GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Zangief 6/1/2013, 20:30 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 40 | 50 | 20 | C*Sp*Su | 4 | 6 | 7 | -1 | 2 | Frame advantage based on 2nd active frame | Close Medium Punch | HL | 90 | 100 | 40 | Sp*Su | 5 | 2 | 14 | -2 | 1 | - | Close Hard Punch | HL | 140 | 200 | 60 | - | 7 | 4 | 20 | -6 | -1 | On crouching opponents, -2 on hit | Close Light Kick | HL | 30 | 50 | 20 | - | 4 | 2 | 10 | -1 | 2 | - | Close Medium Kick | HL | 90 | 100 | 40 | Sp*Su | 5 | 2 | 15 | -3 | 0 | - | Close Hard Kick | HL | 140 | 200 | 60 | - | 7 | 4 | 21 | -5 | -1 | - | Far Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 2 | 7 | 3 | 6 | - | Far Medium Punch | HL | 70 | 100 | 40 | - | 4 | 2 | 10 | 2 | 5 | - | Far Hard Punch | HL | 140 | 200 | 60 | - | 12 | 3 | 18 | -3 | 1 | Knockdown | Far Light Kick | HL | 30 | 50 | 20 | Sp*Su | 4 | 2 | 7 | 2 | 5 | - | Far Medium Kick | HL | 90 | 100 | 40 | - | 7 | 6 | 18 | -10 | -7 | - | Far Hard Kick | HL | 140 | 200 | 60 | - | 11 | 4 | 16 | -2 | 2 | - | Crouch Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 3 | 6 | 2 | 5 | - | Crouch Medium Punch | HL | 80 | 100 | 40 | - | 8 | 5 | 12 | -3 | 3 | Forces stand | Crouch Hard Punch | HL | 120 | 200 | 60 | Su | 12 | 4 | 16 | -2 | 2 | - | Crouch Light Kick | L | 40 | 50 | 20 | Sp*Su | 4 | 3 | 7 | 1 | 4 | Low attack | Crouch Medium Kick | L | 90 | 100 | 40 | - | 9 | 4 | 15 | -5 | -2 | Low attack | Crouch Hard Kick | L | 120 | 200 | 60 | - | 9 | 5 | 18 | -5 | D | Low attack, cannot fast recover | Jump Up Light Punch | H | 60 | 50 | 20 | - | 5 | 5 | - | - | - | - | Jump Up Medium Punch | H | 90 | 100 | 40 | - | 7 | 4 | - | - | - | - | Jump Up Hard Punch | H | 140 | 200 | 60 | - | 10 | 6 | - | - | - | - | Jump Up Light Kick | H | 50 | 50 | 20 | - | 7 | 4 | - | - | - | - | Jump Up Medium Kick | H | 90 | 100 | 40 | - | 9 | 5 | - | - | - | - | Jump Up Hard Kick | H | 120 | 200 | 60 | - | 9 | 6 | - | - | - | - | Jump Toward Light Punch | H | 60 | 50 | 20 | - | 6 | 5 | - | - | - | - | Jump Toward Medium Punch | H | 90 | 100 | 40 | - | 7 | 3 | - | - | - | - | Jump Toward Hard Punch | H | 120 | 200 | 60 | - | 11 | 6 | - | - | - | - | Jump Toward Light Kick | H | 50 | 50 | 20 | - | 7 | 4 | - | - | - | - | Jump Toward Medium Kick | H | 80 | 100 | 40 | - | 9 | 10 | - | - | - | | Jump Toward Hard Kick | H | 120 | 200 | 60 | - | 9 | 6 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Down + Hard Punch (Air) | H | 100 | 150 | 60 | - | 6 | 7 | - | - | - | - | Down + Light Kick (Air) | H | 50 | 50 | 20 | - | 8 | 6 | - | - | - | - | Up + Medium Punch (Air) | H | 100 | 500 | 40 | - | 4 | 6 | - | - | - | - | Up + Hard Punch (Air) | H | 120 | 600 | 60 | - | 6 | 12 | - | - | - | - | Down Forward + Hard Kick | L | 120 | 200 | 60 | - | 14 | 7 | 22 | -11 | D | Low attack, cannot fast recover | Focus Attack Level 