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 Frame Data * Adon

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GxC Shield
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GxC Shield

Messages : 1740
ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN)
Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)

Frame Data * Adon Empty
MessageSujet: Frame Data * Adon   Frame Data * Adon I_icon_minitime6/1/2013, 16:20

Normal Moves

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Close Light PunchHL305020C*Sp*Su43536-
Close Medium PunchHL7010040Sp*Su5515-46-
Close Hard PunchHL9020060Sp*Su8415-14Forces stand
Close Light KickHL355020Sp*Su53714-
Close Medium KickHL7510040Sp*Su569-15Forces stand
Close Hard KickHL12020060-7321-6-2Can juggle
Far Light PunchHL305020C*Sp*Su33625-
Far Medium PunchHL8010040Su7413-30-
Far Hard PunchHL12020060-831415-
Far Light KickHL405020Sp*Su53803-
Far Medium KickHL7510040-8413-30-
Far Hard KickHL40*80100*10040*40-92*417-31-
Crouch Light PunchHL305020Sp*Su33625-
Crouch Medium PunchHL6010040Sp*Su521114-
Crouch Hard PunchHL10020060Su9316-14Forces stand
Crouch Light KickL405020Sp*Su42725Low attack
Crouch Medium KickL7010040Sp*Su6214-21Low attack
Crouch Hard KickL11020060-9221-5-Low attack, cannot fast recover, Untechable knockdown
Jump Up Light PunchH405020-410---Legs are immune to projectiles until end of startup frames
Jump Up Medium PunchH8010040-67---Legs are immune to projectiles until end of startup frames
Jump Up Hard PunchH10020060-73---Legs are immune to projectiles until end of startup frames
Jump Up Light KickH455020-416---Legs are immune to projectiles until end of startup frames
Jump Up Medium KickH8510040Sp58---Legs are immune to projectiles until end of startup frames
Jump Up Hard KickH11020060-56---Legs are immune to projectiles until end of startup frames
Jump Toward Light PunchH405020-49---Legs are immune to projectiles until end of startup frames
Jump Toward Medium PunchH8010040-67---Legs are immune to projectiles until end of startup frames
Jump Toward Hard PunchH10020060-85---Legs are immune to projectiles until end of startup frames
Jump Toward Light KickH455020-412---Legs are immune to projectiles until end of startup frames
Jump Toward Medium KickH8510040-74---Legs are immune to projectiles until end of startup frames
Jump Toward Hard KickH11020060-103---Legs are immune to projectiles until end of startup frames
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Other, Special Moves, Supers & Ultras

