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 Frame Data * Dhalsim

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GxC Shield
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GxC Shield

Messages : 1740
ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN)
Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)

Frame Data * Dhalsim Empty
MessageSujet: Frame Data * Dhalsim   Frame Data * Dhalsim I_icon_minitime6/1/2013, 19:24

Normal Moves

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Stand Light PunchHL305020Sp*Su449-22-
Stand Medium PunchHL608040-10314-30-
Stand Hard PunchHL7514060-10616-40-
Stand Light KickHL305020-748-12-
Stand Medium KickHL6010040-9314-30-
Stand Hard KickHL9016060-13416-22-
Back + Light PunchH505020-142(1)211-211st active frames cannot hit crouching opponents, Hits only once
Back + Medium PunchHL7010040Sp*Su6611-30-
Back + Hard PunchHL60*50100*10060*20Sp*Su-73*317-221st hit cancellable
Back + Light KickHL305020Sp*Su348-12-
Back + Medium KickHL6510040Sp*Su5412-21-
Back + Hard KickHL9020060-6515-22-
Down or Down Forward + Light PunchL252520-9411-4-1Low attack
Down or Down Forward + Medium PunchL606040-12316-5-2Low attack
Down or Down Forward + Hard PunchL8010060-14321-6-2Low attack
Down or Down Forward + Light KickL305020Sp*Su3812-9-6Low attack
Down or Down Forward + Medium KickL6010040-61111-8-5Low attack
Down or Down Forward + Hard KickL10020060-101224-18DLow attack, cannot fast recover
Down Back + Light PunchHL305020Sp*Su43803-
Down Back + Medium PunchHL6010040Sp*Su55636-
Down Back + Hard PunchHL8515060-751037-
Down Back + Light KickL305020Sp*Su567-21Low attack
Down Back + Medium KickL6010040Sp*Su6511-21Low attack
Down Back + Hard KickL10020060-12320-5DLow attack, cannot fast recover
Jump Light PunchH402520-79----
Jump Medium PunchH7014040-84----
Jump Hard PunchH8014060-94----
Jump Light KickH402520-105---1~4f legs invincible to projectiles
Jump Medium KickH7012040-123---1~7f legs invincible to projectiles
Jump Hard KickH9016060-106---1~7f legs invincible to projectiles
Jump Back + Light PunchH202520-67----
Jump Back + Medium PunchH805040-68----
Jump Back + Hard PunchH10010060-66----
Jump Back + Light KickH402520-69----
Jump Back + Medium KickH805040-87----
Jump Back + Hard KickH10015060-76----
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Other, Special Moves, Supers & Ultras

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Down + Kick (Air)HL705040-12Until GroundAfter landing 6--1~8f legs invincible to projectiles
Down + Punch (Air)HL9010060-13Until GroundAfter landing 6--1~12f legs invincible to projectiles, pursuit property
Yoga Tower----See Notes--120--1~59f unthrowable, 1~59f legs strike and projectile invincible, can cancel from 31f~
Focus Attack Level 1HL5010020-20334-21-21-
Focus Attack Level 2HL7015040-17+11334-15D-
Focus Attack Level 3-10020060-58228DD-
Forward Throw1.011208040-3220-DThrow range 0.9
Back Throw1.011208040-3220-DThrow range 0.9
Yoga Fire Light PunchHL505020/20Su149548-8-418~19f cancellable
Yoga Fire Medium PunchHL7010020/20Su145748-8D18~19f cancellable
Yoga Fire Hard PunchHL8010020/20Su144348-8D18~19f cancellable
Yoga Fire EXHL50*5050*50-250/0Su14-421418~19f cancellable, pursuit property
Yoga Flame Light PunchHL11010030/30Su152322-6DArmor break, projectile hitbox
Yoga Flame Medium PunchHL14010030/30Su172716-1DArmor break, projectile hitbox
Yoga Flame Hard PunchHL17010030/30Su3432132DArmor break, projectile hitbox
Yoga Flame EXHL50*70100*100-250/0Su143216-1DArmor break, projectile hitbox, pursuit property
Yoga Blast Light Kick-13010030/40Su112045-DHard knockdown, projectile hitbox, cannot hit grounded opponents
Yoga Blast Medium Kick-15010030/40Su152036-DHard knockdown, projectile hitbox, cannot hit grounded opponents
Yoga Blast Hard Kick-18010030/40Su302022-DUntechable knockdon, floats opponent, pursuit property, projectile hitbox, cannot hit grounded opponents
Yoga Blast EX-90*50100*100-250/0Su51730-D1~4f Invincible, Hard knockdown, pursuit property, projectile hitbox, cannot hit grounded opponents
Teleport Punch-------48--1~29f Invincible, teleport complete on 15f, 19 grounded recovery frames
Air Teleport-------30--1~24f Invincible, teleport complete on 15f, can be activated from 1st jump frame
Super Light PunchHL75x2*60x30-1000/0-1+31421-5D1~3f Invincible, floats opponent, pursuit property, projectile hit box
Super Medium PunchHL75x2*60x30-1000/0-1+32321-9D1~4f Invincible, floats opponent, pursuit property, projectile hit box
Super Hard PunchHL75x2*60x30-1000/0-1+34721-17D1~6f Invincible, floats opponent, pursuit property, projectile hit box
Ultra 1HL60x500/0-0+121422544D1f Invincible, [Air hit] or [5th hit] floats opponent, pursuit property, projectile always releases
Ultra 21.75~2.8945000/0-0+57After landing 9--1~9f Invincible, Hard knockdown, Throw range 1.75~2.89 depending on jump height
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Source EventHubs et Shoryuken
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Frame Data * Dhalsim

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