GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Balrog / Boxer 6/1/2013, 16:31 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 7 | 2 | 5 | - | Close Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 6 | 4 | 12 | -2 | 4 | Forces stand | Close Hard Punch | HL | 120 | 200 | 60 | Su | 5 | 5 | 16 | -3 | 2 | Forces stand | Close Light Kick | HL | 40 | 50 | 20 | C*Sp*Su | 3 | 2 | 7 | 2 | 5 | - | Close Medium Kick | HL | 90 | 100 | 40 | Sp*Su | 5 | 4 | 13 | -3 | 0 | - | Close Hard Kick | HL | 100 | 200 | 60 | Su | 7 | 2 | 13 | 3 | 7 | - | Far Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 4 | 5 | 8 | - | Far Medium Punch | HL | 90 | 100 | 40 | Su | 7 | 2 | 16 | -4 | -1 | - | Far Hard Punch | HL | 100 | 200 | 60 | - | 9 | 4 | 21 | -7 | -3 | - | Far Light Kick | HL | 40 | 50 | 20 | ch/Su | 4 | 2 | 10 | -1 | 2 | - | Far Medium Kick | HL | 90 | 100 | 40 | Su | 9 | 3 | 12 | -1 | 2 | - | Far Hard Kick | HL | 110 | 200 | 60 | - | 8 | 2 | 20 | -4 | 0 | - | Crouch Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 3 | 2 | 5 | 4 | 7 | - | Crouch Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 7 | 4 | 12 | -2 | 1 | - | Crouch Hard Punch | HL | 90 | 200 | 60 | Su | 7 | 5 | 21 | -8 | -3 | | Crouch Light Kick | L | 30 | 50 | 20 | Sp*Su | 4 | 2 | 9 | 0 | 3 | Low attack | Crouch Medium Kick | L | 70 | 100 | 40 | Su | 8 | 2 | 8 | 4 | 7 | Low attack | Crouch Hard Kick | L | 90 | 120 | 60 | Su | 8 | 2 | 22 | -6 | D | Low attack, cannot fast recover | Jump Up Light Punch | H | 50 | 50 | 20 | - | 5 | 2 | - | - | - | - | Jump Up Medium Punch | H | 90 | 100 | 40 | - | 5 | 4 | - | - | - | - | Jump Up Hard Punch | H | 110 | 200 | 60 | - | 5 | 9 | - | - | - | Until end of active frames can adjust left or right | Jump Up Light Kick | H | 50 | 50 | 20 | - | 5 | 3 | - | - | - | - | Jump Up Medium Kick | H | 80 | 100 | 40 | - | 6 | 2 | - | - | - | - | Jump Up Hard Kick | H | 110 | 200 | 60 | - | 5 | 2 | - | - | - | - | Jump Toward Light Punch | H | 50 | 50 | 20 | - | 4 | 3 | - | - | - | - | Jump Toward Medium Punch | H | 80 | 100 | 40 | - | 7 | 3 | - | - | - | - | Jump Toward Hard Punch | H | 90 | 200 | 60 | - | 6 | 7 | - | - | - | - | Jump Toward Light Kick | H | 50 | 50 | 20 | - | 5 | 6 | - | - | - | - | Jump Toward Medium Kick | H | 80 | 100 | 40 | - | 7 | 2 | - | - | - | - | Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 8 | 6 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Focus Attack Level 1 | HL | 90 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | Focus Attack Level 2 | HL | 120 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | - | Focus Attack Level 3 | - | 170 | 200 | 60 | - | 65 | 2 | 35 | D | D | - | Forward Throw | 0.93 | 130 | 160 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.93 | Back Throw | 0.93 | 130 | 100 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.93 | Dashing Punch Light Punch | HL | 100 | 100 | 20/30 | Su | 13[4] | 7 | 17 | -3 | -2 | Forces stand, charge 55f, *1* | Dashing Punch Medium Punch | HL | 110 | 150 | 20/30 | Su | 