GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Gen 6/1/2013, 19:34 | |
| Mantis - Normal Moves|
Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Light Punch | HL | 25 | 50 | 20 | C*Sp*Su | 3 | 2 | 7 | 3 | 5 | - | Medium Punch | HL | 55 | 100 | 40 | Sp*Su | 4 | 5 | 8 | 5 | 6 | - | Hard Punch | HL | 70*40 | 100*100 | 40*20 | Sp*Su | 5 | 2*4 | 17 | -3 | 1 | Forces stand, 1st hit cancellable | Light Kick | HL | 40 | 50 | 20 | Su | 5 | 4 | 13 | -3 | -2 | Far version 40 damage | Medium Kick | HL | 60 | 100 | 40 | Sp*Su | 5 | 3 | 17 | -2 | -1 | - | Hard Kick | HL | 110 | 200 | 60 | - | 8 | 2 | 20 | -4 | 0 | - | Crouch Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 7 | 2 | 5 | - | Crouch Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 5 | 4 | 11 | -1 | 1 | - | Crouch Hard Punch | HL | 100 | 200 | 60 | - | 7 | 4 | 19 | -5 | -1 | - | Crouch Light Kick | L | 30 | 50 | 20 | C*Sp*Su | 4 | 2 | 8 | 1 | 4 | Low attack | Crouch Medium Kick | L | 70 | 100 | 40 | Sp*Su | 7 | 3 | 14 | -3 | -1 | Low attack | Crouch Hard Kick | L | 85 | 100 | 60 | - | 8 | 3 | 22 | -7 | D | Low attack, cannot fast recover | Jump Light Punch | H | 40 | 50 | 20 | - | 4 | 7 | - | - | - | - | Jump Medium Punch | H | 70 | 100 | 40 | - | 5 | 5 | - | - | - | - | Jump Hard Punch | H | 100 | 200 | 60 | - | 6 | 4 | - | - | - | - | Jump Light Kick | H | 50 | 50 | 20 | - | 5 | 8 | - | - | - | Mid attack, straight jump 30 damage | Jump Medium Kick | H | 80[70] | 100 | 40 | - | 4 | 8 | - | - | - | Neutral jump damage 80, jump forward/backwards damage 70 | Jump Hard Kick | H | 100 | 200 | 60 | - | 6 | 3 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Mantis - Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Switch style | - | - | - | - | - | - | - | 5 | - | - | - | (Crouch Light Kick >) Crouch Medium Kick | L | 70 | 100 | 40 | sp/su | 7 | 3 | 14 | -3 | -1 | Target Combo 1 - 2nd hit | (Close Light Punch >) Close Medium Kick | HL | 40 | 100 | 40 | sp/su | 5 | 3 | 17 | -2 | -1 | Target Combo 2 - 2nd hit | Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -18 | - | Focus Attack Level 2 | HL | 90 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | - | Focus Attack Level 3 | - | 150 | 200 | 60 | - | 65 | 2 | 35 | D | D | - | Forward Throw | 0.99 | 130 | 100 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.99 | Back Throw | 1.09 | 120 | 100 | 40 | - | 3 | 2 | 20 | - | D | Throw range 1.09 | Rapid Slap Light Punch | HL | 16xn | 20xn | 10/5xN | Su | 5 | 3(5)3(5)3(5)3[(2)3(5)3(5)3] | 17 | 5 | 9 | Armor break, [] refers to extension (repeats), 1st-2nd hit cancellable | Rapid Slap Medium Punch | HL | 16xn | 20xn | 10/5xN | Su | 4 | 3(3)3(3)3(3)3[(2)3(3)3(3)3] | 17 | 5 | 9 | Armor break, [] refers to extension (repeats), 1st-2nd hit cancellable | Rapid Slap Hard Punch | HL | 16xn | 20xn | 10/5xN | Su | 3 | 3(3)3(3)3(3)3[(2)3(3)3(3)3] | 17 | 5 | 9 | Armor break, [] refers to extension (repeats), extension cannot be cancelled | Rapid Slap EX | HL | 16xn | 20xn | -250/0 | Su | 3 | 3(3)3(3)3(3)3[(2)3(3)3(3)3] | 17 | 5 | 9 | Armor break, [] refers to extension (repeats), 1st-4th hit cancellable | Air Kicks Light Kick | HL | 100*10x4*20 | 80*10x5 | 20/20*5x5 | - | 5 | 15 | 14+8 | -35 | D | 1~3f Invincible, 4f unthrowable, 5f~ airborne, on hit/block 5 additional inputs are allowed until landing, followups have pursuit properties, guard advantage is based on 1st hit | Air Kicks Medium Kick | HL | 100*10x5*40 | 80*10x6 | 20/20*5x5*10 | - | 7 | 15 | 17+8 | -35 | D | 1~4f Invincible, 5~6f unthrowable, 7f~ airborne, 7th hit hard knockdown, on hit/block 6 additional inputs are allowed until landing, followups have pursuit properties, guard advantage is based on 1st hit | Air Kicks Hard Kick | HL | 100*10x6*90 | 80*10x6*80 | 20/20*5x6*10 | - | 7 | 15 | 18+8 | -35 | D | 1~4f Invincible, 5~6f unthrowable, 7f~ airborne, 8th hit hard knockdown, on hit/block 7 additional inputs are allowed until landing, followups have pursuit properties, guard advantage is based on 1st hit | Air Kicks EX | HL | 100*10x6*90 | 80*10x6*80 | -250/0 | - | 7 | 15 | 18+8 | -35 | D | 1~7f Invincible, 7f~ airborne, 8th hit hard knockdown, on hit/block 6 additional inputs are allowed until landing, followups have pursuit properties, guard advantage is based on 1st hit | Zanei Light Punch | HL | 20*280 | 0 | -1000/0 | - | 1+5 | 16 | 66 | -61 | D | 1~10f Invincible, 1~20f can pass through opponent, floats opponent, armor break, 1st hit goes into animation | Zanei Medium Punch | HL | 20*280 | 0 | -1000/0 | - | 1+5 | 16 | 66 | -61 | - | 1~7f Invincible, 1~20f can pass through opponent, floats opponent, armor break, 1st hit goes into animation | Zanei Hard Punch | HL | 20*280 | 0 | -1000/0 | - | 1+5 | 16 | 66 | -61 | - | 1~4f Invincible, 1~20f can pass through opponent, floats opponent, armor break, 1st hit goes into animation | Ultra 1 | HL | 405 | 0 | 0/0 | - | 0+11 | 11 | 59 | -49 | D | 1~11f Invincible, 1~20f can pass through opponent, hard knockdown, armor break, 1st hit goes into animation | Ultra 2 | HL | 23*420 | 0 | 0/0 | - | 0+7 | 2(6) 2(6) 2(6) 2 | 33 | -10 | - | 1~9f Invincible, hard knockdown, armor break, 2nd hit does recoverable damage, hit on grounded opponents goes into animation | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Crane - Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 3 | 12[13] | -4[-3] | -2[-1] | [] refers to far version | Medium Punch | L | 50*50 | 50*50 | 20*20 | - | 18 | 2*2 | 22 | -3 | 1 | Mid attack | Hard Punch | L*HL | 100*100 | 100*100 | 40*20 | - | 17 | 2*4 | 19 | -5 | 0 | 2nd hit forces stand, 1st hit low attack | Light Kick | HL | 40 | 50 | 20 | Su | 8 | 4 | 13 | -3 | -2 | - | Medium Kick | HL | 100 | 100 | 40 | - | 7 | 4 | 22 | -5 | -1 | - | Hard Kick | HL | 70*50 | 100*100 | 40*20 | - | 5 | 3(9)2 | 22 | -6 | -2 | [air hit] 1st hit limited juggle knockdown, 2nd hit pursuit property | Crouch Light Punch | HL | 40 | 50 | 20 | Sp*Su | 4 | 2 | 9 | 0 | 3 | - | Crouch Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 5 | 4 | 13 | -3 | -1 | - | Crouch Hard Punch | HL | 180 | 300 | 60 | - | 21 | 5 | 16 | -3 | 1 | [counter-hit] limited juggle knockdown | Crouch Light Kick | L | 30 | 50 | 20 | Sp*Su | 5 | 6 | 16 | -8 | D | Low attack, floats opponent | Crouch Medium Kick | L | 80 | 100 | 40 | Su | 8 | 3 | 21 | -1 | 1 | Low attack, 1~25f legs projectile invincible | Crouch Hard Kick | HL | 120 | 150 | 60 | - | 5 | 5 | 29 | -16 | -12 | - | Jump Light Punch | H | 50 | 50 | 20 | - | 4 | 7 | - | - | - | - | Jump Medium Punch | H | 80[90] | 100 | 40 | - | 4 | 5 | - | - | - | Neutral jump damage 80, jump forward/backwards damage 90 | Jump Hard Punch | H | 100[110] | 200 | 60 | - | 5 | 7 | - | - | - | Neutral jump damage 100, jump forward/backwards damage 100 | Jump Light Kick | H | 40 | 50 | 20 | - | 4 | 9 | - | - | - | - | Jump Medium Kick | H | 90[70] | 100 | 40 | - | 4 | 6[8] | - | - | - | Neutral