GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Sagat 6/1/2013, 20:24 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 40 | 50 | 20 | Sp*Su | 6 | 3 | 4 | 4 | 7 | - | Close Medium Punch | HL | 85 | 100 | 40 | Sp*Su | 7 | 4 | 11 | -1 | 2 | - | Close Hard Punch | HL | 110 | 200 | 60 | - | 10 | 3 | 15 | 0 | 4 | - | Close Light Kick | HL | 20*30 | 30*20 | 20*20 | Sp*Su | 4 | 1*3 | 9 | -1 | 2 | - | Close Medium Kick | HL | 60*60 | 50*50 | 40*40 | Sp*Su | 7 | 2*2 | 12 | 0 | 3 | 1st hit cancellable | Close Hard Kick | HL | 80*40 | 100*100 | 60*20 | Sp*Su | 5 | 2*3 | 18 | -3 | 1 | Forces stand, 1st hit cancellable | Far Light Punch | HL | 40 | 50 | 20 | Sp*Su | 5 | 3 | 5 | 3 | 6 | - | Far Medium Punch | HL | 90 | 100 | 40 | - | 10 | 4 | 9 | 1 | 4 | - | Far Hard Punch | HL | 120 | 200 | 60 | - | 10 | 3 | 15 | 0 | 4 | - | Far Light Kick | HL | 20*30 | 30*20 | 20*20 | Sp*Su | 5 | 1*3 | 9 | -1 | 2 | - | Far Medium Kick | HL | 80 | 100 | 40 | - | 9 | 3 | 11 | 0 | 3 | - | Far Hard Kick | HL | 80*40 | 100*100 | 60*20 | Su | 5 | 2*3 | 18 | -3 | 1 | Forces stand, 1st hit cancellable | Crouch Light Punch | HL | 30 | 50 | 20 | Sp*Su | 3 | 2 | 9 | 0 | 3 | - | Crouch Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 5 | 3 | 10 | 1 | 4 | - | Crouch Hard Punch | HL | 110 | 200 | 60 | - | 8 | 3 | 15 | 0 | 4 | - | Crouch Light Kick | L | 30 | 50 | 20 | Sp*Su | 5 | 3 | 5 | 3 | 6 | Low attack | Crouch Medium Kick | L | 65 | 100 | 40 | Sp*Su | 7 | 3 | 15 | -4 | -1 | Low attack | Crouch Hard Kick | L | 100 | 100 | 60 | - | 8 | 3 | 21 | -6 | D | Low attack, cannot fast recover | Jump Up Light Punch | H | 50 | 50 | 20 | - | 5 | 12 | - | - | - | - | Jump Up Medium Punch | H | 90 | 100 | 40 | - | 6 | 4 | - | - | - | - | Jump Up Hard Punch | H | 140 | 200 | 60 | - | 7 | 5 | - | - | - | - | Jump Up Light Kick | H | 50 | 50 | 20 | - | 7 | 7 | - | - | - | - | Jump Up Medium Kick | H | 90 | 100 | 40 | - | 5 | 6 | - | - | - | - | Jump Up Hard Kick | H | 130 | 200 | 60 | - | 7 | 6 | - | - | - | - | Jump Toward Light Punch | H | 50 | 50 | 20 | - | 7 | 7 | - | - | - | - | Jump Toward Medium Punch | H | 90 | 100 | 40 | - | 11 | 10 | - | - | - | - | Jump Toward Hard Punch | H | 120 | 200 | 60 | - | 7 | 5 | - | - | - | - | Jump Toward Light Kick | H | 50 | 50 | 20 | - | 7 | 6 | - | - | - | - | Jump Toward Medium Kick | H | 90 | 100 | 40 | - | 7 | 11 | - | - | - | - | Jump Toward Hard Kick | H | 120 | 200 | 60 | - | 7 | 4 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Overhead Forward + Hard Punch | H | 100 | 150 | 60 | - | 20 | 5 | 16 | -3 | 2 | Only +1 hit advantage vs. crouching opponents | Forward + Light Kick | L | 50 | 50 | 20 | Sp*Su | 16 | 3 | 16 | -1 | 3 | Forces stand, 15~16f cancellable | Forward + Hard Kick | HL | 100 | 200 | 60 | Sp*Su | 13 | 3 | 16 | -1 | 3 | [Air hit] limited juggle knockdown, pursuit property, 1~11f cancellable | Fake Kick | - | - | - | - | - | - | - | 16 | - | - | Activated by pressing HK twice within 3f | Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | Focus Attack Level 2 | HL | 90 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | - | Focus Attack Level 3 | - | 150 | 200 | 60 | - | 65 | 2 | 35 | D | D | - | Forward Throw | 0.94 | 140 | 160 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 | Back Throw | 0.94 | 140 | 120 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 | Tiger Shot High | HL | 