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 Frame Data * Hakan

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GxC Shield
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GxC Shield

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ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN)
Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)

Frame Data * Hakan Empty
MessageSujet: Frame Data * Hakan   Frame Data * Hakan I_icon_minitime6/1/2013, 19:38

Normal Moves

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Stand Light PunchHL405020-43645-
Stand Medium PunchHL8010040-531014-
Stand Hard PunchHL80*40100*10060*20-83*217-13-
Stand Light KickHL405020-43625-
Stand Medium KickHL6010040-6312-12-
Stand Hard KickHL12020060-12417-30-
Crouch Light PunchHL305020Sp*Su43803-
Crouch Medium PunchHL8010040-6312-12-
Crouch Hard PunchHL50*5075*7560-132*222-6-3-
Crouch Light KickL305020-43903[Oiled] Chain cancels into itself
Crouch Medium KickL7010040Sp*Su7317-6-3-
Crouch Hard KickL11020060-7326-11-Hard knockdown
Jump Up Light PunchH505020-48----
Jump Up Medium PunchH8010040-64----
Jump Up Hard PunchH10020060-86----
Jump Up Light KickH505020-511----
Jump Up Medium KickH9010040-75----
Jump Up Hard KickH11020060-95----
Jump Toward Light PunchH505020-58----
Jump Toward Medium PunchH5010040-86---[Air hit] Limited juggle knockdown
Jump Toward Hard PunchH10020060-811----
Jump Toward Light KickH505020-611----
Jump Toward Medium KickH8010040-78----
Jump Toward Hard KickH11020060-97----
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Other, Special Moves, Supers & Ultras

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Guard Position (D+PPP)-------30--1~7f legs strike and projectile invincible, 8~14f
Hakan Smash (F+Light Punch)HL405020-4313-21-
Hakan Tackle (F+Medium Punch)HL9010040Sp*Su10714-5-2-
Hakan Spear (F+Hard Punch)HL15020060-12616-40-
Step Low (F+Light Kick)HL405020Sp*Su441003-
Front Kick (F+Medium Kick)HL8010040-7413-30-
Step Knee (F+Hard Kick)L12020060-10320-5-1[Oiled] Hard knockdown, pursuit property (translate)
Focus Attack Level 1HL6010020-21235-21-21-
Focus Attack Level 2HL8015040-17+12235-15--
Focus Attack Level 3-14020060-65235---
Forward Throw0.9313010040-3220---
Back Throw0.9314010040-3220---
Air Throw1.114015040-22----
Oil Shower Light Kick---20/----53--Max oil duration 30 sec, Partial oil duration 20f~:3sec 36f~:4sec 46f~:5sec 52f~:6sec
Oil Shower Medium Kick---30/----69--Max oil duration 30 sec, Partial oil duration 20f~:4sec 44f~:5sec 60f~:7sec 72f~:8sec
Oil Shower Hard Kick---40/----83--Max oil duration 30 sec, Partial oil duration 20f~:5sec 47f~:8sec 63f~:10sec 86f~:12sec
Oil Shower EX----250/----83--1~83f projectile invincible, 3f~ can cancel into Guard Position, Max oil duration 30 sec, Partial oil duration 15f~:6sec 47f~:9sec 70f~:12sec 86f~:15sec
Oil Slide Light PunchL5010030/30su92117-17-Hard knockdown, armor break, does 0 stun if canceled into Body Press
Oil Slide Medium PunchL6010030/30su142117-17-Hard knockdown, armor break, does 0 stun if canceled into Body Press
Oil Slide Hard PunchL7010030/30su142117-17-Hard knockdown, armor break, does 0 stun if canceled into Body Press
Oil Slide EXL80100-250/0Su142117-17-1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)
Oil Slide Followup-0030/0---50--Oil duration 7.5sec
Oil Slide Body Press-801000/20------Hard knockdown, gives 0 meter after EX oil slide
Oil Rocket Light Punch0.97[1.79]150[170]10040/100-3256--Hard knockdown, [] refers to Oiled state
Oil Rocket Medium Punch0.97[1.56]160[180]10040/100-3256--Hard knockdown, [] refers to Oiled state
Oil Rocket Hard Punch0.97[1.50]180[200]10040/100-3256--Hard knockdown, [] refers to Oiled state
Oil Rocket EX0.97[1.79]210[230]160-250/0-3256--1~4f strike and projectile invincible, Hard knockdown, [] refers to Oiled state
Oil Dive Light Kick2.43150[180]10040/60-14414 + After landing 43--8f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state
Oil Dive Medium Kick2.66180[200]15040/60-20414 + After landing 43--12f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state
Oil Dive Hard Kick2.80210[220]20040/60-22414 + After landing 43--14f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state
Oil Dive EX2.93240[250]150-250/0-22414 + After landing 43--14f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state
Oil Dive Light Punch (charge)2.71----98414 + After landing 43--Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position
Oil Dive Medium Punch (charge)3.30----98414 + After landing 43--Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position
Oil Dive Hard Punch (charge)3.73----98414 + After landing 43--Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position
Super Light Punch3.51400[450]0-1000/0-1+9314 + After landing 40--1f Invincible, 5f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+86f, startup is 9f from button release
Super Medium Punch3.97400[450]0-1000/0-1+13314 + After landing 40--1f Invincible, 2~12f unthrowable, 5f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+88f, startup is 15f from button release, startup is unthrowable except for last frame
Super Hard Punch4.06400[450]0-1000/0-1+15314 + After landing 40--1f Invincible, 2~14f projectile invincible, 7f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+92f, startup is 17f from button release, startup is projectile invincible except for last frame
Ultra 11.52480[530]00/0-1+0351--1~2f Invincible, hard knockdown
Ultra 2-401[450]00/0-0+13042--1~30f Invincible, hard knockdown, cannot hit grounded opponents
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Source EventHubs et Shoryuken
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Frame Data * Hakan

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