GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Hakan 6/1/2013, 19:38 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Stand Light Punch | HL | 40 | 50 | 20 | - | 4 | 3 | 6 | 4 | 5 | - | Stand Medium Punch | HL | 80 | 100 | 40 | - | 5 | 3 | 10 | 1 | 4 | - | Stand Hard Punch | HL | 80*40 | 100*100 | 60*20 | - | 8 | 3*2 | 17 | -1 | 3 | - | Stand Light Kick | HL | 40 | 50 | 20 | - | 4 | 3 | 6 | 2 | 5 | - | Stand Medium Kick | HL | 60 | 100 | 40 | - | 6 | 3 | 12 | -1 | 2 | - | Stand Hard Kick | HL | 120 | 200 | 60 | - | 12 | 4 | 17 | -3 | 0 | - | Crouch Light Punch | HL | 30 | 50 | 20 | Sp*Su | 4 | 3 | 8 | 0 | 3 | - | Crouch Medium Punch | HL | 80 | 100 | 40 | - | 6 | 3 | 12 | -1 | 2 | - | Crouch Hard Punch | HL | 50*50 | 75*75 | 60 | - | 13 | 2*2 | 22 | -6 | -3 | - | Crouch Light Kick | L | 30 | 50 | 20 | - | 4 | 3 | 9 | 0 | 3 | [Oiled] Chain cancels into itself | Crouch Medium Kick | L | 70 | 100 | 40 | Sp*Su | 7 | 3 | 17 | -6 | -3 | - | Crouch Hard Kick | L | 110 | 200 | 60 | - | 7 | 3 | 26 | -11 | - | Hard knockdown | Jump Up Light Punch | H | 50 | 50 | 20 | - | 4 | 8 | - | - | - | - | Jump Up Medium Punch | H | 80 | 100 | 40 | - | 6 | 4 | - | - | - | - | Jump Up Hard Punch | H | 100 | 200 | 60 | - | 8 | 6 | - | - | - | - | Jump Up Light Kick | H | 50 | 50 | 20 | - | 5 | 11 | - | - | - | - | Jump Up Medium Kick | H | 90 | 100 | 40 | - | 7 | 5 | - | - | - | - | Jump Up Hard Kick | H | 110 | 200 | 60 | - | 9 | 5 | - | - | - | - | Jump Toward Light Punch | H | 50 | 50 | 20 | - | 5 | 8 | - | - | - | - | Jump Toward Medium Punch | H | 50 | 100 | 40 | - | 8 | 6 | - | - | - | [Air hit] Limited juggle knockdown | Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 8 | 11 | - | - | - | - | Jump Toward Light Kick | H | 50 | 50 | 20 | - | 6 | 11 | - | - | - | - | Jump Toward Medium Kick | H | 80 | 100 | 40 | - | 7 | 8 | - | - | - | - | Jump Toward Hard Kick | H | 110 | 200 | 60 | - | 9 | 7 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Guard Position (D+PPP) | - | - | - | - | - | - | - | 30 | - | - | 1~7f legs strike and projectile invincible, 8~14f | Hakan Smash (F+Light Punch) | HL | 40 | 50 | 20 | - | 4 | 3 | 13 | -2 | 1 | - | Hakan Tackle (F+Medium Punch) | HL | 90 | 100 | 40 | Sp*Su | 10 | 7 | 14 | -5 | -2 | - | Hakan Spear (F+Hard Punch) | HL | 150 | 200 | 60 | - | 12 | 6 | 16 | -4 | 0 | - | Step Low (F+Light Kick) | HL | 40 | 50 | 20 | Sp*Su | 4 | 4 | 10 | 0 | 3 | - | Front Kick (F+Medium Kick) | HL | 80 | 100 | 40 | - | 7 | 4 | 13 | -3 | 0 | - | Step Knee (F+Hard Kick) | L | 120 | 200 | 60 | - | 10 | 3 | 20 | -5 | -1 | [Oiled] Hard knockdown, pursuit property (translate) | Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | - | Focus Attack Level 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | - | - | - | Forward Throw | 0.93 | 130 | 100 | 40 | - | 3 | 2 | 20 | - | - | - | Back Throw | 0.93 | 140 | 100 | 40 | - | 3 | 2 | 20 | - | - | - | Air Throw | 1.1 | 140 | 150 | 40 | - | 2 | 2 | - | - | - | - | Oil Shower Light Kick | - | - | - | 20/- | - | - | - | 53 | - | - | Max oil duration 30 sec, Partial oil duration 20f~:3sec 36f~:4sec 46f~:5sec 52f~:6sec | Oil Shower Medium Kick | - | - | - | 30/- | - | - | - | 69 | - | - | Max oil duration 30 sec, Partial oil duration 20f~:4sec 44f~:5sec 60f~:7sec 72f~:8sec | Oil Shower Hard Kick | - | - | - | 40/- | - | - | - | 83 | - | - | Max oil duration 30 sec, Partial oil duration 20f~:5sec 47f~:8sec 63f~:10sec 86f~:12sec | Oil Shower EX | - | - | - | -250/- | - | - | - | 83 | - | - | 1~83f projectile invincible, 3f~ can cancel into Guard Position, Max oil duration 30 sec, Partial oil duration 