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Jaguar Crunch (F+Medium Punch)H30*5050*5040*20-232*213-24Overhead, +2 Hit advantage on crouching opponent
Focus Attack Level 1HL6010020-21239-25-25-
Focus Attack Level 2HL8015040-17+12239-19--
Focus Attack Level 3-14020060-61244---
Forward Throw0.9313014040-3220--Throw Range 0.93, Untechable knockdown
Back Throw1.0513012040-3220--Throw Range 1.05, Untechable knockdown
Jaguar Kick Light KickHL14018020/40-20621-3-25~25f airborne, Armor Break
Jaguar Kick Medium KickHL14018020/40-21720-3-26~27f airborne, Armor Break
Jaguar Kick Hard KickHL13018020/40-22820-4-27~29f airborne, Armor Break, frame advantage assumes 2nd hit
Jaguar Kick EXH80*7090*110-250/0-202*31+21-2-1~24f immune to projectiles, 2~25f airborne, [1st air hit] knockdown, [2nd hit] untechable knockdown, armor break, can juggle
Air Jaguar Kick Light KickHL8016010//20-147After landing 12---
Air Jaguar Kick Medium KickHL8016010//20-155After landing 12---
Air Jaguar Kick Hard KickHL8016010//20-163After landing 12---
Air Jaguar Kick EXHL90*70110*90-250/0-115*2After landing 12--1~17f immune to projectiles, 2~25f airborne, [1st air hit] knockdown, [2nd hit] untechable knockdown, can juggle
Rising Jaguar Light KickHL50*80100*7030/20*20Su42(6)417+13-13-1~5f feet immune to strikes and projectiles, 6f~ airborne, knockdown, can juggle
Rising Jaguar Medium KickHL90*50110*7030/20*20Su52(6)522+13-19-1~6f upper body immune to strikes and projectiles, 1~5f unthrowable, 7f~ airborne, knockdown, can juggle
Rising Jaguar Hard KickHL50*10070*12030/20*20Su52(6)922+13-23-1~6f Invincible, 6f~ airborne, knockdown, can juggle
Rising Jaguar EXHL80*40*40100*60*60-250/0Su54(8 )2*624+10-33-1~8f Invincible, 6f~ airborne, knockdown, can juggle, guard advantage based on 1st hit only
Jaguar Tooth Light KickHL12015010/40-From wall 124After landing 20-4122f to wall, 7f~ airborne towards wall, [air hit] knockdown, armor break
Jaguar Tooth Medium KickHL12015010/40-From wall 135After landing 17-1322f to wall, 7f~ airborne towards wall, [air hit] knockdown, armor break
Jaguar Tooth Hard KickHL12015010/40-From wall 147After landing 18-2022f to wall, 7f~ airborne towards wall, [air hit] knockdown, armor break
Jaguar Tooth EXHL120200-250/0-From wall 77After landing 20-5-22f to wall, 1f~ until landing immune to projectiles, 7f~ airborne towards wall, [air hit] knockdown, armor break
Jaguar Varied AssaultHL50x5*700-1000/0-1+73(9) 2(11) 2(11) 2(18 ) 3(39) 340-64-1~11f Invincible, 89~135f airborne, [2nd ground hit] forces stand (translate), [5th hit] knockdown, [6th hit] untechable knockdown, [1st-4th air hit] knockdown, can juggle, 4th hit is cancellable, frame advantage based on 5th hit
Super — Thousand JaguarHL30*12xN00/0-203(14) 1(2) 2(2) 1(3) 1(2) 231-12-[1st ground hit] forces stand, untechable knockdown, can juggle, press buttons to extend damage
Super — Assassin JaguarHL30x3*6000/0-193(17) 4(6) 3(8 ) 541+27-83-2nd hit onwards airborne, knockdown, can juggle, frame advantage based on 1st hit
Ultra 1HL60x3*33000/0-0+127(18 ) 4(18 ) 434-17-1~3f Invincible, 4~11f immune to strikes and projectiles, 2~18f/23~40f/45~62f airborne, [air hit] knockdown, armor break, can juggle, 3rd ground hit goes into animation, distance can be adjusted by joystick
Ultra 2HL60x2*45*26500/0-0+104(6) 5(23) 225+38-82-1~11f Invincible, 8f~ airborne, knockdown, armor break, can juggle, 3rd hit goes into animation
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Source EventHubs et Shoryuken


Dernière édition par GxC Shield le 15/1/2013, 01:10, édité 2 fois
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RaGe Seratna

RaGe Seratna

Messages : 1811
ID en ligne : RaGe Seratna
Perso : Adon

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MessageSujet: Re: Frame Data * Adon   Frame Data * Adon I_icon_minitime7/1/2013, 05:33

Shield , j'apprécierais particulièrement si tu pouvais mettre à jour le close mk qui a un start-up de 5 , close mp à -4 en garde , jaguar kick hk qui fait 130 de dégâts.
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GxC Shield
Admin
GxC Shield

Messages : 1740
ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN)
Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)

Frame Data * Adon Empty
MessageSujet: Re: Frame Data * Adon   Frame Data * Adon I_icon_minitime7/1/2013, 06:01

Je m'en occupe ce soir. Thanks !

Edit : Mise à jour faite !
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MessageSujet: Re: Frame Data * Adon   Frame Data * Adon I_icon_minitime

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