Jump Toward Hard KickH10020060-65----
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Other, Special Moves, Supers & Ultras

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Flower Kick OverheadH8010040-16215-32+0 on hit vs crouching opponents
Focus Attack Level 1HL6010020-21235-21-21-
Focus Attack Level 2HL8015040-17+12235-15D-
Focus Attack Level 3-13020060-65235DD-
Forward Throw0.912012040-3220-D-
Back Throw0.913514040-3220-D-
Fireball (Level 1)HL60[40*60]7510/20Su157148-7-3Fireball 14f from button release
Fireball (Level 2)HL80[50*70]10010/20Su13+147156-31Fireball 14f from button release, charge 13~21f
Fireball (Level 3)HL120[60*80]15010/20Su39446415Fireball 14f from button release, charge 22f
Fireball EX (Level 1)HL60*6050*50-250/0Su15-48-4DPursuit Property, Fireball 14f from button release
Fireball EX (Level 2)HL60*7060*60-250/0Su13+14-60-4DPursuit Property, Fireball 14f from button release, charge 13~21f
Fireball EX (Level 3)HL60*8075*75-250/0Su39-72-4DPursuit Property, Fireball 14f from button release, charge 22f
Dragon Punch Light PunchHL90*1550*5030/10x2Su62*418 + After landing 11-12D8f~ airborne
Dragon Punch Medium PunchHL90*15x350*35x330/10x4Su72x3*822 + After landing 11-20D13f~ airborne, 4th hit pursuit property
Dragon Punch Hard PunchHL80*15x550*30x530/10x6Su122x5*1020 + After landing 11-20D18f~ airborne, 4th-6th hit pursuit property
Dragon Punch EXHL45 * 15+45 * 15x540 * 20 * 40 * 20x5-250/0Su122 * 4(19) 2x5 * 922+ After landing 11-20D1~13f Invincible, 14~23f and 43f~ airborne, 6th-8th hit pursuit property
Arcing Hurricane Kick Light KickHL6010010/15-166After landing 150410~21f legs projectile invincible, 10~21 airborne, armor break
Arcing Hurricane Kick Medium KickHL60*6050*5020/20*20-173(8 )6After landing 18-3111~33f legs projectile invincible, 11~33 airborne, armor break
Arcing Hurricane Kick Hard KickHL60x350x320/15x3-123(6) 3(7) 2After landing 21-227~32f legs projectile invincible, 7~32 airborne, armor break
Arcing Hurricane Kick EXHL30x3*3550*30x3-250/0Su123(6) 3(7) 2(12) 3After landing 144D7~32f legs projectile invincible, 7~41 airborne, armor break, 4th hit floats opponent
Arcing Hurricane Kick (Air)HL505010/40-83(9)3After landing 7-D-
Arcing Hurricane Kick EX (Air)HL7050-250/0-83{(9)3}xNAfter landing 7-DActive frames repeat until grounded
Jump SmashHL--20/----After landing 36-D1f~until landing lower body projectile invincible, 7f~ airborne, 15f~until landing can cancel into follow up, Total duration LP: 74f, MP: 76f, HP: 78f
Jump Smash EXHL---250/----77-D7f~ airborne, 15f~until landing can cancel into follow up, 36f landing recovery, tracks opponent
Jump Smash (Attack)HL50 * 50 * 60 70 * 70 * 100 0/15x3-14+43After landing 16-Untechable limited juggle knockdown, pursuit property, repeats up to 3x
Jump Smash EX (Attack)HL60x3100x30/0-14+43After landing 16--Untechable limited juggle knockdown, pursuit property, repeats up to 3x
SuperLx6*HL45x6*800-1000/0-1+6{2(5)} x5 *2 (13) 424-7D1~12f Invincible, 7th hit Untechable limited juggle knockdown
Ultra 1Lx2*HL75 * 75 * 68 * 23300/0-0+112(7) 2(11) 247-28D1~11f Invincible, 1st-2nd hit forces stand, Hard knockdown, armor break, 3rd hit goes into animation
Ultra 2HL56x4*10500/0-0+12-96-27D1~10f Invincible, Untechable limited juggle knockdown, pursuit property
Ultra 2 (Anti Air)HL56x4*10500/0-0+8-92-27D1~7f Invincible, Untechable limited juggle knockdown, pursuit property

Source EventHubs et Shoryuken
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