22[7] | 6 | 19 | -6 | -1 | Forces stand, charge 55f, *1* | Dashing Punch Hard Punch | HL | 120 | 200 | 20/30 | Su | 35[7] | 6 | 20 | -8 | -1 | Forces stand, charge 55f, *1* | Dashing Punch EX | HL | 120 | 200 | -250/0 | Su | 35[7] | 6 | 17 | -2 | 2 | Forces stand, charge 55f, *1*, *2* | Dashing Uppercut Light Kick | HL | 100 | 100 | 20/30 | Su | 14[5] | 4 | 20 | -3 | -1 | Cannot hit crouching opponents, charge 55f, *1* | Dashing Uppercut Medium Kick | HL | 110 | 150 | 20/30 | Su | 22[7] | 4 | 20 | -5 | 1 | Cannot hit crouching opponents, charge 55f, *1* | Dashing Uppercut Hard Kick | HL | 120 | 200 | 20/30 | Su | 35[7] | 4 | 21 | -7 | 1 | Cannot hit crouching opponents, charge 55f, *1* | Dashing Uppercut EX | HL | 120 | 200 | -250/0 | Su | 35[7] | 4 | 18 | -1 | 4 | Cannot hit crouching opponents, charge 55f, *1*, *2* | Dashing Low Punch Light Punch | L | 90 | 100 | 20/30 | Su | 22[13] | 8 | 21 | -8 | D | Low attack, cannot fast recover, charge 55f, *1* | Dashing Low Punch Medium Punch | L | 100 | 150 | 20/30 | Su | 29[14] | 8 | 21 | -10 | D | Low attack, cannot fast recover, charge 55f, *1* | Dashing Low Punch Hard Punch | L | 110 | 200 | 20/30 | Su | 42[14] | 8 | 21 | -11 | D | Low attack, cannot fast recover, charge 55f, *1* | Dashing Low Punch EX | L | 110 | 200 | -250/0 | Su | 42[14] | 8 | 17 | -3 | D | Low attack, charge 55f, *1*, *2* | Dashing Overhead Punch Light Punch | H | 80 | 100 | 20/30 | Su | 31[22] | 5 | 21 | -5 | 10 | Mid attack, +9 hit advantage vs. crouching opponents, Armor Break, charge 55f, *1* | Dashing Overhead Punch Medium Punch | H | 90 | 150 | 20/30 | Su | 38[23] | 5 | 21 | -7 | 10 | Mid attack, +9 hit advantage vs. crouching opponents, Armor Break, charge 55f, *1* | Dashing Overhead Punch Hard Punch | H | 100 | 200 | 20/30 | Su | 51[23] | 5 | 21 | -8 | 10 | Mid attack, +9 hit advantage vs. crouching opponents, Armor Break, charge 55f, *1* | Dashing Overhead Punch EX | H | 100 | 200 | -250/0 | Su | 51[23] | 5 | 21 | -5 | 10 | Mid attack, +9 hit advantage vs. crouching opponents, Armor Break, charge 55f, *1*, *2* | Dashing Low Uppercut Light Kick | HL | 100 | 100 | 20/30 | Su | 21[12] | 8 | 20 | -5 | D | Armor Break, charge 55f, *1* | Dashing Low Uppercut Medium Kick | HL | 110 | 150 | 20/30 | Su | 28[13] | 8 | 20 | -7 | D | Armor Break, charge 55f, *1* | Dashing Low Uppercut Hard Kick | HL | 120 | 200 | 20/30 | Su | 41[13] | 8 | 20 | -9 | D | Armor Break, charge 55f, *1* | Dashing Low Uppercut EX | HL | 120 | 200 | -250/0 | Su | 41[13] | 8 | 16 | -3 | D | Armor Break, charge 55f, *1*, *2* | Buffalo Headbutt Light Punch | HL | 100 | 200 | 30/40 | - | 8 | 11 | 10+22 | -22 | D | 1~7f upper body strike invincible, 1~18f projectile and throw invincible, 8f~ airborne, charge 55f | Buffalo Headbutt Medium Punch | HL | 120 | 200 | 30/40 | - | 10 | 11 | 10+22 | -22 | D | 1~9f upper body strike invincible, 1~20f projectile and throw invincible, 10f~ airborne, charge 55f | Buffalo Headbutt Hard Punch | HL | 140 | 200 | 30/40 | - | 12 | 11 | 10+22 | -21 | D | 