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 Frame Data * Gen

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GxC Shield
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GxC Shield

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ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN)
Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)

Frame Data * Gen Empty
MessageSujet: Frame Data * Gen   Frame Data * Gen I_icon_minitime6/1/2013, 19:34

Mantis - Normal Moves

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Light PunchHL255020C*Sp*Su32735-
Medium PunchHL5510040Sp*Su45856-
Hard PunchHL70*40100*10040*20Sp*Su52*417-31Forces stand, 1st hit cancellable
Light KickHL405020Su5413-3-2Far version 40 damage
Medium KickHL6010040Sp*Su5317-2-1-
Hard KickHL11020060-8220-40-
Crouch Light PunchHL205020C*Sp*Su42725-
Crouch Medium PunchHL7010040Sp*Su5411-11-
Crouch Hard PunchHL10020060-7419-5-1-
Crouch Light KickL305020C*Sp*Su42814Low attack
Crouch Medium KickL7010040Sp*Su7314-3-1Low attack
Crouch Hard KickL8510060-8322-7DLow attack, cannot fast recover
Jump Light PunchH405020-47----
Jump Medium PunchH7010040-55----
Jump Hard PunchH10020060-64----
Jump Light KickH505020-58---Mid attack, straight jump 30 damage
Jump Medium KickH80[70]10040-48---Neutral jump damage 80, jump forward/backwards damage 70
Jump Hard KickH10020060-63----
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Mantis - Other, Special Moves, Supers & Ultras

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Switch style-------5---
(Crouch Light Kick >) Crouch Medium Kick L7010040sp/su7314-3-1Target Combo 1 - 2nd hit
(Close Light Punch >) Close Medium KickHL4010040sp/su5317-2-1Target Combo 2 - 2nd hit
Focus Attack Level 1HL6010020-21235-21-18-
Focus Attack Level 2HL9015040-17+12235-15D-
Focus Attack Level 3-15020060-65235DD-
Forward Throw0.9913010040-3220-DThrow range 0.99
Back Throw1.0912010040-3220-DThrow range 1.09
Rapid Slap Light PunchHL16xn20xn10/5xNSu53(5)3(5)3(5)3[(2)3(5)3(5)3]1759Armor break, [] refers to extension (repeats), 1st-2nd hit cancellable
Rapid Slap Medium PunchHL16xn20xn10/5xNSu43(3)3(3)3(3)3[(2)3(3)3(3)3]1759Armor break, [] refers to extension (repeats), 1st-2nd hit cancellable
Rapid Slap Hard PunchHL16xn20xn10/5xNSu33(3)3(3)3(3)3[(2)3(3)3(3)3]1759Armor break, [] refers to extension (repeats), extension cannot be cancelled
Rapid Slap EXHL16xn20xn-250/0Su33(3)3(3)3(3)3[(2)3(3)3(3)3]1759Armor break, [] refers to extension (repeats), 1st-4th hit cancellable
Air Kicks Light KickHL100*10x4*2080*10x520/20*5x5-51514+8-35D1~3f Invincible, 4f unthrowable, 5f~ airborne, on hit/block 5 additional inputs are allowed until landing, followups have pursuit properties, guard advantage is based on 1st hit
Air Kicks Medium KickHL100*10x5*4080*10x620/20*5x5*10-71517+8-35D1~4f Invincible, 5~6f unthrowable, 7f~ airborne, 7th hit hard knockdown, on hit/block 6 additional inputs are allowed until landing, followups have pursuit properties, guard advantage is based on 1st hit
Air Kicks Hard KickHL100*10x6*9080*10x6*8020/20*5x6*10-71518+8-35D1~4f Invincible, 5~6f unthrowable, 7f~ airborne, 8th hit hard knockdown, on hit/block 7 additional inputs are allowed until landing, followups have pursuit properties, guard advantage is based on 1st hit
Air Kicks EXHL100*10x6*9080*10x6*80-250/0-71518+8-35D1~7f Invincible, 7f~ airborne, 8th hit hard knockdown, on hit/block 6 additional inputs are allowed until landing, followups have pursuit properties, guard advantage is based on 1st hit
Zanei Light PunchHL20*2800-1000/0-1+51666-61D1~10f Invincible, 1~20f can pass through opponent, floats opponent, armor break, 1st hit goes into animation
Zanei Medium PunchHL20*2800-1000/0-1+51666-61-1~7f Invincible, 1~20f can pass through opponent, floats opponent, armor break, 1st hit goes into animation
Zanei Hard PunchHL20*2800-1000/0-1+51666-61-1~4f Invincible, 1~20f can pass through opponent, floats opponent, armor break, 1st hit goes into animation
Ultra 1HL40500/0-0+111159-49D1~11f Invincible, 1~20f can pass through opponent, hard knockdown, armor break, 1st hit goes into animation
Ultra 2HL23*42000/0-0+72(6) 2(6) 2(6) 233-10-1~9f Invincible, hard knockdown, armor break, 2nd hit does recoverable damage, hit on grounded opponents goes into animation
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Crane - Normal Moves