1 | HL | 90 | 100 | 20 | - | 23 | 5 | 32 | -21 | -21 | - | Focus Attack Level 2 | HL | 120 | 150 | 40 | - | 17+16 | 5 | 32 | -15 | D | - | Focus Attack Level 3 | - | 170 | 200 | 60 | - | 65 | 5 | 32 | D | D | - | Forward Throw | 0.94 | 160 | 180 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.94 | Back Throw | 0.94 | 160 | 180 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.94 | Spinning Piledriver Light Punch | 1.75 | 180 | 150 | 40/100 | - | 2 | 2 | 52 | - | D | Throw range 1.75 | Spinning Piledriver Medium Punch | 1.45 | 200 | 150 | 40/100 | - | 2 | 2 | 50 | - | D | Throw range 1.45 | Spinning Piledriver Hard Punch | 1.35 | 250 | 200 | 40/100 | - | 2 | 2 | 48 | - | D | Throw range 1.35 | Spinning Piledriver EX | 1.35 | 200 | 150 | -250/0 | - | 4 | 2 | 47 | - | D | 1~5f Strike invincibility, Hard Knockdown | Banishing Flat Light Punch | HL | 120 | 100 | 30/30 | Su | 11 | 2 | 21 | -7 | -5 | 6~20f Forward body projectile invincible, projectile hitbox, knockdown on [air hit] or [counterhit] | Banishing Flat Medium Punch | HL | 130 | 150 | 30/30 | Su | 13 | 2 | 22 | -8 | -6 | 8~22f Forward body projectile invincible, projectile hitbox, knockdown on [air hit] or [counterhit] | Banishing Flat Hard Punch | HL | 140 | 200 | 30/30 | Su | 16 | 2 | 23 | -9 | -7 | 9~25f Forward body projectile invincible, projectile hitbox, knockdown on [air hit] or [counterhit] | Banishing Flat EX | HL | 90*50 | 50*50 | -250/0 | -*Su | 13 | 1*1 | 27 | -9 | 1 | 1~13f Strike Invincible, 14~22f projectile invincible, projectile hitbox, 2nd hit can juggle, [air hit]1st hit knocks down, knockdown on [counterhit] | Lariat Punch | HL | 120*140 | 150*200 | 30/40 | Su | 4 | 2(4) 7(2) 7(3) 9(2) 8(4) 3 | 14 | -44 | D | 1~5f upper body strike and projectile invincible, 4~5f legs projectile invincible, 6~54f feet projectile invincible and torso projectile and strike invincible, knockdown | Lariat Kick | HL | 110*130 | 100*150 | 20/30 | Su | 4 | 2(4) 5(3) 8(4) 3 | 14 | -22 | D | 1~32f legs strike and projectile invincible, knockdown, | Atomic Suplex | 1 | 220 | 200 | 30/140 | - | 2 | 2 | 45 | - | D | Hard Knockdown | Atomic Suplex EX | 1 | 240 | 200 | -250/0 | - | 2 | 2 | 45 | - | D | 1~? Armored, Hard Knockdown | Flying Powerbomb | 2.92 | 200 | 150 | 30/80 | - | 1 | 2 | 45 | - | D | Hard Knockdown | Flying Powerbomb EX | 5.06 | 220 | 200 | -250/0 | - | 1 | 2 | 45 | - | D | 1~? Armored, Hard Knockdown, (additional notes) | Super | 1.24 | 450 | 0 | -1000/0 | - | 1+0 | 2 | 46 | - | D | 1f~ invincible, Hard Knockdown | Ultra 1 | 1.44 | 520 | 0 | 0/0 | - | 1+0 | 2 | 46 | - | D | 1f~ invincible, Hard Knockdown | Ultra 2 | 0.95 | 450 | 0 | 0/0 | - | 0+3 | Until Landing | After Landing 58 | - | D | 1f~Until Landing Invincible, Hard Knockdown | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken |
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