1~11f upper body strike invincible, 1~22f projectile and throw invincible, 12f~ airborne, charge 55f | Buffalo Headbutt EX | HL | 150 | 200 | -250/0 | - | 12 | 11 | 10+22 | -21 | D | 1~15f Invincible, 12f~ airborne, charge 55f | Turn Punch Level 1 | HL | 130 | 200 | 30/40 | Su | 30 | 7 | 13 | -2 | 2 | 1~18f strike invincible, forces stand, armor break, charge 32f (0.5s) | Turn Punch Level 2 | HL | 150 | 210 | 30/40 | Su | 30 | 7 | 16 | -5 | -1 | 1~18f strike invincible, forces stand, armor break, charge 121f (2s) | Turn Punch Level 3 | HL | 180 | 220 | 30/40 | Su | 30 | 8 | 18 | -8 | -4 | 1~18f strike invincible, forces stand, armor break, charge 241f (4s) | Turn Punch Level 4 | HL | 210 | 230 | 30/40 | Su | 30 | 9 | 21 | -12 | -8 | 1~18f strike invincible, forces stand, armor break, charge 481f (8s) | Turn Punch Level 5 | HL | 250 | 240 | 30/40 | Su | 30 | 10 | 22 | -14 | -10 | 1~18f strike invincible, forces stand, armor break, charge 961f (16s) | Turn Punch Level 6 | HL | 280 | 250 | 30/40 | Su | 30 | 11 | 24 | -17 | -13 | 1~18f strike invincible, forces stand, armor break, charge 1441f (24s) | Turn Punch Level 7 | HL | 410 | 260 | 30/40 | Su | 30 | 12 | 26 | -20 | -16 | 1~18f strike invincible, forces stand, armor break, charge 1921f (32s) | Turn Punch Level 8 | HL | 460 | 270 | 30/40 | Su | 30 | 13 | 29 | -24 | -20 | 1~18f strike invincible, forces stand, armor break, charge 2401f (40s) | Turn Punch Level 9 | HL | 510 | 280 | 30/40 | Su | 30 | 15 | 32 | -29 | -25 | 1~18f strike invincible, forces stand, armor break, charge 2881f (48s) | Turn Punch Final | HL | 560 | 290 | 30/40 | Su | 30 | 16 | 36 | -34 | -30 | 1~18f strike invincible, forces stand, armor break, charge 3360f (56s) | Super | HL | 60x4*105 | 0 | -1000/0 | - | 1+9 | 6(8 ) 6(7) 6(8 ) 6(15) 3 | 31 | -14 | - | 1~10f Invincible, 1st-4th hit forces stand, untechable limited juggle knockdown, pursuit property, armor break, charge 55f | Super (KKK) | HL | 60x4*105 | 0 | -1000/0 | - | 1+7 | 6(8 ) 6(8 ) 6(8 ) 6(16) 3 | 31 | -14 | - | 1~9f Invincible, 1st-4th hit cannot hit crouching opponents, untechable limited juggle knockdown, pursuit property, armor break, charge 55f | Ultra 1 | HL | 45x2 * 38x2 * 45x2 * 38x2 * 53x3 | 0 | 0/0 | - | 0+11 | 3 * 3(8 )3 * 3(7)3 * 3(8 )3 * 3(15)1 x3 | 39 | -26 | D | 1~12f Invincible, 1st-8th hit forces stand, untechable limited juggle knockdown, pursuit property, armor break, charge 55f | Ultra 1 (KKK) | HL | 45x2 * 38x2 * 45x2 * 38x2 * 53x3 | 0 | 0/0 | - | 0+8 | 3 * 3(8 )3 * 3(7)3 * 3(8 )3 * 3(16)1 x3 | 39 | -26 | - | 1~9f Invincible, 1st-8th hit cannot hit crouching opponents, untechable limited juggle knockdown, pursuit property, armor break, charge 55f | Ultra 2 | 1.09 | 399 | 700 | 0/0 | - | 0+1 | 3 | 58 | - | - | 1f Invincible, hard knockdown | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Note : *1* = startup changes according to distance *2* = 1~end of active frames has armor properties Source EventHubs et Shoryuken |
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