GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * E. Honda 6/1/2013, 19:28 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 40 | 50 | 20 | Sp*Su | 6 | 2 | 6 | 3 | 6 | 1st hit cancellable | Close Medium Punch | HL | 30*50 | 50*50 | 40*20 | Sp*Su | 7 | 2(4)1 | 9 | 4 | 7 | - | Close Hard Punch | HL | 120[100] | 200[150] | 60 | Su | 8 | 6 | 12 | 0 | 5 | Forces stand, [] refers to active frames 3~6 | Close Light Kick | HL | 30 | 50 | 20 | Sp*Su | 5 | 3 | 6 | 2 | 5 | - | Close Medium Kick | HL | 90 | 100 | 40 | Sp*Su | 5 | 3 | 12 | -1 | 2 | - | Close Hard Kick | HL | 30*100 | 125*75 | 60*20 | Su | 6 | 2*3 | 14 | 1 | 6 | 2nd forces stand, 1st hit cancellable | Far Light Punch | HL | 40 | 50 | 20 | Sp*Su | 6 | 2 | 6 | 3 | 6 | - | Far Medium Punch | HL | 90 | 100 | 40 | Su | 8 | 3 | 12 | -1 | 2 | - | Far Hard Punch | HL | 120 | 200 | 60 | Su | 10 | 6 | 16 | -2 | 2 | Guard advantage based on 3rd active frame | Far Light Kick | HL | 40 | 50 | 20 | Sp*Su | 5 | 2 | 7 | 2 | 5 | - | Far Medium Kick | HL | 80 | 100 | 40 | Su | 8 | 2 | 12 | 0 | 3 | - | Far Hard Kick | L | 100 | 150 | 60 | - | 7 | 3 | 22 | -7 | -3 | Low attack | Crouch Light Punch | HL | 40 | 50 | 20 | Sp*Su | 4 | 4 | 7 | 0 | 3 | - | Crouch Medium Punch | HL | 80 | 100 | 40 | Su | 8 | 3 | 11 | 0 | 3 | - | Crouch Hard Punch | L | 140 | 200 | 60 | Su | 11 | 4 | 16 | -2 | 2 | - | Crouch Light Kick | L | 30 | 50 | 20 | Sp*Su | 5 | 2 | 7 | 2 | 5 | Low attack | Crouch Medium Kick | L | 80 | 100 | 40 | Sp*Su | 7 | 3 | 11 | 0 | 3 | Low attack | Crouch Hard Kick | L | 120 | 200 | 60 | - | 14 | 2 | 14 | 2 | D | Low attack, cannot fast recover | Jump Up Light Punch | H | 60 | 50 | 20 | - | 7 | 5 | - | - | - | - | Jump Up Medium Punch | H | 90 | 100 | 40 | - | 6 | 8 | - | - | - | - | Jump Up Hard Punch | H | 120 | 200 | 60 | - | 8 | 10 | - | - | - | Can adjust left/right in midair | Jump Up Light Kick | H | 50 | 50 | 20 | - | 7 | 9 | - | - | - | - | Jump Up Medium Kick | H | 90 | 100 | 40 | - | 9 | 9 | - | - | - | - | Jump Up Hard Kick | H | 130 | 200 | 60 | - | 7 | 9 | - | - | - | - | Jump Toward Light Punch | H | 60 | 50 | 20 | - | 7 | 6 | - | - | - | - | Jump Toward Medium Punch | H | 90 | 100 | 40 | - | 7 | 7 | - | - | - | - | Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 8 | 5 | - | - | - | - | Jump Toward Light Kick | H | 50 | 50 | 20 | - | 6 | 6 | - | - | - | - | Jump Toward Medium Kick | H | 90 | 100 | 40 | - | 6 | 8 | - | - | - | - | Jump Toward Hard Kick | H | 110 | 200 | 60 | - | 6 | 7 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Down Forward + Hard Kick | H | 130 | 200 | 60 | Sp*Su | 30 | 2 | 19 | -3 | D | Hard knockdown, 12~30f cancellable | Focus Attack Level 1 | HL | 80 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | Focus Attack Level 2 | HL | 100 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | - | Focus Attack Level 3 | - | 160 | 200 | 60 | - | 65 | 2 | 35 | D | D | - | Forward Throw | 0.9 | 140 | 180 | 40 | - | 3 | 2 | 20 | - | D | Hard knockdown, opponent recovers 81f after you recover | Back Throw | 0.9 | 150 | 100 | 40 | - | 3 | 2 | 20 | - | D | Hard knockdown, opponent recovers 64f after you recover | Hundred Hands Light Punch | HL | 30x3 | 20x3 | 20/10x3 | Su | 6 | 3(3)1(3)2(4)1(3)1(4)2(3)1 | 16 | 1 | 5 | 1~2 hit super cancellable | Hundred Hands Medium Punch | HL | 30x4 | 20x4 | 20/10x4 | Su | 9 | 2(4)1(3)2(4)1(2)2(4)1(3)2 | 15 | 4 | 8 | 1~2 hit super cancellable | Hundred Hands Hard Punch | HL | 15x7 | 20x7 | 20/10x7 | Su | 9 | 2(4)1(3)2(4)1(2)2(4)1(3)2 | 13 | 3 | 10 | 1~4 hit super cancellable | Hundred Hands Light Punch (continuation) | HL | 30xN | 20xN | 0/10xN | su | 4 | 1(3)2(4)1(2)2(4)1(3)2 | 7 | 8 | 12 | - | Hundred Hands Medium Punch (continuation) | HL | 30xN | 20xN | 0/10xN | su | 4 | 1(3)2(4)1(2)2(4)1(3)2 | 7 | 8 | 12 | - | Hundred Hands Hard Punch (continuation) | HL | 15xN | 20xN | 0/10xN | su | 4 | 1(3)2(4)1(2)2(4)1(3)2 | 10 | 9 | 13 | - | Hundred Hands EX | HL | 20x7 | 20x7 | -250/0 | Su | 9 | 2(4)1(3)2(4)1(2)2(4)1(3)2 | 19 | 0 | 4 | 1~4 hit super cancellable | Headbutt Light Punch | HL | 130[100] | 200 | 30/40 | Su | 13 | 17 | 14 + After landing 13 | -9 | D | 1~14f upper body strike invincible, 1~29f lower body projectile invincible, 15f~ airborne, armor break, recovery on hit/block is 29f, charge 55f, [] refers to first 2 active frames | Headbutt Medium Punch | HL | 130[140] | 200 | 30/40 | Su | 9 | 21 | 14 + After landing 13 | -13 | D | 1~10f lower body strike invincible, 1~29f lower body projectile invincible, 11f~ airborne, armor break, recovery hit/block is 33f, charge 55f, [] refers to first 2 active frames | Headbutt Hard Punch | HL | 140[160] | 200 | 30/40 | Su | 8 | 48 | 14 + After landing 22 | -16 | D | 10~55f lower body projectile invincible, 10f~ airborne, armor break, (translate), recovery hit/block is 36f, charge 55f, [] refers to first 2 active frames | Headbutt EX | HL | 140[160] | 200 | -250/0 | Su | 8 | 25 | 14 + After landing 13 | -8 | D | 1~8f Invincible, 9~32f lower body projectile invincible, 10f~ airborne, armor break, recovery on hit/block is 28f, charge 55f, [] refers to first 2 active frames | Sumo Splash Light Kick | HL*H | 80*100 | 100*150 | 30/30*20 | - | 14 | 7(14)6 | After landing 18 | -2 | D | 1~12f Invincible, 8f~ airborne, 2nd hit hard knockdown, charge 55f | Sumo Splash Medium Kick | HL*H | 90*110 | 100*150 | 30/30*20 | - | 14 | 7(14)9 | After landing 18 | -2 | D | 1~13f Invincible, 8f~ airborne, 2nd hit hard knockdown, charge 55f | Sumo Splash Hard Kick | HL*H | 100*120 | 150*150 | 30/30*20 | - | 14 | 7(14)15 | After landing 18 | -3 | D | 1~12f Invincible, 7f~ airborne, 2nd hit hard knockdown, charge 55f | Sumo Splash EX | HL*H | 100*80 | 100*100 | -250/0 | - | 9 | 6(14)12 | After landing 18 | -2 | D | 1~9f Invincible, 4f~ airborne, 2nd hit hard knockdown, charge 55f | Oicho Throw Light Punch | 1.5 | 160 | 100 | 30/80 | - | 5 | 2 | 41 | - | D | Hard knockdown, opponent recovers 26f after you recover | Oicho Throw Medium Punch | 1.35 | 170 | 100 | 30/80 | - | 5 | 2 | 41 | - | D | Hard knockdown, opponent recovers 26f after you recover | Oicho Throw Hard Punch | 1.3 | 180 | 100 | 30/80 | - | 5 | 2 | 41 | - | D | Hard knockdown, opponent recovers 26f after you recover | Oicho Throw EX | 1.52 | 190 | 100 | -250/0 | - | 5 | 2 | 41 | - | D | Hard knockdown, opponent recovers 26f after you recover | Super Light Punch | HL | 160*240 | 0 | -1000/0 | - | 1+8 | 13(36)23 | 14 + After landing 17 | -6 | D | 1~12f Invincible, 14~80f projectile invincible (or until it hits), 8~44f 55f~ airborne, untechable limited juggle knockown, pursuit property, charge 55f | Super Medium Punch | HL | 160*240 | 0 | -1000/0 | - | 1+9 | 16(36)23 | 14 + After landing 17 | -6 | D | 1~11f Invincible, 13~84f projectile invincible (or until it hits), 8~48f 59f~ airborne, untechable limited juggle knockown, pursuit property, charge 55f | Super Hard Punch | HL | 160*240 | 0 | -1000/0 | - | 1+9 | 25(36)23 | 14 + After landing 17 | -6 | D | 1~8f Invincible, 10~103f projectile invincible (or until it hits), 8~57f 71f~ airborne, untechable limited juggle knockown, pursuit property, charge 55f | Ultra 1 | HL | 60*450 | 0 | 0/0 | - | 0+11 | 24 | 22 + After landing 13 | -15 | D | 1~11f Invincible, 12~34 projectile invincible, 8f~ airborne, hard knockdown, armor break, 1st hit goes into animation, charge 55f, opponent recovers 63f after you recover | Ultra 2 | 1.16 | 450 | 0 | 0/0 | - | 0+1 | 2 | 70 | - | D | 1~2f Invincible, hard knockdown | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken |
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