Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Slipping Jab (F+Light Punch) | HL | 25 | 50 | 20 | Sp*Su | 5 | 2 | 10 | -1 | 2 | - |
Stomach Blow (F+Medium Punch) | HL | 80 | 100 | 40 | - | 7 | 4 | 10 | 0 | 3 | - |
Kidney Blow (F+Medium Kick) | HL | 100 | 100 | 40 | - | 8 | 2 | 9 | 3 | 5 | +6 hit advantage on crouching opponent |
Step Straight (F+Hard Punch) | HL | 130 | 200 | 60 | Su | 13 | 7 | 13 | -2 | 2 | - |
Dart Shot (F+Hard Kick) | H | 80 | 100 | 60 | Su | 15 | 4 | 15 | -1 | 4 | [Air hit] Hard knockdown |
F+Light Punch - Medium Punch | HL | 30 | 50 | 40 | Sp*Su | 4 | 2 | 14 | -2 | 1 | - |
Crouch Light Kick - Medium Kick | HL | 30 | 50 | 40 | Sp*Su | 4 | 3 | 13 | -2 | 1 | Forces stand |
F+Hard Kick - Medium Kick | HL | 30 | 50 | 40 | - | 4 | 4 | 13 | -3 | 0 | Forces stand |
Light Punch - Medium Punch | HL | 30 | 50 | 40 | - | 4 | 2 | 11 | 1 | 4 | - |
Light Punch - Medium Punch - Medium Kick | HL | 30 | 50 | 40 | Sp*Su | 4 | 3 | 13 | -2 | 1 | Forces stand |
Medium Punch or F+Medium Kick - Medium Kick | HL | 30 | 50 | 40 | - | 4 | 3 | 13 | -2 | 1 | Forces stand |
Medium Punch or F+Medium Kick - Medium Kick - Hard Punch | HL | 40 | 50 | 60 | Su | 4 | 3 | 17 | -2 | 3 | - |
Crouch Light Kick - Crouch Medium Punch | HL | 30 | 50 | 40 | - | 4 | 2 | 16 | -4 | 1 | - |
Crouch Light Kick - Crouch Medium Punch - Crouch Hard Punch | HL | 40*47 | 50*50 | 50*70 | - | 4 | 1*3 | 16 | -1 | 4 | Forces stand |
Medium Kick - Hard Kick | HL | 40 | 50 | 60 | - | 4 | 3 | 16 | 1 | 3 | - |
Medium Kick - Hard Kick - Hard Punch | HL | 20*20 | 50*50 | 50*70 | Su | 4 | 1*3 | 16 | -1 | 4 | - |
Light Kick - Medium Kick | HL | 30 | 50 | 40 | - | 4 | 3 | 13 | -2 | 4 | Forces stand |
Light Kick - Medium Kick - Medium Punch | HL | 30 | 50 | 40 | - | 4 | 2 | 12 | 1 | 3 | - |
Light Kick - Medium Kick - Medium Punch - Hard Punch | HL | 20*20 | 50*50 | 50*90 | Su | 4 | 1*3 | 16 | -1 | 4 | - |
Victory Rose | HL | 0 | 0 | 0 | - | 24 | 55 | 78 | - | - | Strike hitbox |
Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -20 | -20 | - |
Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | - |
Focus Attack Level 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | - | - | - |
Forward Throw | 0.92 | 140 | 160 | 40 | - | 3 | 2 | 20 | - | - | - |
Back Throw | 0.92 | 140 | 100 | 40 | - | 3 | 2 | 20 | - | - | - |
Jet Upper Light Punch | HL | 120[80] | 150[100] | 30/40 | Su | 5 | 7 | 17+9 | -12 | - | 1~7f unthrowable, 7f~ airborne, [] refers to active frames 3~7 |
Jet Upper Medium Punch | HL | 140[100] | 170[100] | 30/40 | Su | 5 | 14 | 17+12 | -22 | - | 1~7f unthrowable, 7f~ airborne, [] refers to active frames 3~14 |
Jet Upper Hard Punch | HL | 100*60[70] | 150*50 | 30/20x2 | Su | 3 | 2*18 | 18+12 | -33 | - | 1~6f unthrowable, 6f~ airborne, 2nd hit pursuit property, [] refers to 2nd hit active frames 2~18 |
Jet Upper EX | HL | 100*80 | 150*50 | -250/0 | Su | 4 | 2*18 | 20+12 | -29 | - | 1~5f Invincible, 6f~ airborne, 2nd hit pursuit property |
Machinegun Blow Light Punch | HL | 20x2*50 | 25x2*50 | 10/10x3 | - | 9 | 2(5) 2(10) 4 | 21 | -2 | 2 | Forces stand, pursuit property |