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Light PunchHL305020C*Sp*Su4312[13]-4[-3]-2[-1][] refers to far version
Medium PunchL50*5050*5020*20-182*222-31Mid attack
Hard PunchL*HL100*100100*10040*20-172*419-502nd hit forces stand, 1st hit low attack
Light KickHL405020Su8413-3-2-
Medium KickHL10010040-7422-5-1-
Hard KickHL70*50100*10040*20-53(9)222-6-2[air hit] 1st hit limited juggle knockdown, 2nd hit pursuit property
Crouch Light PunchHL405020Sp*Su42903-
Crouch Medium PunchHL7010040Sp*Su5413-3-1-
Crouch Hard PunchHL18030060-21516-31[counter-hit] limited juggle knockdown
Crouch Light KickL305020Sp*Su5616-8DLow attack, floats opponent
Crouch Medium KickL8010040Su8321-11Low attack, 1~25f legs projectile invincible
Crouch Hard KickHL12015060-5529-16-12-
Jump Light PunchH505020-47----
Jump Medium PunchH80[90]10040-45---Neutral jump damage 80, jump forward/backwards damage 90
Jump Hard PunchH100[110]20060-57---Neutral jump damage 100, jump forward/backwards damage 100
Jump Light KickH405020-49----
Jump Medium KickH90[70]10040-46[8]---Neutral jump version, [] refers to jump forward/backwards
Jump Hard KickH10020060-63---[air-hit] limited juggle knockdown
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Crane - Other, Special Moves, Supers & Ultras

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Switch style-------5---
Overhead (Shakudan)H505020-42---Pursuit Property
Focus Attack Level 1HL6010020-21235-18-21-
Focus Attack Level 2HL9015040-17+12235-15D-
Focus Attack Level 3-15020060-65235DD-
Forward Throw0.9913010040-3220-Throw range 0.99
Back Throw1.0912010040-3220-DThrow range 1.09
Rolling Attack Light PunchHL20x2*6020x2*8020/8x2*20Su63(5) 1(5) 420-31charge 60f
Rolling Attack Medium PunchHL20x3*6520x3*8020/8x3*20Su63(7) 3(11) 1(5) 420-31charge 60f
Rolling Attack Hard PunchHL20x4*7020x4*8020/8x4*20Su63(7) 3(12) 3(11) 1(5) 420-31charge 60f
Rolling Attack EX (Light+Medium)HL20x3*8050x3-250/0Su63(5)1(5)420-311~23f projectile invincible, charge 60f
Rolling Attack EX (Light+Hard)HL20x4*8050x4-250/0su(x5)63(7)3(11)1(5)420-311~39f projectile invincible, charge 60f
Rolling Attack EX (Medium+Hard)HL20x4*8050x5-250/0su(x5)63(7)3(12)3(11)1(5)420-311~54f projectile invincible, charge 60f
Wall Dive-------27--7f~ airborne, after activation can cancel into followup, charge 60f
Wall Dive EX----250/0---27--1f~ until wall projectile and throw invincible, 7f~ airborne, can pass through opponents, after activation can cancel into followup, charge 60f
Wall Dive Stop-------30--16 grounded recovery frames
Wall Dive CloseH100[150]15030/50-136After landing 13-8Dfloats opponent, armor break, [] refers to EX version
Wall Dive FarH100[150]15030/50-77After landing 13-13Dfloats opponent, armor break, [] refers to EX version
Wall Dive Ceiling-------64--16 grounded recovery frames, can cancel into followup until 26f
Wall Dive Ceiling DropH100[150]15030/50-315After landing 13-Dfloats opponent, armor break, [] refers to EX version
Wall Dive Super CloseH100[150]15030/50-3141 + After landing 12-Dfloats opponent, armor break, [] refers to EX version, can perform right version until 6 or 3f (?), can perform left version until 4 or 1f (?)
Super-3200-1000/0-1+11916 + After landing 16-D1~3f Invincible, 1f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents
Ultra 1-39800/0-0+11825 + After landing 28-D1~11f Invincible, 11f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents
Ultra 2H42800/0-0+10until groundAfter landing 26--1~9f Invincible, 10f~until landing projectile invincible, hard knockdown, armor break
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Source EventHubs et Shoryuken
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Frame Data * Gen

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