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 Frame Data * Balrog / Boxer

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GxC Shield
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GxC Shield

Messages : 1740
ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN)
Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)

Frame Data * Balrog / Boxer Empty
MessageSujet: Frame Data * Balrog / Boxer   Frame Data * Balrog / Boxer I_icon_minitime6/1/2013, 16:31

Normal Moves

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Close Light PunchHL205020C*Sp*Su42725-
Close Medium PunchHL7010040Sp*Su6412-24Forces stand
Close Hard PunchHL12020060Su5516-32Forces stand
Close Light KickHL405020C*Sp*Su32725-
Close Medium KickHL9010040Sp*Su5413-30-
Close Hard KickHL10020060Su721337-
Far Light PunchHL205020C*Sp*Su42458-
Far Medium PunchHL9010040Su7216-4-1-
Far Hard PunchHL10020060-9421-7-3-
Far Light KickHL405020ch/Su4210-12-
Far Medium KickHL9010040Su9312-12-
Far Hard KickHL11020060-8220-40-
Crouch Light PunchHL205020C*Sp*Su32547-
Crouch Medium PunchHL7010040Sp*Su7412-21-
Crouch Hard PunchHL9020060Su7521-8-3
Crouch Light KickL305020Sp*Su42903Low attack
Crouch Medium KickL7010040Su82847Low attack
Crouch Hard KickL9012060Su8222-6DLow attack, cannot fast recover
Jump Up Light PunchH505020-52----
Jump Up Medium PunchH9010040-54----
Jump Up Hard PunchH11020060-59---Until end of active frames can adjust left or right
Jump Up Light KickH505020-53----
Jump Up Medium KickH8010040-62----
Jump Up Hard KickH11020060-52----
Jump Toward Light PunchH505020-43----
Jump Toward Medium PunchH8010040-73----
Jump Toward Hard PunchH9020060-67----
Jump Toward Light KickH505020-56----
Jump Toward Medium KickH8010040-72----
Jump Toward Hard KickH10020060-86----
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Other, Special Moves, Supers & Ultras