Machinegun Blow Medium Punch | HL | 20x3*60 | 25x3*75 | 15/10x4 | - | 16 | 2(5) 2(5) 2(10) 4 | 21 | -4 | 1 | Forces stand, pursuit property |
Machinegun Blow Hard Punch | HL | 20x5*30 | 25x5*75 | 20/10x6 | - | 18 | 2(5) 2(5) 2(5) 2(5) 2(6) 4 | 22 | -5 | 0 | Forces stand, pursuit property |
Machinegun Blow EX | HL | 15x6*30 | 20x6*30 | -250/0 | - | 18 | 2(5) 2(5) 2(5) 2(5) 2(6) 4(7) 4 | 20 | -8 | - | 1st-6th hit forces stand, pursuit property |
Cross Counter Light Punch | - | Damage Absorbed + 60 | 100 | 10/30 | - | 3 | 69 | 21 | - | - | Upper body triggers invincible counter |
Cross Counter EX | - | Damage Absorbed + 50*50*50 | 50*100x2 | -250/0 | - | 3 | 29 | 21 | - | - | Upper body triggers invincible counter |
Short Swing Blow Light Kick | HL | 120 | 200 | 20/30 | Su | 18 | 3 | 20 | -2 | 2 | 1~9f unthrowable, [Air hit] or [Counter-hit] limited juggle knockdown |
Short Swing Blow Medium Kick | HL | 140 | 200 | 20/30 | Su | 21 | 3 | 22 | -4 | 2 | 1~11f unthrowable, [Air hit] or [Counter-hit] limited juggle knockdown |
Short Swing Blow Hard Kick | HL | 160 | 200 | 20/30 | Su | 24 | 3 | 22 | -4 | 2 | 1~13f unthrowable, [Air hit] or [Counter-hit] limited juggle knockdown |
Short Swing Blow EX | HL | 50x3 | 50x2*100 | -250/0 | Su | 24 | 2(6) 3(12) 2 | 29 | -2 | - | 1~23f unthrowable, 1st & 2nd hit forces stand |
Duck Light Kick | - | 0 | - | 10/- | Su | 9 | - | 20 | - | - | 1~13f projectile invincible, 14f can cancel into followup |
Duck Medium Kick | - | 0 | - | 10/- | Su | 9 | - | 21 | - | - | 1~14f projectile invincible, 15f can cancel into followup |
Duck Hard Kick | - | 0 | - | 10/- | Su | 9 | - | 25 | - | - | 1~17f projectile invincible, 18f can cancel into followup |
Ducking Straight | HL | 100 | 200 | 5/40 | Su | 5 | 3 | 23 | -5 | 2 | [Air hit] limited juggle knockdown, armor break, pursuit property |
Ducking Upper | HL | 60*60 | 150*50 | 5/30*20 | Su | 3 | 1*2 | 25 | -6 | 2 | 1~5f upper body strike and projectile invincible, [Air hit] limited juggle knockdown, pursuit property, forces stand |
Thunderbolt Light Punch | HL | 40*60 | 100*100 | 20/20x2 | - | 38 | 5 | 41 | -22 | - | 1~9f strike invincible, 10~42f airborne, hard knockdown, charge 55f |
Thunderbolt EX | HL | 20x4*90 | 30x4*100 | -250/0 | - | 34 | 9 | 41 | -21 | - | 1~9f Invincible, 10~42f airborne, hard knockdown, tracks opponent, charge 55f |
Super Light Punch | HL | 50* 30* 40* 30* 40* 15 x 10* 50 | 0 | -1000/0 | - | 1+2 | 3*5(22) 3*9(39) 3*3*{2*1} x5 | 21+17 | -35 | - | 1~9f Invincible, 4~25f 33~67f 84f~ airborne, pursuit property, |
Ultra 1 | HL | 45x5*15x6*185 | 0 | 0/0 | - | 0+8 | 3(8 ) 3(10) 3(8 ) 3(10) 3(12) 1*3 | 35 | -17 | - | 1~9f Invincible, 10f projectile invincible, hard knockdown, 7th hit goes into animation |
Ultra 2 | HL | 54x6[440] | 0 | 0/0 | - | 0+8 | 24 | 48 | -27 | - | 1~9f Invincible, hard knockdown, armorbreak, pursuit property but does not go into animation, goes into animation on hit, [] refers to animation |
Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
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