65 | 100 | 10/20 | Su | 11 | - | 39 | -2 | 2 | 14~15f cancellable, cannot hit crouching opponent | Tiger Shot High EX | HL | 70*50 | 50*50 | -250/0 | Su | 11 | - | 39 | 1 | D | pursuit property, 14~15f cancellable, cannot hit crouching opponent | Tiger Shot Low | HL | 60 | 100 | 10/20 | Su | 12 | - | 45 | -7 | -3 | pursuit property, 14~15f cancellable | Tiger Shot Low EX | HL | 70*50 | 50*50 | -250/0 | Su | 12 | - | 45 | -4 | D | pursuit property, 14~15f cancellable | Tiger Uppercut Light Punch | HL | 120[130](AC150) | 200[100] | 30/40 | Su | 5 | 8 | 28 + After landing 16 | -31 | D | 1~5f Invincible, 6~7f unthrowable, 8f~ airborne, [counter-hit] opponent floats higher, [] refers to active frames 3~8 | Tiger Uppercut Medium Punch | HL | 120[140](AC170) | 200[100] | 30/40 | Su | 5 | 10 | 28 + After landing 16 | -33 | - | 1~5f Invincible, 6~7f unthrowable, 8f~ airborne, [counter-hit] opponent floats higher, [] refers to active frames 3~10 | Tiger Uppercut Hard Punch | HL | 120[160](AC180) | 200[100] | 30/40 | Su | 5 | 12 | 27 + After landing 16 | -34 | D | 1~5f Invincible, 6~7f unthrowable, 8f~ airborne, [counter-hit] opponent floats higher, [] refers to active frames 3~12 | Tiger Uppercut EX | HL | 120*20x4(AC170+20x4) | 150*20x4 | -250/0 | Su | 5 | 5*2x4 | 30 + After landing 17 | -39 | D | 1~11f Invincible, 9f~ airborne, [counter-hit] opponent floats higher, 2nd-5th hit pursuit property, block advantage based on 1st hit | Tiger Knee Light Kick | HL | 90*30 | 100*100 | 20/16*16 | Su | 7 | 2*12 | 3 + After landing 13 | -10 | - | 13f~ airborne, armor break, 2nd hit pursuit property | Tiger Knee Medium Kick | HL | 100*40 | 100*100 | 20/16*16 | Su | 7 | 2*14 | 3 + After landing 14 | -13 | D | 13f~ airborne, armor break, 2nd hit pursuit property | Tiger Knee Hard Kick | HL | 110*50 | 100*100 | 20/16*16 | Su | 7 | 2*12 | 8 + After landing 16 | -18 | D | 11f~ airborne, armor break, 2nd hit pursuit property | Tiger Knee EX | HL | 100*40*40 | 100*50*50 | -250/0 | Su | 7 | 3*6*6 | 3 + After landing 10 | -1 | D | 10f~ airborne, armor break, 2nd-3rd hit pursuit property | Angry Scar | - | - | - | -250/- | - | 1+0 | - | 13 | - | - | Increases next Tiger Uppercut damage to LP:150 MP:170 HP:180 EX:170+20x4 and gives armor break, | Super Light Punch | HL | 50x7 | 0 | -1000/0 | - | 1+0 | 3(1) 3(2) 3(16) 2(1) 3(1) 2(1) 2 | 43 + After landing 14 | -38 | D | 1~2f Invincible, 1~17f 31f~ airborne, untechable limited juggle knockdown, pursuit property | Super Medium Punch | HL | 50x7 | 0 | -1000/0 | - | 1+1 | 3(1) 3(2) 3(16) 2(1) 3(1) 2(1) 2 | 39 + After landing 14 | -34 | D | 1f Invincible, 2~18f 33f~ airborne, untechable limited juggle knockdown, pursuit property | Super Hard Punch | HL | 50x7 | 0 | -1000/0 | - | 1+2 | 3(1) 3(2) 3(16) 2(1) 3(1) 2(1) 2 | 45 + After landing 15 | -42 | D | 1~2f Invincible, 3~19f 34f~ airborne, untechable limited juggle knockdown, pursuit property | Ultra 1 | HL | 35x7*42x5*45 | 0 | 0/0 | - | 0+10 | 5x4 (12) 3(2) 3 * 10 | 15 + After landing 36 | -48 | D | 1~14f Invincible, 15~35 50f~ airborne, untechable limited juggle knockdown, pursuit property, 7th hit goes into animation, guard advantage based on 4th hit | Ultra 2 | HL | 48x8 | 0 | 0/0 | - | 0+11 | - | 104 | -25 | D | 1~10f Invincible, pursuit property | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken |
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