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Focus Attack Level 1HL9010020-21235-21-21-
Focus Attack Level 2HL12015040-17+12235-15D-
Focus Attack Level 3-17020060-65235DD-
Forward Throw0.9313016040-3220-DThrow range 0.93
Back Throw0.9313010040-3220-DThrow range 0.93
Dashing Punch Light PunchHL10010020/30Su13[4]717-3-2Forces stand, charge 55f, *1*
Dashing Punch Medium PunchHL11015020/30Su22[7]619-6-1Forces stand, charge 55f, *1*
Dashing Punch Hard PunchHL12020020/30Su35[7]620-8-1Forces stand, charge 55f, *1*
Dashing Punch EXHL120200-250/0Su35[7]617-22Forces stand, charge 55f, *1*, *2*
Dashing Uppercut Light KickHL10010020/30Su14[5]420-3-1Cannot hit crouching opponents, charge 55f, *1*
Dashing Uppercut Medium KickHL11015020/30Su22[7]420-51Cannot hit crouching opponents, charge 55f, *1*
Dashing Uppercut Hard KickHL12020020/30Su35[7]421-71Cannot hit crouching opponents, charge 55f, *1*
Dashing Uppercut EXHL120200-250/0Su35[7]418-14Cannot hit crouching opponents, charge 55f, *1*, *2*
Dashing Low Punch Light PunchL9010020/30Su22[13]821-8DLow attack, cannot fast recover, charge 55f, *1*
Dashing Low Punch Medium PunchL10015020/30Su29[14]821-10DLow attack, cannot fast recover, charge 55f, *1*
Dashing Low Punch Hard PunchL11020020/30Su42[14]821-11DLow attack, cannot fast recover, charge 55f, *1*
Dashing Low Punch EXL110200-250/0Su42[14]817-3DLow attack, charge 55f, *1*, *2*
Dashing Overhead Punch Light PunchH8010020/30Su31[22]521-510Mid attack, +9 hit advantage vs. crouching opponents, Armor Break, charge 55f, *1*
Dashing Overhead Punch Medium PunchH9015020/30Su38[23]521-710Mid attack, +9 hit advantage vs. crouching opponents, Armor Break, charge 55f, *1*
Dashing Overhead Punch Hard PunchH10020020/30Su51[23]521-810Mid attack, +9 hit advantage vs. crouching opponents, Armor Break, charge 55f, *1*
Dashing Overhead Punch EXH100200-250/0Su51[23]521-510Mid attack, +9 hit advantage vs. crouching opponents, Armor Break, charge 55f, *1*, *2*
Dashing Low Uppercut Light KickHL10010020/30Su21[12]820-5DArmor Break, charge 55f, *1*
Dashing Low Uppercut Medium KickHL11015020/30Su28[13]820-7DArmor Break, charge 55f, *1*
Dashing Low Uppercut Hard KickHL12020020/30Su41[13]820-9DArmor Break, charge 55f, *1*
Dashing Low Uppercut EXHL120200-250/0Su41[13]816-3DArmor Break, charge 55f, *1*, *2*
Buffalo Headbutt Light PunchHL10020030/40-81110+22-22D1~7f upper body strike invincible, 1~18f projectile and throw invincible, 8f~ airborne, charge 55f
Buffalo Headbutt Medium PunchHL12020030/40-101110+22-22D1~9f upper body strike invincible, 1~20f projectile and throw invincible, 10f~ airborne, charge 55f
Buffalo Headbutt Hard PunchHL14020030/40-121110+22-21D1~11f upper body strike invincible, 1~22f projectile and throw invincible, 12f~ airborne, charge 55f
Buffalo Headbutt EXHL150200-250/0-121110+22-21D1~15f Invincible, 12f~ airborne, charge 55f
Turn Punch Level 1HL13020030/40Su30713-221~18f strike invincible, forces stand, armor break, charge 32f (0.5s)
Turn Punch Level 2HL15021030/40Su30716-5-11~18f strike invincible, forces stand, armor break, charge 121f (2s)
Turn Punch Level 3HL18022030/40Su30818-8-41~18f strike invincible, forces stand, armor break, charge 241f (4s)
Turn Punch Level 4HL21023030/40Su30921-12-81~18f strike invincible, forces stand, armor break, charge 481f (8s)
Turn Punch Level 5HL25024030/40Su301022-14-101~18f strike invincible, forces stand, armor break, charge 961f (16s)
Turn Punch Level 6HL28025030/40Su301124-17-131~18f strike invincible, forces stand, armor break, charge 1441f (24s)
Turn Punch Level 7HL41026030/40Su301226-20-161~18f strike invincible, forces stand, armor break, charge 1921f (32s)
Turn Punch Level 8HL46027030/40Su301329-24-201~18f strike invincible, forces stand, armor break, charge 2401f (40s)
Turn Punch Level 9HL51028030/40Su301532-29-251~18f strike invincible, forces stand, armor break, charge 2881f (48s)
Turn Punch FinalHL56029030/40Su301636-34-301~18f strike invincible, forces stand, armor break, charge 3360f (56s)
SuperHL60x4*1050-1000/0-1+96(8 ) 6(7) 6(8 ) 6(15) 331-14-1~10f Invincible, 1st-4th hit forces stand, untechable limited juggle knockdown, pursuit property, armor break, charge 55f
Super (KKK)HL60x4*1050-1000/0-1+76(8 ) 6(8 ) 6(8 ) 6(16) 331-14-1~9f Invincible, 1st-4th hit cannot hit crouching opponents, untechable limited juggle knockdown, pursuit property, armor break, charge 55f
Ultra 1HL45x2 * 38x2 * 45x2 * 38x2 * 53x300/0-0+113 * 3(8 )3 * 3(7)3 * 3(8 )3 * 3(15)1 x339-26D1~12f Invincible, 1st-8th hit forces stand, untechable limited juggle knockdown, pursuit property, armor break, charge 55f
Ultra 1 (KKK)HL45x2 * 38x2 * 45x2 * 38x2 * 53x300/0-0+83 * 3(8 )3 * 3(7)3 * 3(8 )3 * 3(16)1 x339-26-1~9f Invincible, 1st-8th hit cannot hit crouching opponents, untechable limited juggle knockdown, pursuit property, armor break, charge 55f
Ultra 21.093997000/0-0+1358--1f Invincible, hard knockdown
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Note :
*1* = startup changes according to distance
*2* = 1~end of active frames has armor properties

Source EventHubs et Shoryuken
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Frame Data * Balrog / Boxer

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