GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * T. Hawk 6/1/2013, 20:26 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 40 | 50 | 20 | C*Sp*Su | 3 | 2 | 6 | 3 | 7 | - | Close Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 5 | 4 | 10 | 0 | 6 | Forces stand | Close Hard Punch | HL | 130 | 200 | 60 | - | 8 | 3 | 14 | 1 | 6 | +5 Hit advantage on crouching opponents | Close Light Kick | HL | 30 | 50 | 20 | Sp*Su | 3 | 3 | 10 | -2 | 1 | - | Close Medium Kick | HL | 90 | 100 | 40 | Sp*Su | 6 | 3 | 12 | -1 | 2 | - | Close Hard Kick | HL | 140 | 200 | 60 | - | 7 | 3 | 14 | 0 | - | [Hit] limited juggle knockdown | Far Light Punch | HL | 40 | 50 | 20 | Sp*Su | 4 | 2 | 7 | 3 | 6 | - | Far Medium Punch | HL | 90 | 100 | 40 | - | 6 | 3 | 12 | -1 | 2 | - | Far Hard Punch | HL | 120 | 200 | 60 | - | 8 | 2 | 21 | -5 | -1 | - | Far Light Kick | HL | 30 | 50 | 20 | Sp*Su | 4 | 4 | 9 | -2 | 1 | - | Far Medium Kick | HL | 70 | 100 | 40 | - | 6 | 3 | 11 | 0 | 3 | - | Far Hard Kick | HL | 120 | 200 | 60 | - | 10 | 5 | 22 | -7 | -3 | - | Crouch Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 3 | 8 | 0 | 3 | - | Crouch Medium Punch | HL | 80 | 100 | 40 | - | 6 | 3 | 13 | -2 | 1 | - | Crouch Hard Punch | HL | 90*50 | 100*100 | 60*20 | - | 8 | 2*3 | 20 | -5 | -1 | - | Crouch Light Kick | L | 40 | 50 | 20 | Sp*Su | 4 | 3 | 8 | 0 | 3 | - | Crouch Medium Kick | L | 70 | 100 | 40 | - | 6 | 4 | 12 | -2 | 1 | - | Crouch Hard Kick | L | 120*50 | 100*100 | 30*30 | - | 11 | 2(9)2 | 20 | -7 | - | Hard knockdown | Jump Up Light Punch | H | 60 | 50 | 20 | Sp | 4 | 4 | - | - | - | Legs immune to projectiles until end of active frames | Jump Up Medium Punch | H | 90 | 100 | 40 | - | 6 | 5 | - | - | - | Legs immune to projectiles until end of active frames | Jump Up Hard Punch | H | 140 | 200 | 60 | - | 10 | 4 | - | - | - | Legs immune to projectiles until end of active frames | Jump Up Light Kick | H | 50 | 50 | 20 | - | 4 | 3 | - | - | - | Legs immune to projectiles until end of active frames | Jump Up Medium Kick | H | 90 | 100 | 40 | - | 7 | 3 | - | - | - | Legs immune to projectiles until end of active frames | Jump Up Hard Kick | H | 120 | 200 | 60 | - | 10 | 4 | - | - | - | Legs immune to projectiles until end of startup frames | Jump Toward Light Punch | H | 60 | 50 | 20 | - | 4 | 6 | - | - | - | Legs immune to projectiles until end of active frames | Jump Toward Medium Punch | H | 90 | 100 | 40 | - | 6 | 4 | - | - | - | Legs immune to projectiles until end of active frames | Jump Toward Hard Punch | H | 120 | 200 | 60 | - | 10 | 3 | - | - | - | Legs immune to projectiles until end of active frames | Jump Toward Light Kick | H | 50 | 50 | 20 | - | 4 | 8 | - | - | - | Legs immune to projectiles until end of startup frames | Jump Toward Medium Kick | H | 90 | 100 | 40 | - | 7 | 6 | - | - | - | Legs immune to projectiles until end of startup frames | Jump Toward Hard Kick | H | 120 | 200 | 60 | - | 10 | 5 | - | - | - | Legs immune to projectiles until end of startup frames | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Heavy Body Press (D+Hard Punch Air) | H | 110 | 150 | 60 | - | 6 | 9 | - | - | - | Legs immune to projectiles until end of active frames | Heavy Shoulder (D+Medium Punch Air) | - | 80 | 90 | 40 | - | 7 | 10 | - | - | - | Legs immune to