GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Cammy 6/1/2013, 16:40 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 25 | 50 | 20 | C*Sp*Su | 3 | 2 | 5 | 4 | 7 | - | Close Medium Punch | HL | 70[60] | 100 | 40 | Sp*Su | 4 | 4 | 13 | 1 | 6 | [] refers to active frames 3~4 | Close Hard Punch | HL | 85 | 150 | 60 | Sp*Su | 4 | 4 | 11 | 2 | 6 | - | Close Light Kick | HL | 25 | 50 | 20 | C*Sp*Su | 4 | 2 | 8 | 1 | 4 | - | Close Medium Kick | HL | 65 | 100 | 40 | Sp*Su | 4 | 3 | 17 | -6 | -3 | - | Close Hard Kick | HL | 110 | 200 | 60 | - | 9 | 5 | 24 | -11 | -7 | - | Far Light Punch | HL | 25 | 50 | 20 | C*Sp*Su | 3 | 3 | 5 | 3 | 6 | - | Far Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 7 | 4 | 14 | -4 | -1 | - | Far Hard Punch | HL | 80 | 200 | 60 | Sp*Su | 6 | 3 | 19 | -4 | 1 | Damage at tip 100 | Far Light Kick | HL | 30 | 50 | 20 | Sp*Su | 4 | 3 | 6 | 2 | 5 | - | Far Medium Kick | HL | 70 | 100 | 40 | - | 7 | 2 | 13 | -1 | 2 | - | Far Hard Kick | HL | 110 | 200 | 60 | - | 8 | 2 | 22 | -6 | -2 | - | Crouch Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 3 | 2 | 6 | 3 | 6 | - | Crouch Medium Punch | HL | 65 | 100 | 40 | Sp*Su | 5 | 4 | 7 | 3 | 6 | - | Crouch Hard Punch | HL | 90 | 200 | 60 | - | 6 | 4 | 12 | 2 | 7 | Forces stand | Crouch Light Kick | L | 25 | 50 | 20 | C*Sp*Su | 3 | 3 | 9 | -1 | 2 | Low attack | Crouch Medium Kick | L | 65 | 100 | 40 | Sp*Su | 6 | 4 | 12 | -2 | 1 | Low attack | Crouch Hard Kick | L | 95 | 100 | 60 | - | 7 | 2 | 24 | -8 | D | Low attack, cannot fast recover | Jump Up Light Punch | H | 50 | 50 | 20 | - | 4 | 4 | - | - | - | - | Jump Up Medium Punch | H | 80 | 100 | 40 | - | 5 | 4 | - | - | - | - | Jump Up Hard Punch | H | 100 | 200 | 60 | - | 5 | 3 | - | - | - | - | Jump Up Light Kick | H | 30 | 50 | 20 | - | 5 | 5 | - | - | - | - | Jump Up Medium Kick | H | 70 | 100 | 40 | - | 5 | 7 | - | - | - | - | Jump Up Hard Kick | H | 100 | 200 | 60 | - | 5 | 3 | - | - | - | - | Jump Toward Light Punch | H | 50 | 50 | 20 | - | 4 | 5 | - | - | - | - | Jump Toward Medium Punch | H | 80 | 100 | 40 | - | 5 | 3 | - | - | - | - | Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 6 | 4 | - | - | - | - | Jump Toward Light Kick | H | 30 | 50 | 20 | - | 4 | 7 | - | - | - | - | Jump Toward Medium Kick | H | 70 | 100 | 40 | - | 5 | 4 | - | - | - | - | Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | - | Focus Attack Level 3 | - | 120 | 200 | 60 | - | 65 | 2 | 35 | D | D | - | Forward Throw | 0.79 | 140 | 130 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.79 | Back Throw | 0.79 | 135 | 140 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.79 | Air Throw | 1 | 150 | 150 | 40 | - | 5 | 2 | - | - | D | Throw range 1.0 | Cannon Spike Light Kick | HL | 100[120] | 100[150] | 30/40 | Su | 5 | 21 | 20 + After landing 12 | -30 | D | 1~4f Invincible, 5f upperbody strike and projectile invincible, 5f unthrowable, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards | Cannon Spike Medium Kick | HL | 100[140] | 100[180] | 30/40 | Su | 5 | 26 | 18 + After landing 12 | -30 | D | 1~5f Invincible, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards | Cannon Spike Hard Kick | HL | 100[160] | 100[200] | 30/40 | Su | 5 | 31 | 17 + After landing 12 | -30 | D | 1~5f Invincible, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards | Cannon Spike EX | HL | 150[95] | 200[100] | -250/0 | Su | 5 | 26 | 18 + After landing 12 | -30 | D | 1~6f Invincible, 7f~ airborne, active frames 3 and onwards