jump version, [] refers to jump forward/backwards | Jump Hard Kick | H | 100 | 200 | 60 | - | 6 | 3 | - | - | - | [air-hit] limited juggle knockdown | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Crane - Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Switch style | - | - | - | - | - | - | - | 5 | - | - | - | Overhead (Shakudan) | H | 50 | 50 | 20 | - | 4 | 2 | - | - | - | Pursuit Property | Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -18 | -21 | - | Focus Attack Level 2 | HL | 90 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | - | Focus Attack Level 3 | - | 150 | 200 | 60 | - | 65 | 2 | 35 | D | D | - | Forward Throw | 0.99 | 130 | 100 | 40 | - | 3 | 2 | 20 | - | | Throw range 0.99 | Back Throw | 1.09 | 120 | 100 | 40 | - | 3 | 2 | 20 | - | D | Throw range 1.09 | Rolling Attack Light Punch | HL | 20x2*60 | 20x2*80 | 20/8x2*20 | Su | 6 | 3(5) 1(5) 4 | 20 | -3 | 1 | charge 60f | Rolling Attack Medium Punch | HL | 20x3*65 | 20x3*80 | 20/8x3*20 | Su | 6 | 3(7) 3(11) 1(5) 4 | 20 | -3 | 1 | charge 60f | Rolling Attack Hard Punch | HL | 20x4*70 | 20x4*80 | 20/8x4*20 | Su | 6 | 3(7) 3(12) 3(11) 1(5) 4 | 20 | -3 | 1 | charge 60f | Rolling Attack EX (Light+Medium) | HL | 20x3*80 | 50x3 | -250/0 | Su | 6 | 3(5)1(5)4 | 20 | -3 | 1 | 1~23f projectile invincible, charge 60f | Rolling Attack EX (Light+Hard) | HL | 20x4*80 | 50x4 | -250/0 | su(x5) | 6 | 3(7)3(11)1(5)4 | 20 | -3 | 1 | 1~39f projectile invincible, charge 60f | Rolling Attack EX (Medium+Hard) | HL | 20x4*80 | 50x5 | -250/0 | su(x5) | 6 | 3(7)3(12)3(11)1(5)4 | 20 | -3 | 1 | 1~54f projectile invincible, charge 60f | Wall Dive | - | - | - | - | - | - | - | 27 | - | - | 7f~ airborne, after activation can cancel into followup, charge 60f | Wall Dive EX | - | - | - | -250/0 | - | - | - | 27 | - | - | 1f~ until wall projectile and throw invincible, 7f~ airborne, can pass through opponents, after activation can cancel into followup, charge 60f | Wall Dive Stop | - | - | - | - | - | - | - | 30 | - | - | 16 grounded recovery frames | Wall Dive Close | H | 100[150] | 150 | 30/50 | - | 13 | 6 | After landing 13 | -8 | D | floats opponent, armor break, [] refers to EX version | Wall Dive Far | H | 100[150] | 150 | 30/50 | - | 7 | 7 | After landing 13 | -13 | D | floats opponent, armor break, [] refers to EX version | Wall Dive Ceiling | - | - | - | - | - | - | - | 64 | - | - | 16 grounded recovery frames, can cancel into followup until 26f | Wall Dive Ceiling Drop | H | 100[150] | 150 | 30/50 | - | 3 | 15 | After landing 13 | - | D | floats opponent, armor break, [] refers to EX version | Wall Dive Super Close | H | 100[150] | 150 | 30/50 | - | 3 | 14 | 1 + After landing 12 | - | D | floats opponent, armor break, [] refers to EX version, can perform right version until 6 or 3f (?), can perform left version until 4 or 1f (?) | Super | - | 320 | 0 | -1000/0 | - | 1+1 | 19 | 16 + After landing 16 | - | D | 1~3f Invincible, 1f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents | Ultra 1 | - | 398 | 0 | 0/0 | - | 0+11 | 8 | 25 + After landing 28 | - | D | 1~11f Invincible, 11f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents | Ultra 2 | H | 428 | 0 | 0/0 | - | 0+10 | until ground | After landing 26 | - | - | 1~9f Invincible, 10f~until landing projectile invincible, hard knockdown, armor break | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken |
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