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 Frame Data * Zangief

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GxC Shield
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GxC Shield

Messages : 1740
ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN)
Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)

Frame Data * Zangief Empty
MessageSujet: Frame Data * Zangief   Frame Data * Zangief I_icon_minitime6/1/2013, 20:30

Normal Moves

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Close Light PunchHL405020C*Sp*Su467-12Frame advantage based on 2nd active frame
Close Medium PunchHL9010040Sp*Su5214-21-
Close Hard PunchHL14020060-7420-6-1On crouching opponents, -2 on hit
Close Light KickHL305020-4210-12-
Close Medium KickHL9010040Sp*Su5215-30-
Close Hard KickHL14020060-7421-5-1-
Far Light PunchHL305020C*Sp*Su42736-
Far Medium PunchHL7010040-421025-
Far Hard PunchHL14020060-12318-31Knockdown
Far Light KickHL305020Sp*Su42725-
Far Medium KickHL9010040-7618-10-7-
Far Hard KickHL14020060-11416-22-
Crouch Light PunchHL205020C*Sp*Su43625-
Crouch Medium PunchHL8010040-8512-33Forces stand
Crouch Hard PunchHL12020060Su12416-22-
Crouch Light KickL405020Sp*Su43714Low attack
Crouch Medium KickL9010040-9415-5-2Low attack
Crouch Hard KickL12020060-9518-5DLow attack, cannot fast recover
Jump Up Light PunchH605020-55----
Jump Up Medium PunchH9010040-74----
Jump Up Hard PunchH14020060-106----
Jump Up Light KickH505020-74----
Jump Up Medium KickH9010040-95----
Jump Up Hard KickH12020060-96----
Jump Toward Light PunchH605020-65----
Jump Toward Medium PunchH9010040-73----
Jump Toward Hard PunchH12020060-116----
Jump Toward Light KickH505020-74----
Jump Toward Medium KickH8010040-910---
Jump Toward Hard KickH12020060-96----
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Other, Special Moves, Supers & Ultras

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Down + Hard Punch (Air)H10015060-67----
Down + Light Kick (Air)H505020-86----
Up + Medium Punch (Air)H10050040-46----
Up + Hard Punch (Air)H12060060-612----
Down Forward + Hard KickL12020060-14722-11DLow attack, cannot fast recover
Focus Attack Level 1HL9010020-23532-21-21-
Focus Attack Level 2HL12015040-17+16532-15D-
Focus Attack Level 3-17020060-65532DD-
Forward Throw0.9416018040-3220-DThrow range 0.94
Back Throw0.9416018040-3220-DThrow range 0.94
Spinning Piledriver Light Punch1.7518015040/100-2252-DThrow range 1.75
Spinning Piledriver Medium Punch1.4520015040/100-2250-DThrow range 1.45
Spinning Piledriver Hard Punch1.3525020040/100-2248-DThrow range 1.35
Spinning Piledriver EX1.35200150-250/0-4247-D1~5f Strike invincibility, Hard Knockdown
Banishing Flat Light PunchHL12010030/30Su11221-7-56~20f Forward body projectile invincible, projectile hitbox, knockdown on [air hit] or [counterhit]
Banishing Flat Medium PunchHL13015030/30Su13222-8-68~22f Forward body projectile invincible, projectile hitbox, knockdown on [air hit] or [counterhit]
Banishing Flat Hard PunchHL14020030/30Su16223-9-79~25f Forward body projectile invincible, projectile hitbox, knockdown on [air hit] or [counterhit]
Banishing Flat EXHL90*5050*50-250/0-*Su131*127-911~13f Strike Invincible, 14~22f projectile invincible, projectile hitbox, 2nd hit can juggle, [air hit]1st hit knocks down, knockdown on [counterhit]
Lariat PunchHL120*140150*20030/40Su42(4) 7(2) 7(3) 9(2) 8(4) 314-44D1~5f upper body strike and projectile invincible, 4~5f legs projectile invincible, 6~54f feet projectile invincible and torso projectile and strike invincible, knockdown
Lariat KickHL110*130100*15020/30Su42(4) 5(3) 8(4) 314-22D1~32f legs strike and projectile invincible, knockdown,
Atomic Suplex122020030/140-2245-DHard Knockdown
Atomic Suplex EX1240200-250/0-2245-D1~? Armored, Hard Knockdown
Flying Powerbomb2.9220015030/80-1245-DHard Knockdown
Flying Powerbomb EX5.06220200-250/0-1245-D1~? Armored, Hard Knockdown, (additional notes)
Super1.244500-1000/0-1+0246-D1f~ invincible, Hard Knockdown
Ultra 11.4452000/0-1+0246-D1f~ invincible, Hard Knockdown
Ultra 20.9545000/0-0+3Until LandingAfter Landing 58-D1f~Until Landing Invincible, Hard Knockdown
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Source EventHubs et Shoryuken
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