GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Guile 6/1/2013, 19:36 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 3 | 2 | 7 | 2 | 5 | - | Close Medium Punch | HL | 60 | 100 | 40 | Sp*Su | 4 | 3 | 14 | -3 | 0 | - | Close Hard Punch | HL | 120[70] | 200[150] | 60 | Sp*Su | 5 | 4 | 15 | -1 | 4 | Forces stand, [] refers to active frames 3~4 | Close Light Kick | HL | 30 | 50 | 20 | C | 3 | 3 | 8 | 0 | 3 | - | Close Medium Kick | HL | 60 | 100 | 40 | - | 5 | 2 | 16 | -4 | -1 | - | Close Hard Kick | HL | 130 | 200 | 60 | - | 6 | 3 | 18 | -3 | 1 | - | Far Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 2 | 7 | 2 | 5 | - | Far Medium Punch | HL | 80 | 100 | 40 | Sp*Su | 5 | 4 | 14 | -4 | -1 | - | Far Hard Punch | HL | 100 | 200 | 60 | Su | 5 | 3 | 14 | 1 | 5 | - | Far Light Kick | HL | 40 | 50 | 20 | C | 5 | 2 | 9 | 0 | 3 | - | Far Medium Kick | HL | 70 | 100 | 40 | - | 7 | 4 | 12 | -2 | 1 | - | Far Hard Kick | HL | 110 | 200 | 60 | - | 13 | 5 | 14 | -1 | 3 | - | Crouch Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 2 | 8 | 1 | 4 | - | Crouch Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 4 | 5 | 10 | -1 | 2 | - | Crouch Hard Punch | HL | 100[70] | 200[150] | 60 | - | 5 | 4 | 23 | -9 | -4 | Forces stand, [] refers to active frames 3~4 | Crouch Light Kick | L | 30 | 50 | 20 | C | 4 | 2 | 9 | 0 | 3 | Low attack | Crouch Medium Kick | L | 70 | 100 | 40 | - | 7 | 4 | 14 | -4 | -1 | Low attack | Crouch Hard Kick | L | 100*110 | 100*100 | 60 | Su | 6 | 4(20)4 | 17 | -3 | D | Low attack, 1st hit cancellable, cannot fast recover | Jump Up Light Punch | H | 50 | 50 | 20 | - | 5 | 2 | - | - | - | - | Jump Up Medium Punch | H | 80 | 100 | 40 | - | 7 | 4 | - | - | - | - | Jump Up Hard Punch | H | 100 | 200 | 60 | - | 7 | 3 | - | - | - | - | Jump Up Light Kick | H | 40 | 50 | 20 | - | 7 | 6 | - | - | - | - | Jump Up Medium Kick | H | 80 | 100 | 40 | - | 7 | 6 | - | - | - | - | Jump Up Hard Kick | H | 100 | 200 | 60 | - | 6 | 3 | - | - | - | - | Jump Toward Light Punch | H | 50 | 50 | 20 | - | 6 | 6 | - | - | - | - | Jump Toward Medium Punch | H | 80 | 100 | 40 | - | 5 | 5 | - | - | - | - | Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 5 | 5 | - | - | - | - | Jump Toward Light Kick | H | 30 | 50 | 20 | - | 5 | 5 | - | - | - | - | Jump Toward Medium Kick | H | 60 | 100 | 40 | - | 5 | 6 | - | - | - | - | Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Overhead Foward + Medium Punch | H | 80 | 100 | 40 | - | 15 | 3 | 14 | -3 | 0 | Mid attack | Target Combo 1 | H | 90 | 200 | 60 | - | 15 | 3 | 14 | -3 | 0 | Mid atack | Forward + Hard Punch | HL | 100 | 200 | 60 | - | 8 | 3 | 15 | 0 | 4 | Cannot hit crouching opponents | Back or Forward + Light Kick | HL | 50 | 50 | 20 | - | 7 | 4 | 15 | -8 | -3 | 8~16f feet strike and projectile invincible | Back or Forward + Medium Kick | HL | 60 | 100 | 40 | - | 11 | 4 | 14 | -4 | -1 | 6~20f lower body strike and projectile invincible, Can move forward until 