GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Dhalsim 6/1/2013, 19:24 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Stand Light Punch | HL | 30 | 50 | 20 | Sp*Su | 4 | 4 | 9 | -2 | 2 | - | Stand Medium Punch | HL | 60 | 80 | 40 | - | 10 | 3 | 14 | -3 | 0 | - | Stand Hard Punch | HL | 75 | 140 | 60 | - | 10 | 6 | 16 | -4 | 0 | - | Stand Light Kick | HL | 30 | 50 | 20 | - | 7 | 4 | 8 | -1 | 2 | - | Stand Medium Kick | HL | 60 | 100 | 40 | - | 9 | 3 | 14 | -3 | 0 | - | Stand Hard Kick | HL | 90 | 160 | 60 | - | 13 | 4 | 16 | -2 | 2 | - | Back + Light Punch | H | 50 | 50 | 20 | - | 14 | 2(1)2 | 11 | -2 | 1 | 1st active frames cannot hit crouching opponents, Hits only once | Back + Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 6 | 6 | 11 | -3 | 0 | - | Back + Hard Punch | HL | 60*50 | 100*100 | 60*20 | Sp*Su- | 7 | 3*3 | 17 | -2 | 2 | 1st hit cancellable | Back + Light Kick | HL | 30 | 50 | 20 | Sp*Su | 3 | 4 | 8 | -1 | 2 | - | Back + Medium Kick | HL | 65 | 100 | 40 | Sp*Su | 5 | 4 | 12 | -2 | 1 | - | Back + Hard Kick | HL | 90 | 200 | 60 | - | 6 | 5 | 15 | -2 | 2 | - | Down or Down Forward + Light Punch | L | 25 | 25 | 20 | - | 9 | 4 | 11 | -4 | -1 | Low attack | Down or Down Forward + Medium Punch | L | 60 | 60 | 40 | - | 12 | 3 | 16 | -5 | -2 | Low attack | Down or Down Forward + Hard Punch | L | 80 | 100 | 60 | - | 14 | 3 | 21 | -6 | -2 | Low attack | Down or Down Forward + Light Kick | L | 30 | 50 | 20 | Sp*Su | 3 | 8 | 12 | -9 | -6 | Low attack | Down or Down Forward + Medium Kick | L | 60 | 100 | 40 | - | 6 | 11 | 11 | -8 | -5 | Low attack | Down or Down Forward + Hard Kick | L | 100 | 200 | 60 | - | 10 | 12 | 24 | -18 | D | Low attack, cannot fast recover | Down Back + Light Punch | HL | 30 | 50 | 20 | Sp*Su | 4 | 3 | 8 | 0 | 3 | - | Down Back + Medium Punch | HL | 60 | 100 | 40 | Sp*Su | 5 | 5 | 6 | 3 | 6 | - | Down Back + Hard Punch | HL | 85 | 150 | 60 | - | 7 | 5 | 10 | 3 | 7 | - | Down Back + Light Kick | L | 30 | 50 | 20 | Sp*Su | 5 | 6 | 7 | -2 | 1 | Low attack | Down Back + Medium Kick | L | 60 | 100 | 40 | Sp*Su | 6 | 5 | 11 | -2 | 1 | Low attack | Down Back + Hard Kick | L | 100 | 200 | 60 | - | 12 | 3 | 20 | -5 | D | Low attack, cannot fast recover | Jump Light Punch | H | 40 | 25 | 20 | - | 7 | 9 | - | - | - | - | Jump Medium Punch | H | 70 | 140 | 40 | - | 8 | 4 | - | - | - | - | Jump Hard Punch | H | 80 | 140 | 60 | - | 9 | 4 | - | - | - | - | Jump Light Kick | H | 40 | 25 | 20 | - | 10 | 5 | - | - | - | 1~4f legs invincible to projectiles | Jump Medium Kick | H | 70 | 120 | 40 | - | 12 | 3 | - | - | - | 1~7f legs invincible to projectiles | Jump Hard Kick | H | 90 | 160 | 60 | - | 10 | 6 | - | - | - | 1~7f legs invincible to projectiles | Jump Back + Light Punch | H | 20 | 25 | 20 | - | 6 | 7 | - | - | - | - | Jump Back + Medium Punch | H | 80 | 50 | 40 | - | 6 | 8 | - | - | - | - | Jump Back + Hard Punch | H | 100 | 100 | 60 | - | 6 | 6 | - | - | - | - | Jump Back + Light Kick | H | 40 | 25 | 20 | - | 6 | 9 | - | - | - | - | Jump Back + Medium Kick | H | 80 | 50 | 40 | - | 8 | 7 | - | - | - | - | Jump Back + Hard Kick | H | 100 | 150 | 60 | - | 7 | 6 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Down + Kick (Air) | HL | 70 | 50 | 40 | - | 12 | Until Ground | After landing 6 | - | - | 1~8f legs invincible to projectiles | Down + Punch (Air) | HL | 90 | 100 | 60 | - | 13 | Until Ground | After landing 6 | - | - | 1~12f legs invincible to projectiles, pursuit property | Yoga Tower | - | - | - | - | See Notes | - | - | 120 | - | - | 1~59f unthrowable, 1~59f legs strike and projectile invincible, can cancel from 31f~ | Focus Attack Level 1 | HL | 50 | 100 | 20 | - | 20 | 3 | 34 | -21 | -21 | - | Focus Attack Level 2 | HL | 70 | 150 | 40 | - | 17+11 | 3 | 34 | -15 | D | - | Focus Attack Level 3 | - | 100 | 200 | 60 | - | 58 | 2 | 28 | D | D | - | Forward Throw | 1.01 | 120 | 80 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 | Back Throw | 1.01 | 120 | 80 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 | Yoga Fire Light Punch | HL | 50 | 50 | 20/20 | Su | 14 | 95 | 48 | -8 | -4 | 18~19f cancellable | Yoga Fire Medium Punch | HL | 70 | 100 | 20/20 | Su | 14 | 57 | 48 | -8 | D | 18~19f cancellable | Yoga Fire Hard Punch | HL | 80 | 100 | 20/20 | Su | 14 | 43 | 48 | -8 | D | 18~19f cancellable | Yoga Fire EX | HL | 50*50 | 50*50 | -250/0 | Su | 14 | - | 42 | 1 | 4 | 18~19f cancellable, pursuit property | Yoga Flame Light Punch | HL | 110 | 100 | 30/30 | Su | 15 | 23 | 22 | -6 | D | Armor break, projectile hitbox | Yoga Flame Medium Punch | HL | 140 | 100 | 30/30 | Su | 17 | 27 | 16 | -1 | D | Armor break, projectile hitbox | Yoga Flame Hard Punch | HL | 170 | 100 | 30/30 | Su | 34 | 32 | 13 | 2 | D | Armor break, projectile hitbox | Yoga Flame EX | HL | 50*70 | 100*100 | -250/0 | Su | 14 | 32 | 16 | -1 | D | Armor break, projectile hitbox, pursuit property | Yoga Blast Light Kick | - | 130 | 100 | 30/40 | Su | 11 | 20 | 45 | - | D | Hard knockdown, projectile hitbox, cannot hit grounded opponents | Yoga Blast Medium Kick | - | 150 | 100 | 30/40 | Su | 15 | 20 | 36 | - | D | Hard knockdown, projectile hitbox, cannot hit grounded opponents | Yoga Blast Hard Kick | - | 180 | 100 | 30/40 | Su | 30 | 20 | 22 | - | D | Untechable knockdon, floats opponent, pursuit property, projectile hitbox, cannot hit grounded opponents | Yoga Blast EX | - | 90*50 | 100*100 | -250/0 | Su | 5 | 17 | 30 | - | D | 1~4f Invincible, Hard knockdown, pursuit property, projectile hitbox, cannot hit grounded opponents | Teleport Punch | - | - | - | - | - | - | - | 48 | - | - | 1~29f Invincible, teleport complete on 15f, 19 grounded recovery frames | Air Teleport | - | - | - | - | - | - | - | 30 | - | - | 1~24f Invincible, teleport complete on 15f, can be activated from 1st jump frame | Super Light Punch | HL | 75x2*60x3 | 0 | -1000/0 | - | 1+3 | 14 | 21 | -5 | D | 1~3f Invincible, floats opponent, pursuit property, projectile hit box | Super Medium Punch | HL | 75x2*60x3 | 0 | -1000/0 | - | 1+3 | 23 | 21 | -9 | D | 1~4f Invincible, floats opponent, pursuit property, projectile hit box | Super Hard Punch | HL | 75x2*60x3 | 0 | -1000/0 | - | 1+3 | 47 | 21 | -17 | D | 1~6f Invincible, floats opponent, pursuit property, projectile hit box | Ultra 1 | HL | 60x5 | 0 | 0/0 | - | 0+12 | 142 | 25 | 44 | D | 1f Invincible, [Air hit] or [5th hit] floats opponent, pursuit property, projectile always releases | Ultra 2 | 1.75~2.89 | 450 | 0 | 0/0 | - | 0+5 | 7 | After landing 9 | - | - | 1~9f Invincible, Hard knockdown, Throw range 1.75~2.89 depending on jump height | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken |
|