pursuit property, [] refers to active frames 3 and onwards | Spiral Arrow Light Kick | L | 80 | 150 | 30/30 | - | 7 | 19 | 4 + After landing 15 | -17 | D | 14f~ airborne | Spiral Arrow Medium Kick | L | 100 | 150 | 30/30 | - | 7 | 19 | 4 + After landing 15 | -17 | D | 14f~ airborne | Spiral Arrow Hard Kick | L | 40*80 | 80*100 | 30/30*30 | Su- | 7 | 7*12 | 4 + After landing 15 | -15 | D | 14f~ airborne | Spiral Arrow EX | L | 100*60 | 100*100 | -250/0 | Su- | 7 | 7*12 | 4 + After landing 15 | -10 | D | 1~25f projectile invincible, 14f~ airborne | Spin Knuckle Light Punch | HL | 80*80 | 100*100 | 30/20*20 | Su- | 35 | 3*8 | 9 | 4 | D | 1f strike and projectile invincible, 2~25f strike invincible (except head and feet), 2~25f projectile invincible (except head), 6~25f airborne, armor break | Spin Knuckle Medium Punch | HL | 80*80 | 100*100 | 30/20*20 | Su- | 33 | 3*8 | 10 | 3 | D | 1f strike and projectile invincible, 2~24f strike invincible (except head and feet), 2~24f projectile invincible (except head), 6~24f airborne, armor break | Spin Knuckle Hard Punch | HL | 80*80 | 100*100 | 30/20*20 | Su- | 36 | 3*8 | 10 | 3 | D | 1f strike and projectile invincible, 2~27f strike invincible (except head and feet), 2~27f projectile invincible (except head), 6~27f airborne, armor break | Spin Knuckle EX | HL | 80*80 | 100*100 | -250/0 | Su- | 33 | 3*8 | 10 | 3 | D | 1~25f strike and projectile invincible, 6~24f airborne, armor break | Hooligan Combination | - | - | - | 30/- | - | - | - | Until Grounded | - | - | 7f~ airborne, 32f~ can cancel into followup, LP:53f MP:45f HP:39f cancels into Razor's Edge Slicer | Hooligan Combination EX | - | - | - | -250/0 | - | - | - | Until Grounded | - | - | 7f~ airborne, tracks opponent, 32f~ can cancel into followup, 43f cancels into Razor's Edge Slicer | Razor's Edge Slicer | L | 100 | 150 | 0/30 | Su | 10 | 9 | 13 | -1 | - | 1~9f airborne | Razor's Edge Slicer EX | L | 120 | 200 | - | Su | 10 | 9 | 13 | -1 | - | 1~9f airborne | Fatal Leg Twister | 1.03 | 130 | 140 | 0/40 | - | 31+1 | 1 | After landing 5 | - | - | Throw range 1.03 | Crossed Scissors | 1.03 | 140 | 150 | 0/40 | - | 31+1 | 1 | After landing 5 | - | - | Throw range 1.03 | Cannon Strike | HL | 60 | 100 | 10/20 | - | 12 | 11 | After landing 5 | - | - | Can only perform after 9th frame of forward jump | Cannon Strike EX | HL | 80 | 100 | -250/0 | - | 12 | 11 | After landing 4 | 14 | 18 | Frame advantage based on lowest jump possible (startup 17f) | Super | HL | 40x6*110 | 0 | -1000/0 | - | 1+5 | 6 * 6 * 6(3) 2 * 2(2)2 (11)8 | 30 + After landing 21 | -35 | - | 1~5f Invincible, 3~26f 46f~ airborne, Untechable limited juggle knockdown, pursuit property | Ultra 1 | HL | 30x6*210 [30x5*330] | 0 | 0/0 | - | 0+10 | 6 * 6 * 6(3) 2 * 2(2) 2(11) 8 | 30 + After landing 21 | -35 | - | 1~10f Invincible, 7~30f 50f~ airborne, untechable limited juggle knockdown, pursuit property, 5th hit goes into animation, [] refers to animation | Ultra 2 | - | 470 | 0 | 0/0 | - | 0+1 | 35 | 61 | - | - | Counters strikes until 35f, hard knockdown | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken
Dernière édition par GxC Shield le 15/1/2013, 01:12, édité 2 fois |
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PHX Vicarious
Messages : 8431 ID en ligne : ID PSN: Kornyou Perso : Cammy,Ibuki, Urien
| Sujet: Re: Frame Data * Cammy 7/1/2013, 10:38 | |
| Tu déchires vraiment Shield. Taf énorme. Ca mérite une gâterie |
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