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 Frame Data * Cammy

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GxC Shield
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GxC Shield

Messages : 1740
ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN)
Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)

Frame Data * Cammy Empty
MessageSujet: Frame Data * Cammy   Frame Data * Cammy I_icon_minitime6/1/2013, 16:40

Normal Moves

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Close Light PunchHL255020C*Sp*Su32547-
Close Medium PunchHL70[60]10040Sp*Su441316[] refers to active frames 3~4
Close Hard PunchHL8515060Sp*Su441126-
Close Light KickHL255020C*Sp*Su42814-
Close Medium KickHL6510040Sp*Su4317-6-3-
Close Hard KickHL11020060-9524-11-7-
Far Light PunchHL255020C*Sp*Su33536-
Far Medium PunchHL7010040Sp*Su7414-4-1-
Far Hard PunchHL8020060Sp*Su6319-41Damage at tip 100
Far Light KickHL305020Sp*Su43625-
Far Medium KickHL7010040-7213-12-
Far Hard KickHL11020060-8222-6-2-
Crouch Light PunchHL205020C*Sp*Su32636-
Crouch Medium PunchHL6510040Sp*Su54736-
Crouch Hard PunchHL9020060-641227Forces stand
Crouch Light KickL255020C*Sp*Su339-12Low attack
Crouch Medium KickL6510040Sp*Su6412-21Low attack
Crouch Hard KickL9510060-7224-8DLow attack, cannot fast recover
Jump Up Light PunchH505020-44----
Jump Up Medium PunchH8010040-54----
Jump Up Hard PunchH10020060-53----
Jump Up Light KickH305020-55----
Jump Up Medium KickH7010040-57----
Jump Up Hard KickH10020060-53----
Jump Toward Light PunchH505020-45----
Jump Toward Medium PunchH8010040-53----
Jump Toward Hard PunchH10020060-64----
Jump Toward Light KickH305020-47----
Jump Toward Medium KickH7010040-54----
Jump Toward Hard KickH10020060-65----
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Other, Special Moves, Supers & Ultras

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Focus Attack Level 1HL6010020-21235-21-21-
Focus Attack Level 2HL8015040-17+12235-15D-
Focus Attack Level 3-12020060-65235DD-
Forward Throw0.7914013040-3220-DThrow range 0.79
Back Throw0.7913514040-3220-DThrow range 0.79
Air Throw115015040-52--DThrow range 1.0
Cannon Spike Light KickHL100[120]100[150]30/40Su52120 + After landing 12-30D1~4f Invincible, 5f upperbody strike and projectile invincible, 5f unthrowable, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards
Cannon Spike Medium KickHL100[140]100[180]30/40Su52618 + After landing 12-30D1~5f Invincible, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards
Cannon Spike Hard KickHL100[160]100[200]30/40Su53117 + After landing 12-30D1~5f Invincible, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards
Cannon Spike EXHL150[95]200[100]-250/0Su52618 + After landing 12-30D1~6f Invincible, 7f~ airborne, active frames 3 and onwards pursuit property, [] refers to active frames 3 and onwards
Spiral Arrow Light KickL8015030/30-7194 + After landing 15-17D14f~ airborne
Spiral Arrow Medium KickL10015030/30-7194 + After landing 15-17D14f~ airborne
Spiral Arrow Hard KickL40*8080*10030/30*30Su-77*124 + After landing 15-15D14f~ airborne
Spiral Arrow EXL100*60100*100-250/0Su-77*124 + After landing 15-10D1~25f projectile invincible, 14f~ airborne
Spin Knuckle Light PunchHL80*80100*10030/20*20Su-353*894D1f strike and projectile invincible, 2~25f strike invincible (except head and feet), 2~25f projectile invincible (except head), 6~25f airborne, armor break
Spin Knuckle Medium PunchHL80*80100*10030/20*20Su-333*8103D1f strike and projectile invincible, 2~24f strike invincible (except head and feet), 2~24f projectile invincible (except head), 6~24f airborne, armor break
Spin Knuckle Hard PunchHL80*80100*10030/20*20Su-363*8103D1f strike and projectile invincible, 2~27f strike invincible (except head and feet), 2~27f projectile invincible (except head), 6~27f airborne, armor break
Spin Knuckle EXHL80*80100*100-250/0Su-333*8103D1~25f strike and projectile invincible, 6~24f airborne, armor break
Hooligan Combination---30/----Until Grounded--7f~ airborne, 32f~ can cancel into followup, LP:53f MP:45f HP:39f cancels into Razor's Edge Slicer
Hooligan Combination EX----250/0---Until Grounded--7f~ airborne, tracks opponent, 32f~ can cancel into followup, 43f cancels into Razor's Edge Slicer
Razor's Edge SlicerL1001500/30Su10913-1-1~9f airborne
Razor's Edge Slicer EXL120200-Su10913-1-1~9f airborne
Fatal Leg Twister1.031301400/40-31+11After landing 5--Throw range 1.03
Crossed Scissors1.031401500/40-31+11After landing 5--Throw range 1.03
Cannon StrikeHL6010010/20-1211After landing 5--Can only perform after 9th frame of forward jump
Cannon Strike EXHL80100-250/0-1211After landing 41418Frame advantage based on lowest jump possible (startup 17f)
SuperHL40x6*1100-1000/0-1+56 * 6 * 6(3) 2 * 2(2)2 (11)830 + After landing 21-35-1~5f Invincible, 3~26f 46f~ airborne, Untechable limited juggle knockdown, pursuit property
Ultra 1HL30x6*210 [30x5*330]00/0-0+106 * 6 * 6(3) 2 * 2(2) 2(11) 830 + After landing 21-35-1~10f Invincible, 7~30f 50f~ airborne, untechable limited juggle knockdown, pursuit property, 5th hit goes into animation, [] refers to animation
Ultra 2-47000/0-0+13561--Counters strikes until 35f, hard knockdown
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Source EventHubs et Shoryuken


Dernière édition par GxC Shield le 15/1/2013, 01:12, édité 2 fois
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PHX Vicarious

PHX Vicarious

Messages : 8431
ID en ligne : ID PSN: Kornyou
Perso : Cammy,Ibuki, Urien

Frame Data * Cammy Empty
MessageSujet: Re: Frame Data * Cammy   Frame Data * Cammy I_icon_minitime7/1/2013, 10:38

Tu déchires vraiment Shield. Taf énorme. Ca mérite une gâterie :fckyea:
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Frame Data * Cammy

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