6f, can move backwards until 4f | Back or Forward + Hard Kick (Close) | HL | 100 | 200 | 60 | - | 16 | 6 | 12 | 0 | 5 | 1~29f lower body strike and projectile invincible, 6~28f unthrowable | Down Towards + Hard Kick | HL | 110 | 200 | 60 | - | 11 | 2 | 17 | -1 | D | Floats opponent | Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | - | Focus Attack Level 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | D | D | - | Forward Throw | 0.9 | 120 | 100 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 | Back Throw | 0.9 | 120 | 80 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 | Forward Air Throw | 1.07 | 150 | 150 | 40 | - | 3 | 2 | - | - | D | Throw range 1.07 | Back Air Throw | 1.07 | 150 | 150 | 40 | - | 3 | 2 | - | - | D | Throw range 1.07 | Sonic Boom Light Punch | HL | 50 | 50 | 10/20 | Su | 9 | - | 29 | 4 | 10 | 12f cancellable, charge 50f | Sonic Boom Medium Punch | HL | 50 | 50 | 10/20 | Su | 9 | - | 31 | 2 | 8 | 12f cancellable, charge 50f | Sonic Boom Hard Punch | HL | 50 | 50 | 10/20 | Su | 9 | - | 33 | 0 | 6 | 12f cancellable, charge 50f | Sonic Boom EX | HL | 50*50 | 50*50 | -250/0 | Su | 11 | - | 39 | 1 | 4 | Pursuit property, 14f cancellable, charge 50f | Flash Kick Light Kick | HL | 110[80] | 200[100] | 30/40 | Su | 4 | 11 | 20+23 | -33 | D | 1~5f Invincible, 6~14f unthrowable, 6f~ airborne, armor break, [] refers to active frames 4~11, charge 55f | Flash Kick Medium Kick | HL | 130[80] | 200[100] | 30/40 | Su | 4 | 11 | 22+23 | -35 | D | 1~3f Invincible, 4~14f unthrowable, 6f~ airborne, armor break, [] refers to active frames 3~11, charge 55f | Flash Kick Hard Kick | HL | 140[80] | 200[100] | 30/40 | Su | 4 | 11 | 24+23 | -37 | D | 1~3f Invincible, 4~14f unthrowable, 6f~ airborne, armor break, [] refers to active frames 3~11, charge 55f | Flash Kick EX | HL | 100*80 | 150*100 | -250/0 | Su | 4 | 2*9 | 24+23 | -35 | D | 1~5f Invincible, 6~14f unthrowable, 6f~ airborne, armor break, 2nd hit pursuit property, charge 55f | Super Light Kick | HL | 80*40x4*120 | 0 | -1000/0 | - | 1+2 | 1 * 5 * 2(9) 1 * 8 * 2 | 20+23 | -24 | D | 1~7f Invincible, 13~21f unthrowable, 3~12f and 22f~ airborne, pursuit property, charge 55f | Super Medium Kick | HL | 80*40x4*120 | 0 | -1000/0 | - | 1+3 | 1 * 5 * 1(14) 1 * 8 * 2 | 22+23 | -26 | D | 1~8f Invincible, 18~26f unthrowable, 4~17f and 27f~ airborne, pursuit property, charge 55f | Super Hard Kick | HL | 80*40x4*120 | 0 | -1000/0 | - | 1+5 | 1 * 5 * 1(19) 1 * 8 * 2 | 24+23 | -28 | D | 1~10f Invincible, 25~33f unthrowable, 6~24f and 34f~ airborne, pursuit property, charge 55f | Ultra 1 | HL | 90 * 24x6 * 66 * 210 | 0 | 0/0 | - | 0+7 | 1 * 3 * 1(30) 1 * 1 * 1 * 2 * 1 | 31+66 | -77 | D | 1~10f Invincible, 5~30f and 42f~ airborne, Untechable limited juggle knockdown, pursuit property, 8th hit goes into animation, charge 55f | Ultra 2 | HL | 90*30x4*90 | 0 | 0/0 | - | 0+10 | 43 | 13 | -5 | D | 1~8f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken |
|