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 Frame Data * E. Honda

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AuteurMessage
GxC Shield
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GxC Shield

Messages : 1740
ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN)
Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)

Frame Data * E. Honda Empty
MessageSujet: Frame Data * E. Honda   Frame Data * E. Honda I_icon_minitime6/1/2013, 19:28

Normal Moves

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Close Light PunchHL405020Sp*Su626361st hit cancellable
Close Medium PunchHL30*5050*5040*20Sp*Su72(4)1947-
Close Hard PunchHL120[100]200[150]60Su861205Forces stand, [] refers to active frames 3~6
Close Light KickHL305020Sp*Su53625-
Close Medium KickHL9010040Sp*Su5312-12-
Close Hard KickHL30*100125*7560*20Su62*314162nd forces stand, 1st hit cancellable
Far Light PunchHL405020Sp*Su62636-
Far Medium PunchHL9010040Su8312-12-
Far Hard PunchHL12020060Su10616-22Guard advantage based on 3rd active frame
Far Light KickHL405020Sp*Su52725-
Far Medium KickHL8010040Su821203-
Far Hard KickL10015060-7322-7-3Low attack
Crouch Light PunchHL405020Sp*Su44703-
Crouch Medium PunchHL8010040Su831103-
Crouch Hard PunchL14020060Su11416-22-
Crouch Light KickL305020Sp*Su52725Low attack
Crouch Medium KickL8010040Sp*Su731103Low attack
Crouch Hard KickL12020060-142142DLow attack, cannot fast recover
Jump Up Light PunchH605020-75----
Jump Up Medium PunchH9010040-68----
Jump Up Hard PunchH12020060-810---Can adjust left/right in midair
Jump Up Light KickH505020-79----
Jump Up Medium KickH9010040-99----
Jump Up Hard KickH13020060-79----
Jump Toward Light PunchH605020-76----
Jump Toward Medium PunchH9010040-77----
Jump Toward Hard PunchH10020060-85----
Jump Toward Light KickH505020-66----
Jump Toward Medium KickH9010040-68----
Jump Toward Hard KickH11020060-67----
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Other, Special Moves, Supers & Ultras

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Down Forward + Hard KickH13020060Sp*Su30219-3DHard knockdown, 12~30f cancellable
Focus Attack Level 1HL8010020-21235-21-21-
Focus Attack Level 2HL10015040-17+12235-15D-
Focus Attack Level 3-16020060-65235DD-
Forward Throw0.914018040-3220-DHard knockdown, opponent recovers 81f after you recover
Back Throw0.915010040-3220-DHard knockdown, opponent recovers 64f after you recover
Hundred Hands Light PunchHL30x320x320/10x3Su63(3)1(3)2(4)1(3)1(4)2(3)116151~2 hit super cancellable
Hundred Hands Medium PunchHL30x420x420/10x4Su92(4)1(3)2(4)1(2)2(4)1(3)215481~2 hit super cancellable
Hundred Hands Hard PunchHL15x720x720/10x7Su92(4)1(3)2(4)1(2)2(4)1(3)2133101~4 hit super cancellable
Hundred Hands Light Punch (continuation)HL30xN20xN0/10xNsu41(3)2(4)1(2)2(4)1(3)27812-
Hundred Hands Medium Punch (continuation)HL30xN20xN0/10xNsu41(3)2(4)1(2)2(4)1(3)27812-
Hundred Hands Hard Punch (continuation)HL15xN20xN0/10xNsu41(3)2(4)1(2)2(4)1(3)210913-
Hundred Hands EXHL20x720x7-250/0Su92(4)1(3)2(4)1(2)2(4)1(3)219041~4 hit super cancellable
Headbutt Light PunchHL130[100]20030/40Su131714 + After landing 13-9D1~14f upper body strike invincible, 1~29f lower body projectile invincible, 15f~ airborne, armor break, recovery on hit/block is 29f, charge 55f, [] refers to first 2 active frames
Headbutt Medium PunchHL130[140]20030/40Su92114 + After landing 13-13D1~10f lower body strike invincible, 1~29f lower body projectile invincible, 11f~ airborne, armor break, recovery hit/block is 33f, charge 55f, [] refers to first 2 active frames
Headbutt Hard PunchHL140[160]20030/40Su84814 + After landing 22-16D10~55f lower body projectile invincible, 10f~ airborne, armor break, (translate), recovery hit/block is 36f, charge 55f, [] refers to first 2 active frames
Headbutt EXHL140[160]200-250/0Su82514 + After landing 13-8D1~8f Invincible, 9~32f lower body projectile invincible, 10f~ airborne, armor break, recovery on hit/block is 28f, charge 55f, [] refers to first 2 active frames
Sumo Splash Light KickHL*H80*100100*15030/30*20-147(14)6After landing 18-2D1~12f Invincible, 8f~ airborne, 2nd hit hard knockdown, charge 55f
Sumo Splash Medium KickHL*H90*110100*15030/30*20-147(14)9After landing 18-2D1~13f Invincible, 8f~ airborne, 2nd hit hard knockdown, charge 55f
Sumo Splash Hard KickHL*H100*120150*15030/30*20-147(14)15After landing 18-3D1~12f Invincible, 7f~ airborne, 2nd hit hard knockdown, charge 55f
Sumo Splash EXHL*H100*80100*100-250/0-96(14)12After landing 18-2D1~9f Invincible, 4f~ airborne, 2nd hit hard knockdown, charge 55f
Oicho Throw Light Punch1.516010030/80-5241-DHard knockdown, opponent recovers 26f after you recover
Oicho Throw Medium Punch1.3517010030/80-5241-DHard knockdown, opponent recovers 26f after you recover
Oicho Throw Hard Punch1.318010030/80-5241-DHard knockdown, opponent recovers 26f after you recover
Oicho Throw EX1.52190100-250/0-5241-DHard knockdown, opponent recovers 26f after you recover
Super Light PunchHL160*2400-1000/0-1+813(36)2314 + After landing 17-6D1~12f Invincible, 14~80f projectile invincible (or until it hits), 8~44f 55f~ airborne, untechable limited juggle knockown, pursuit property, charge 55f
Super Medium PunchHL160*2400-1000/0-1+916(36)2314 + After landing 17-6D1~11f Invincible, 13~84f projectile invincible (or until it hits), 8~48f 59f~ airborne, untechable limited juggle knockown, pursuit property, charge 55f
Super Hard PunchHL160*2400-1000/0-1+925(36)2314 + After landing 17-6D1~8f Invincible, 10~103f projectile invincible (or until it hits), 8~57f 71f~ airborne, untechable limited juggle knockown, pursuit property, charge 55f
Ultra 1HL60*45000/0-0+112422 + After landing 13-15D1~11f Invincible, 12~34 projectile invincible, 8f~ airborne, hard knockdown, armor break, 1st hit goes into animation, charge 55f, opponent recovers 63f after you recover
Ultra 21.1645000/0-0+1270-D1~2f Invincible, hard knockdown
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Source EventHubs et Shoryuken
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Frame Data * E. Honda

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