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 Claw saison 2

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ChopTop

ChopTop

Messages : 192
ID en ligne : PSN : ChopTop19, Xbox : x SuperVegeta x, FightCade : ChopTop
Perso : Claw (SFV), Claw (SSF4), Yang (SF3.3), Fei Long (SF2X)

Claw saison 2 Empty
MessageSujet: Claw saison 2   Claw saison 2 I_icon_minitime20/12/2016, 17:17

Changement de Claw :

Parameters for some of Vega's normal attacks have been revised.

As Vega's damage output was generally questionable, Aurora Spin Edge and Crimson Terror have been strengthened, increasing the return when they land.

Hurtbox:
• Adjusted hurtbox when changing direction while crouching

Rainbow Suplex (forward throw):
• Reduced damage 140 to 120
• Reduced stun 200 to 170
• Reduced CA meter gain

Stardust Shot (Air throw):
• Increased throw range
• Increased hurtbox during motion downwards

Standing LP (Claw):
• Moved character's center point forward during this move
• Adjusted the position of hit/hurt and collision box to match

Standing MP (Claw):
• Changed advantage on-block +1F to +2F

Standing HP (Claw):
• Moved character's center point forward during this move
• Adjusted the position of hit/hurt and collision box to match
• Changed advantage on-hit +5F to +6F

Standing LP (No Claw):
• Moved character's center point forward during this move
• Adjusted the position of hit/hurt and collision box to match
• Changed advantage on-hit +5F to +6F

Standing MP (No Claw):
• Changed startup 6F to 7F
• Increased duration of entire move 1F
• Increased recovery 13F to 15F
• Changed advantage on-hit +3F to +4F

Standing MK:
• Increased size of hitbox in forward direction
• Reduced the size of hurtbox around the hitbox

Standing HK:
• Reduced damage 90 to 80

Crouching LP (Claw):
• Increased active frames 2F to 3F

Crouching MP (Claw):
• Changed advantage on-block ±0 to +1F

Crouching LP (No Claw):
• Increased active frames 2F to 3F

Crouching MP (No Claw):
• Changed startup 5F to 6F
• Increased duration of entire move 1F
• Increased recovery 12F to 14F
• Delayed special move startup 2F when cancelling from this move

Crouching HP (No Claw):
• Now Crush Counter move
• Knockdown on-hit /V-Gauge increase 150

Crouching MK:
• Changed startup 7F to 8F
• Increased duration of entire move 1F
• Changed advantage on-hit +6F to 7F

Crouching HK:
• Increased recovery 15F to 18F
• Reduced damage 90 to 80

Mercury Shard:
• Increased recovery 13F to 15F
• Increased duration of entire move 1F
• No change on-hit adv, changed advantage on-block -4F to -6F

Buster Claw (Claw):
• Changed hit effect on Crush Counter to knockdown

V-Skill (Matador Turn):
• Reduced projectile invincibility time 5F when follow up is not preformed

Matador Blitz (No Claw):
• Reduced damage on second hit 80 to 60

V-Trigger (Bloody Kiss - Torero, Rojo, Azul):
• Increased stun 0 to 150
• Increased the size of hitboxes so all hits land

Flying Barcelona Attack:
• Increased CA meter gain on-hit and block
• Fixed issue where getting hit during the 2F before the move's active frames didn't count as a counter

Izuna Drop:
• Increased stun 150 to 200
• Increase CA meter gain on-hit
• Reduced active frames 5F to 2F
• Increased throw range downward

EX Izuna Drop:
• Increased stun 200 to 250
• Reduced active frames 5F to 2F
• Increased throw range downward

LK Crimson Terror:
• Increased stun 120 to 150
• Reduced hit pushback on the second hit
• Increased size of hitbox forward through active frames of the second hit
• Changed advantage on-hit +0F to +1F

MK Crimson Terror:
• Increased stun 140 to 150

HK Crimson Terror:
• Increased stun 160 to 200

EX Crimson Terror:
• Increased stun 180 to 200
• Reduced movement range
• Reduced hit and block pushback in accordance with reduced movement range
• Fixed issue where getting hit on the first active frame didn't count as a counter

MP Aurora Spin Edge (Claw):
• Increased juggle potential when used in-air combos
• Fixed issue where getting hit on the first active frame didn't count as a counter

HP Aurora Spin Edge (Claw):
• Increased active frames 4F to 6F
• Added hitbox to hit opponents behind Vega

EX Aurora Spin Edge (Claw):
• Increased juggle potential when used in-air combos
• Added hitbox to hit opponents behind Vega on first hit

Grand Izuna Drop (No Claw):
• Increased CA meter gain on whiff and hit


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Street Fighter France :: Autres jeux de la série SF :: SFV :: Persos :: Vega-

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