projectiles until end of active frames, cannot hit grounded opponents | Thrust Peak (DF+Light Punch) | HL | 40 | 50 | 20 | Sp*Su | 3 | 7 | 12 | -7 | -4 | - | Focus Attack Level 1 | HL | 90 | 100 | 20 | - | 23 | 5 | 32 | -21 | -21 | - | Focus Attack Level 2 | HL | 120 | 150 | 40 | - | 17+16 | 5 | 32 | -15 | - | - | Focus Attack Level 3 | - | 170 | 200 | 60 | - | 65 | 5 | 32 | - | - | - | Forward Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | - | Back Throw | 0.9 | 160 | 140 | 40 | - | 3 | 2 | 20 | - | - | - | Mexican Typhoon Light Punch | 1.5 | 150 | 200 | 40/100 | - | 2 | 2 | 52 | - | - | Hard knockdown | Mexican Typhoon Medium Punch | 1.45 | 200 | 200 | 40/100 | - | 2 | 2 | 50 | - | - | Hard knockdown | Mexican Typhoon Hard Punch | 1.4 | 230 | 200 | 40/100 | - | 2 | 2 | 48 | - | - | Hard knockdown | Mexican Typhoon EX | 1.49 | 200 | 150 | -250/0 | - | 4 | 2 | 47 | - | - | 1~5f strike and projectile invincible, hard knockdown | Tomahawk Buster Light Punch | HL | 130 | 200 | 30/40 | - | 5 | 4*7 | 17 + After landing 11 | -14 | - | 5f~ airborne, limited juggle knockdown | Tomahawk Buster Medium Punch | HL | 150 | 200 | 30/40 | - | 6 | 4*7 | 21 + After landing 11 | -18 | - | 1~5f upper body strike and projectile invincibility, 1~5f unthrowable, 6f~ airborne, limited juggle knockdown | Tomahawk Buster Hard Punch | HL | 160 | 200 | 30/40 | - | 8 | 4*7 | 26 + After landing 11 | -23 | - | 1~7f upper body strike and projectile invincibility, 8~11f strike and projectile invincible, 8f~ airborne, limited juggle knockdown | Tomahawk Buster EX | HL | 80*50 | 150*150 | -250/0 | - | 5 | 4*7 | 29 + After landing 11 | -26 | - | 1~7f Invincible, 5f~ airborne, limited juggle knockdown | Condor Dive | HL | 120 | 100 | 20/30 | - | 11 | until ground | 22 | - | - | limited juggle knockdown, armor break | Condor Dive EX | H | 100[150] | 50[100] | -250/0 | - | 11 | until ground | 22 | - | - | limited juggle knockdown, [hit] projectile invincible through recovery, armor break, pursuit property, [] refers to jump version, immune to projectiles until landing | Condor Spire Light Punch | HL | 120 | 200 | 30/30 | - | 20 | 9 | 4 + After landing 7 | -7 | -5 | 6~19f lower body strike and projectile invincible, 8f~ airborne, [air hit] limited juggle knockdown | Condor Spire Medium Punch | HL | 120 | 200 | 30/30 | - | 20 | 10 | 4 + After landing 7 | -8 | -6 | 6~19f lower body strike and projectile invincible, 8f~ airborne, [air hit] limited juggle knockdown | Condor Spire Hard Punch | HL | 120 | 200 | 30/30 | - | 20 | 11 | 5 + After landing 7 | -10 | -8 | 6~19f lower body strike and projectile invincible, 8f~ airborne, [air hit] limited juggle knockdown | Condor Spire EX | HL | 150 | 150 | -250/0 | - | 15 | 9 | 4 + After landing 7 | -3 | - | 6~14f strike invincible, 1~27f projectile invincible (24f onwards legs only) , 6f~ airborne, [air hit] limited juggle knockdown | Super | 1.53 | 430 | 0 | -1000/0 | - | 1+0 | 2 | 41 | - | - | 2f Invincible, hard knockdown | Ultra 1 | 1.46 | 510 | 0 | 0/0 | - | 1+0 | 2 | 41 | - | - | 1f Invincible, hard knockdown | Ultra 2 | 1.63 | 450 | 0 | 0/0 | - | 0+3 | 6 | 18 + After landing 26 | - | - | 1~8f Invincible, 1f~ airborne, hard knockdown | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken |
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