GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Adon 6/1/2013, 16:20 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 3 | 5 | 3 | 6 | - | Close Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 5 | 5 | 15 | -4 | 6 | - | Close Hard Punch | HL | 90 | 200 | 60 | Sp*Su | 8 | 4 | 15 | -1 | 4 | Forces stand | Close Light Kick | HL | 35 | 50 | 20 | Sp*Su | 5 | 3 | 7 | 1 | 4 | - | Close Medium Kick | HL | 75 | 100 | 40 | Sp*Su | 5 | 6 | 9 | -1 | 5 | Forces stand | Close Hard Kick | HL | 120 | 200 | 60 | - | 7 | 3 | 21 | -6 | -2 | Can juggle | Far Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 3 | 3 | 6 | 2 | 5 | - | Far Medium Punch | HL | 80 | 100 | 40 | Su | 7 | 4 | 13 | -3 | 0 | - | Far Hard Punch | HL | 120 | 200 | 60 | - | 8 | 3 | 14 | 1 | 5 | - | Far Light Kick | HL | 40 | 50 | 20 | Sp*Su | 5 | 3 | 8 | 0 | 3 | - | Far Medium Kick | HL | 75 | 100 | 40 | - | 8 | 4 | 13 | -3 | 0 | - | Far Hard Kick | HL | 40*80 | 100*100 | 40*40 | - | 9 | 2*4 | 17 | -3 | 1 | - | Crouch Light Punch | HL | 30 | 50 | 20 | Sp*Su | 3 | 3 | 6 | 2 | 5 | - | Crouch Medium Punch | HL | 60 | 100 | 40 | Sp*Su | 5 | 2 | 11 | 1 | 4 | - | Crouch Hard Punch | HL | 100 | 200 | 60 | Su | 9 | 3 | 16 | -1 | 4 | Forces stand | Crouch Light Kick | L | 40 | 50 | 20 | Sp*Su | 4 | 2 | 7 | 2 | 5 | Low attack | Crouch Medium Kick | L | 70 | 100 | 40 | Sp*Su | 6 | 2 | 14 | -2 | 1 | Low attack | Crouch Hard Kick | L | 110 | 200 | 60 | - | 9 | 2 | 21 | -5 | - | Low attack, cannot fast recover, Untechable knockdown | Jump Up Light Punch | H | 40 | 50 | 20 | - | 4 | 10 | - | - | - | Legs are immune to projectiles until end of startup frames | Jump Up Medium Punch | H | 80 | 100 | 40 | - | 6 | 7 | - | - | - | Legs are immune to projectiles until end of startup frames | Jump Up Hard Punch | H | 100 | 200 | 60 | - | 7 | 3 | - | - | - | Legs are immune to projectiles until end of startup frames | Jump Up Light Kick | H | 45 | 50 | 20 | - | 4 | 16 | - | - | - | Legs are immune to projectiles until end of startup frames | Jump Up Medium Kick | H | 85 | 100 | 40 | Sp | 5 | 8 | - | - | - | Legs are immune to projectiles until end of startup frames | Jump Up Hard Kick | H | 110 | 200 | 60 | - | 5 | 6 | - | - | - | Legs are immune to projectiles until end of startup frames | Jump Toward Light Punch | H | 40 | 50 | 20 | - | 4 | 9 | - | - | - | Legs are immune to projectiles until end of startup frames | Jump Toward Medium Punch | H | 80 | 100 | 40 | - | 6 | 7 | - | - | - | Legs are immune to projectiles until end of startup frames | Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 8 | 5 | - | - | - | Legs are immune to projectiles until end of startup frames | Jump Toward Light Kick | H | 45 | 50 | 20 | - | 4 | 12 | - | - | - | Legs are immune to projectiles until end of startup frames | Jump Toward Medium Kick | H | 85 | 100 | 40 | - | 7 | 4 | - | - | - | Legs are immune to projectiles until end of startup frames | Jump Toward Hard Kick | H | 110 | 200 | 60 | - | 10 | 3 | - | - | - | Legs are immune to projectiles until end of startup frames | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Jaguar Crunch (F+Medium Punch) | H | 30*50 | 50*50 | 40*20 | - | 23 | 2*2 | 13 | -2 | 4 | Overhead, +2 Hit advantage on crouching opponent | Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 39 | -25 | -25 | - | Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 39 | -19 | - | - | Focus Attack Level 3 | - | 140 | 200 | 60 | - | 61 | 2 | 44 | - | - | - | Forward Throw | 0.93 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | Throw Range 0.93, Untechable knockdown | Back Throw | 1.05 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | Throw Range 1.05, Untechable knockdown | Jaguar Kick Light Kick | HL | 140 | 180 | 20/40 | - | 20 | 6 | 21 | -3 | -2 | 5~25f airborne, Armor Break | Jaguar Kick Medium Kick | HL | 140 | 180 | 20/40 | - | 21 | 7 | 20 | -3 | -2 | 6~27f airborne, Armor Break | Jaguar Kick Hard Kick | HL | 130 | 180 | 20/40 | - | 22 | 8 | 20 | -4 | -2 | 7~29f airborne, Armor Break, frame advantage assumes 2nd hit | Jaguar Kick EX | H | 80*70 | 90*110 | -250/0 | - | 20 | 2*3 | 1+21 | -2 | - | 1~24f immune to projectiles, 2~25f airborne, [1st air hit] knockdown, [2nd hit] untechable knockdown, armor break, can juggle | Air Jaguar Kick Light Kick | HL | 80 | 160 | 10//20 | - | 14 | 7 | After landing 12 | - | - | - | Air Jaguar Kick Medium Kick | HL | 80 | 160 | 10//20 | - | 15 | 5 | After landing 12 | - | - | - | Air Jaguar Kick Hard Kick | HL | 80 | 160 | 10//20 | - | 16 | 3 | After landing 12 | - | - | - | Air Jaguar Kick EX | HL | 90*70 | 110*90 | -250/0 | - | 11 | 5*2 | After landing 12 | - | - | 1~17f immune to projectiles, 2~25f airborne, [1st air hit] knockdown, [2nd hit] untechable knockdown, can juggle | Rising Jaguar Light Kick | HL | 50*80 | 100*70 | 30/20*20 | Su | 4 | 2(6)4 | 17+13 | -13 | - | 1~5f feet immune to strikes and projectiles, 6f~ airborne, knockdown, can juggle | Rising Jaguar Medium Kick | HL | 90*50 | 110*70 | 30/20*20 | Su | 5 | 2(6)5 | 22+13 | -19 | - | 1~6f upper body immune to strikes and projectiles, 1~5f unthrowable, 7f~ airborne, knockdown, can juggle | Rising Jaguar Hard Kick | HL | 50*100 | 70*120 | 30/20*20 | Su | 5 | 2(6)9 | 22+13 | -23 | - | 1~6f Invincible, 6f~ airborne, knockdown, can juggle | Rising Jaguar EX | HL | 80*40*40 | 100*60*60 | -250/0 | Su | 5 | 4(8 )2*6 | 24+10 | -33 | - | 1~8f Invincible, 6f~ airborne, knockdown, can juggle, guard advantage based on 1st hit only | Jaguar Tooth Light Kick | HL | 120 | 150 | 10/40 | - | From wall 12 | 4 | After landing 20 | -4 | 1 | 22f to wall, 7f~ airborne towards wall, [air hit] knockdown, armor break | Jaguar Tooth Medium Kick | HL | 120 | 150 | 10/40 | - | From wall 13 | 5 | After landing 17 | -1 | 3 | 22f to wall, 7f~ airborne towards wall, [air hit] knockdown, armor break | Jaguar Tooth Hard Kick | HL | 120 | 150 | 10/40 | - | From wall 14 | 7 | After landing 18 | -2 | 0 | 22f to wall, 7f~ airborne towards wall, [air hit] knockdown, armor break | Jaguar Tooth EX | HL | 120 | 200 | -250/0 | - | From wall 7 | 7 | After landing 20 | -5 | - | 22f to wall, 1f~ until landing immune to projectiles, 7f~ airborne towards wall, [air hit] knockdown, armor break | Jaguar Varied Assault | HL | 50x5*70 | 0 | -1000/0 | - | 1+7 | 3(9) 2(11) 2(11) 2(18 ) 3(39) 3 | 40 | -64 | - | 1~11f Invincible, 89~135f airborne, [2nd ground hit] forces stand (translate), [5th hit] knockdown, [6th hit] untechable knockdown, [1st-4th air hit] knockdown, can juggle, 4th hit is cancellable, frame advantage based on 5th hit | Super — Thousand Jaguar | HL | 30*12xN | 0 | 0/0 | - | 20 | 3(14) 1(2) 2(2) 1(3) 1(2) 2 | 31 | -12 | - | [1st ground hit] forces stand, untechable knockdown, can juggle, press buttons to extend damage | Super — Assassin Jaguar | HL | 30x3*60 | 0 | 0/0 | - | 19 | 3(17) 4(6) 3(8 ) 5 | 41+27 | -83 | - | 2nd hit onwards airborne, knockdown, can juggle, frame advantage based on 1st hit | Ultra 1 | HL | 60x3*330 | 0 | 0/0 | - | 0+12 | 7(18 ) 4(18 ) 4 | 34 | -17 | - | 1~3f Invincible, 4~11f immune to strikes and projectiles, 2~18f/23~40f/45~62f airborne, [air hit] knockdown, armor break, can juggle, 3rd ground hit goes into animation, distance can be adjusted by joystick | Ultra 2 | HL | 60x2*45*265 | 0 | 0/0 | - | 0+10 | 4(6) 5(23) 2 | 25+38 | -82 | - | 1~11f Invincible, 8f~ airborne, knockdown, armor break, can juggle, 3rd hit goes into animation | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken
Dernière édition par GxC Shield le 15/1/2013, 01:10, édité 2 fois |
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RaGe Seratna
Messages : 1811 ID en ligne : RaGe Seratna Perso : Adon
| Sujet: Re: Frame Data * Adon 7/1/2013, 05:33 | |
| Shield , j'apprécierais particulièrement si tu pouvais mettre à jour le close mk qui a un start-up de 5 , close mp à -4 en garde , jaguar kick hk qui fait 130 de dégâts. |
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GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Re: Frame Data * Adon 7/1/2013, 06:01 | |
| Je m'en occupe ce soir. Thanks !
Edit : Mise à jour faite ! |
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| Sujet: Re: Frame Data * Adon | |
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