15f~:6sec 47f~:9sec 70f~:12sec 86f~:15sec | Oil Slide Light Punch | L | 50 | 100 | 30/30 | su | 9 | 21 | 17 | -17 | - | Hard knockdown, armor break, does 0 stun if canceled into Body Press | Oil Slide Medium Punch | L | 60 | 100 | 30/30 | su | 14 | 21 | 17 | -17 | - | Hard knockdown, armor break, does 0 stun if canceled into Body Press | Oil Slide Hard Punch | L | 70 | 100 | 30/30 | su | 14 | 21 | 17 | -17 | - | Hard knockdown, armor break, does 0 stun if canceled into Body Press | Oil Slide EX | L | 80 | 100 | -250/0 | Su | 14 | 21 | 17 | -17 | - | 1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower) | Oil Slide Followup | - | 0 | 0 | 30/0 | - | - | - | 50 | - | - | Oil duration 7.5sec | Oil Slide Body Press | - | 80 | 100 | 0/20 | - | - | - | - | - | - | Hard knockdown, gives 0 meter after EX oil slide | Oil Rocket Light Punch | 0.97[1.79] | 150[170] | 100 | 40/100 | - | 3 | 2 | 56 | - | - | Hard knockdown, [] refers to Oiled state | Oil Rocket Medium Punch | 0.97[1.56] | 160[180] | 100 | 40/100 | - | 3 | 2 | 56 | - | - | Hard knockdown, [] refers to Oiled state | Oil Rocket Hard Punch | 0.97[1.50] | 180[200] | 100 | 40/100 | - | 3 | 2 | 56 | - | - | Hard knockdown, [] refers to Oiled state | Oil Rocket EX | 0.97[1.79] | 210[230] | 160 | -250/0 | - | 3 | 2 | 56 | - | - | 1~4f strike and projectile invincible, Hard knockdown, [] refers to Oiled state | Oil Dive Light Kick | 2.43 | 150[180] | 100 | 40/60 | - | 14 | 4 | 14 + After landing 43 | - | - | 8f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state | Oil Dive Medium Kick | 2.66 | 180[200] | 150 | 40/60 | - | 20 | 4 | 14 + After landing 43 | - | - | 12f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state | Oil Dive Hard Kick | 2.80 | 210[220] | 200 | 40/60 | - | 22 | 4 | 14 + After landing 43 | - | - | 14f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state | Oil Dive EX | 2.93 | 240[250] | 150 | -250/0 | - | 22 | 4 | 14 + After landing 43 | - | - | 14f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state | Oil Dive Light Punch (charge) | 2.71 | - | - | - | - | 98 | 4 | 14 + After landing 43 | - | - | Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position | Oil Dive Medium Punch (charge) | 3.30 | - | - | - | - | 98 | 4 | 14 + After landing 43 | - | - | Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position | Oil Dive Hard Punch (charge) | 3.73 | - | - | - | - | 98 | 4 | 14 + After landing 43 | - | - | Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position | Super Light Punch | 3.51 | 400[450] | 0 | -1000/0 | - | 1+9 | 3 | 14 + After landing 40 | - | - | 1f Invincible, 5f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+86f, startup is 9f from button release | Super Medium Punch | 3.97 | 400[450] | 0 | -1000/0 | - | 1+13 | 3 | 14 + After landing 40 | - | - | 1f Invincible, 2~12f unthrowable, 5f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+88f, startup is 15f from button release, startup is unthrowable except for last frame | Super Hard Punch | 4.06 | 400[450] | 0 | -1000/0 | - | 1+15 | 3 | 14 + After landing 40 | - | - | 1f Invincible, 2~14f projectile invincible, 7f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+92f, startup is 17f from button release, startup is projectile invincible except for last frame | Ultra 1 | 1.52 | 480[530] | 0 | 0/0 | - | 1+0 | 3 | 51 | - | - | 1~2f Invincible, hard knockdown | Ultra 2 | - | 401[450] | 0 | 0/0 | - | 0+1 | 30 | 42 | - | - | 1~30f Invincible, hard knockdown, cannot hit grounded opponents | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken |
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