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 Frame Data * Guile

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GxC Shield
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GxC Shield

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ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN)
Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)

Frame Data * Guile Empty
MessageSujet: Frame Data * Guile   Frame Data * Guile I_icon_minitime6/1/2013, 19:36

Normal Moves

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Close Light PunchHL205020C*Sp*Su32725-
Close Medium PunchHL6010040Sp*Su4314-30-
Close Hard PunchHL120[70]200[150]60Sp*Su5415-14Forces stand, [] refers to active frames 3~4
Close Light KickHL305020C33803-
Close Medium KickHL6010040-5216-4-1-
Close Hard KickHL13020060-6318-31-
Far Light PunchHL305020C*Sp*Su42725-
Far Medium PunchHL8010040Sp*Su5414-4-1-
Far Hard PunchHL10020060Su531415-
Far Light KickHL405020C52903-
Far Medium KickHL7010040-7412-21-
Far Hard KickHL11020060-13514-13-
Crouch Light PunchHL305020C*Sp*Su42814-
Crouch Medium PunchHL7010040Sp*Su4510-12-
Crouch Hard PunchHL100[70]200[150]60-5423-9-4Forces stand, [] refers to active frames 3~4
Crouch Light KickL305020C42903Low attack
Crouch Medium KickL7010040-7414-4-1Low attack
Crouch Hard KickL100*110100*10060Su64(20)417-3DLow attack, 1st hit cancellable, cannot fast recover
Jump Up Light PunchH505020-52----
Jump Up Medium PunchH8010040-74----
Jump Up Hard PunchH10020060-73----
Jump Up Light KickH405020-76----
Jump Up Medium KickH8010040-76----
Jump Up Hard KickH10020060-63----
Jump Toward Light PunchH505020-66----
Jump Toward Medium PunchH8010040-55----
Jump Toward Hard PunchH10020060-55----
Jump Toward Light KickH305020-55----
Jump Toward Medium KickH6010040-56----
Jump Toward Hard KickH10020060-65----
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Other, Special Moves, Supers & Ultras

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Overhead Foward + Medium PunchH8010040-15314-30Mid attack
Target Combo 1H9020060-15314-30Mid atack
Forward + Hard PunchHL10020060-831504Cannot hit crouching opponents
Back or Forward + Light KickHL505020-7415-8-38~16f feet strike and projectile invincible
Back or Forward + Medium KickHL6010040-11414-4-16~20f lower body strike and projectile invincible, Can move forward until 6f, can move backwards until 4f
Back or Forward + Hard Kick (Close)HL10020060-16612051~29f lower body strike and projectile invincible, 6~28f unthrowable
Down Towards + Hard KickHL11020060-11217-1DFloats opponent
Focus Attack Level 1HL6010020-21235-21-21-
Focus Attack Level 2HL8015040-17+12235-15D-
Focus Attack Level 3-14020060-65235DD-
Forward Throw0.912010040-3220-DThrow range 0.9
Back Throw0.91208040-3220-DThrow range 0.9
Forward Air Throw1.0715015040-32--DThrow range 1.07
Back Air Throw1.0715015040-32--DThrow range 1.07
Sonic Boom Light PunchHL505010/20Su9-2941012f cancellable, charge 50f
Sonic Boom Medium PunchHL505010/20Su9-312812f cancellable, charge 50f
Sonic Boom Hard PunchHL505010/20Su9-330612f cancellable, charge 50f
Sonic Boom EXHL50*5050*50-250/0Su11-3914Pursuit property, 14f cancellable, charge 50f
Flash Kick Light KickHL110[80]200[100]30/40Su41120+23-33D1~5f Invincible, 6~14f unthrowable, 6f~ airborne, armor break, [] refers to active frames 4~11, charge 55f
Flash Kick Medium KickHL130[80]200[100]30/40Su41122+23-35D1~3f Invincible, 4~14f unthrowable, 6f~ airborne, armor break, [] refers to active frames 3~11, charge 55f
Flash Kick Hard KickHL140[80]200[100]30/40Su41124+23-37D1~3f Invincible, 4~14f unthrowable, 6f~ airborne, armor break, [] refers to active frames 3~11, charge 55f
Flash Kick EXHL100*80150*100-250/0Su42*924+23-35D1~5f Invincible, 6~14f unthrowable, 6f~ airborne, armor break, 2nd hit pursuit property, charge 55f
Super Light KickHL80*40x4*1200-1000/0-1+21 * 5 * 2(9) 1 * 8 * 220+23-24D1~7f Invincible, 13~21f unthrowable, 3~12f and 22f~ airborne, pursuit property, charge 55f
Super Medium KickHL80*40x4*1200-1000/0-1+31 * 5 * 1(14) 1 * 8 * 222+23-26D1~8f Invincible, 18~26f unthrowable, 4~17f and 27f~ airborne, pursuit property, charge 55f
Super Hard KickHL80*40x4*1200-1000/0-1+51 * 5 * 1(19) 1 * 8 * 224+23-28D1~10f Invincible, 25~33f unthrowable, 6~24f and 34f~ airborne, pursuit property, charge 55f
Ultra 1HL90 * 24x6 * 66 * 21000/0-0+71 * 3 * 1(30) 1 * 1 * 1 * 2 * 131+66-77D1~10f Invincible, 5~30f and 42f~ airborne, Untechable limited juggle knockdown, pursuit property, 8th hit goes into animation, charge 55f
Ultra 2HL90*30x4*9000/0-0+104313-5D1~8f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Source EventHubs et Shoryuken
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