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 Frame Data * Ken

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GxC Shield
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GxC Shield

Messages : 1740
ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN)
Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)

Frame Data * Ken Empty
MessageSujet: Frame Data * Ken   Frame Data * Ken I_icon_minitime6/1/2013, 20:04

Normal Moves

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Close Light PunchHL305020C*Sp*Su42547-
Close Medium PunchHL6010040Sp*Su6318-7-2-
Close Hard PunchHL9015060Sp*Su6319-41Forces stand
Close Light KickHL305020C*Sp*Su62725-
Close Medium KickHL7010040Sp*Su8312-17Forces stand
Close Hard KickHL11020060Sp*Su8321-6-2-
Far Light PunchHL205020C*Sp*Su42547-
Far Medium PunchHL7010040Su75547-
Far Hard PunchHL10020060-11316-13-
Far Light KickHL405020-43714-
Far Medium KickHL8010040-7313-21-
Far Hard KickHL13020060-11318-31-
Crouch Light PunchHL305020C*Sp*Su33625-
Crouch Medium PunchHL6010040Sp*Su55814-
Crouch Hard PunchHL10020060Sp*Su5522-9-4Forces stand
Crouch Light KickL205020C*Sp*Su34703Low attack
Crouch Medium KickL6010040Sp*Su4216-4-1Low attack
Crouch Hard KickL10010060-8321-6DLow attack, cannot fast recover
Jump Up Light PunchH505020-79----
Jump Up Medium PunchH8010040-54----
Jump Up Hard PunchH10020060-74----
Jump Up Light KickH405020-710----
Jump Up Medium KickH8010040-67----
Jump Up Hard KickH10020060-62----
Jump Toward Light PunchH405020-78----
Jump Toward Medium PunchH7010040-56----
Jump Toward Hard PunchH10020060-54----
Jump Toward Light KickH505020-57----
Jump Toward Medium KickH8010040-64----
Jump Toward Hard KickH10020060-57----
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Other, Special Moves, Supers & Ultras

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Back + Medium KickH8010040-15217-5-2Mid attack
Toward + Medium KickHL6010040-11511-21-
Toward + Hard KickH12015060-21220-4-1Hold HK to feint, Feint lasts 24f
Target Combo 1HL705030Sp*Su6324-9-4Forces stand
Focus Attack Level 1HL6010020-22242-28-28-
Focus Attack Level 2HL9015040-17+13242-22D-
Focus Attack Level 3-15020060-68242DD-
Forward Throw0.921208040-3220-DThrow range 0.92
Back Throw0.921308040-3220-DThrow range 0.92
FireballHL6010010/20Su14-47-7-317~18f cancellable
Fireball EXHL50*4050*50-250/0Su14-430317~18f cancellable, can juggle
Dragon Punch Light PunchHL120[80]10030/40Su31118+8-20D1~2f Invincible, 3~5f unthrowable, 3~13 lower body invincibility, 6f~ airborne, [] refers to active frames 4~11
Dragon Punch Medium PunchHL90*60125*7530/30*16Su43*1125+14-29D1~6f Invincible, 7~17f lower body invincibility, 8f~ airborne, juggle
Dragon Punch Hard PunchHL70*40*30100*50*5030/30*10*10Su32*2*1230+9-30D1~4f Invincible, 5~6f unthrowable, 5~18f lower body invincibility, 7f~ airborne, 1st hit floats airborne opponent, floats opponent on counter-hit through 2nd hit, juggle
Dragon Punch EXHL80*30*30*60100*25*25*80-250/0Su42*2*2*845+9-41D1~9f Invincible, 10~17f lower body invincibility, 8f~ airborne, juggle
Hurricane Kick Light KickHL60*50*5070*50*5020/20*10*10Su61(4) 2(6) 211+6-6-27~20f lower body projectile invincibility, 7f~ airborne, armor break
Hurricane Kick Medium KickHL60*30x350*40x320/20*10x3Su62(5) 2(5) 1(5) 2(5) 214+9-408~41f lower body projectile invincibility, 8f~ airborne, armor break, (additional notes)
Hurricane Kick Hard KickHL60*30x450*40x420/20*10x4Su62(6) 1(5) 1(5) 1(5) 1(5) 1(5) 2(4) 212+12-5-19~51f lower body projectile invincibility, 9f~ airborne, armor break
Hurricane Kick EXHL50*40x450x5-250/0Su62(4)1(3)1(4)1(3)1(4)1(4)1(3)19+14-318~39f lower body projectile invincibility, 8f~ airborne, armor break
Hurricane Kick Light Kick (Air)HL505010/30-8[2(6)2](6)[(2(5)2]10--can juggle
Hurricane Kick Medium Kick (Air)HL605010/30-7[1(4)1](4)[1(4)1](4)110--can juggle
Hurricane Kick Hard Kick (Air)HL705010/30-7[1(2)1](3)1(6)[1(3)1](2)110--can juggle
Hurricane Kick EX (Air)HL4050-250/0-6[1(2)1](2)[1(2)1](2)[1(2)1](1)2---can juggle
SuperHL40x3 * 50 * 100x20-1000/0-1+12 * 1 * 8(20)1 * 3 * 731+12-29D1~2f Invincible, 3f projectile invincible, 5~24f 37f~ airborne, Jab startup is 1+1
Ultra 1HL60 * 30x9 [500]00/0-0+102 * 2 * 5x7 * 132+50-94D1~11f Invincible, 12~13f unthrowable, 13f~ airborne, [] refers to animation
Ultra 2HL75 * 17x9 * 23 * 22500/0-0+72(5)938+42-40D1~8f Invincible, 9f~end of active frames lower body immune to strikes & full body projectile invincibility, 7f~ airborne
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Source EventHubs et Shoryuken
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Frame Data * Ken

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