GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Ken 6/1/2013, 20:04 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 2 | 5 | 4 | 7 | - | Close Medium Punch | HL | 60 | 100 | 40 | Sp*Su | 6 | 3 | 18 | -7 | -2 | - | Close Hard Punch | HL | 90 | 150 | 60 | Sp*Su | 6 | 3 | 19 | -4 | 1 | Forces stand | Close Light Kick | HL | 30 | 50 | 20 | C*Sp*Su | 6 | 2 | 7 | 2 | 5 | - | Close Medium Kick | HL | 70 | 100 | 40 | Sp*Su | 8 | 3 | 12 | -1 | 7 | Forces stand | Close Hard Kick | HL | 110 | 200 | 60 | Sp*Su | 8 | 3 | 21 | -6 | -2 | - | Far Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 5 | 4 | 7 | - | Far Medium Punch | HL | 70 | 100 | 40 | Su | 7 | 5 | 5 | 4 | 7 | - | Far Hard Punch | HL | 100 | 200 | 60 | - | 11 | 3 | 16 | -1 | 3 | - | Far Light Kick | HL | 40 | 50 | 20 | - | 4 | 3 | 7 | 1 | 4 | - | Far Medium Kick | HL | 80 | 100 | 40 | - | 7 | 3 | 13 | -2 | 1 | - | Far Hard Kick | HL | 130 | 200 | 60 | - | 11 | 3 | 18 | -3 | 1 | - | Crouch Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 3 | 3 | 6 | 2 | 5 | - | Crouch Medium Punch | HL | 60 | 100 | 40 | Sp*Su | 5 | 5 | 8 | 1 | 4 | - | Crouch Hard Punch | HL | 100 | 200 | 60 | Sp*Su | 5 | 5 | 22 | -9 | -4 | Forces stand | Crouch Light Kick | L | 20 | 50 | 20 | C*Sp*Su | 3 | 4 | 7 | 0 | 3 | Low attack | Crouch Medium Kick | L | 60 | 100 | 40 | Sp*Su | 4 | 2 | 16 | -4 | -1 | Low attack | Crouch Hard Kick | L | 100 | 100 | 60 | - | 8 | 3 | 21 | -6 | D | Low attack, cannot fast recover | Jump Up Light Punch | H | 50 | 50 | 20 | - | 7 | 9 | - | - | - | - | Jump Up Medium Punch | H | 80 | 100 | 40 | - | 5 | 4 | - | - | - | - | Jump Up Hard Punch | H | 100 | 200 | 60 | - | 7 | 4 | - | - | - | - | Jump Up Light Kick | H | 40 | 50 | 20 | - | 7 | 10 | - | - | - | - | Jump Up Medium Kick | H | 80 | 100 | 40 | - | 6 | 7 | - | - | - | - | Jump Up Hard Kick | H | 100 | 200 | 60 | - | 6 | 2 | - | - | - | - | Jump Toward Light Punch | H | 40 | 50 | 20 | - | 7 | 8 | - | - | - | - | Jump Toward Medium Punch | H | 70 | 100 | 40 | - | 5 | 6 | - | - | - | - | Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 5 | 4 | - | - | - | - | Jump Toward Light Kick | H | 50 | 50 | 20 | - | 5 | 7 | - | - | - | - | Jump Toward Medium Kick | H | 80 | 100 | 40 | - | 6 | 4 | - | - | - | - | Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 5 | 7 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Back + Medium Kick | H | 80 | 100 | 40 | - | 15 | 2 | 17 | -5 | -2 | Mid attack | Toward + Medium Kick | HL | 60 | 100 | 40 | - | 11 | 5 | 11 | -2 | 1 | - | Toward + Hard Kick | H | 120 | 150 | 60 | - | 21 | 2 | 20 | -4 | -1 | Hold HK to feint, Feint lasts 24f | Target Combo 1 | HL | 70 | 50 | 30 | Sp*Su | 6 | 3 | 24 | -9 | -4 | Forces stand | Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 22 | 2 | 42 | -28 | -28 | - | Focus Attack Level 2 | HL | 90 | 150 | 40 | - | 17+13 | 2 | 42 | -22 | D | - | Focus Attack Level 3 | - | 150 | 200 | 60 | - | 68 | 2 | 42 | D | D | - | Forward Throw | 0.92 | 120 | 80 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.92 | Back Throw | 0.92 | 130 | 80 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.92 | Fireball | HL | 60 | 100 | 10/20 | Su | 14 | - | 47 | -7 | -3 | 17~18f cancellable | Fireball EX | HL | 50*40 | 50*50 | -250/0 | Su | 14 | - | 43 | 0 | 3 | 17~18f cancellable, can juggle | Dragon Punch Light Punch | HL | 120[80] | 100 | 30/40 | Su | 3 | 11 | 18+8 | -20 | D | 1~2f Invincible, 3~5f unthrowable, 3~13 lower body invincibility, 6f~ airborne, [] refers to active frames 4~11 | Dragon Punch Medium Punch | HL | 90*60 | 125*75 | 30/30*16 | Su | 4 | 3*11 | 25+14 | -29 | D | 1~6f Invincible, 7~17f lower body invincibility, 8f~ airborne, juggle | Dragon Punch Hard Punch | HL | 70*40*30 | 100*50*50 | 30/30*10*10 | Su | 3 | 2*2*12 | 30+9 | -30 | D | 1~4f Invincible, 5~6f unthrowable, 5~18f lower body invincibility, 7f~ airborne, 1st hit floats airborne opponent, floats opponent on counter-hit through 2nd hit, juggle | Dragon Punch EX | HL | 80*30*30*60 | 100*25*25*80 | -250/0 | Su | 4 | 2*2*2*8 | 45+9 | -41 | D | 1~9f Invincible, 10~17f lower body invincibility, 8f~ airborne, juggle | Hurricane Kick Light Kick | HL | 60*50*50 | 70*50*50 | 20/20*10*10 | Su | 6 | 1(4) 2(6) 2 | 11+6 | -6 | -2 | 7~20f lower body projectile invincibility, 7f~ airborne, armor break | Hurricane Kick Medium Kick | HL | 60*30x3 | 50*40x3 | 20/20*10x3 | Su | 6 | 2(5) 2(5) 1(5) 2(5) 2 | 14+9 | -4 | 0 | 8~41f lower body projectile invincibility, 8f~ airborne, armor break, (additional notes) | Hurricane Kick Hard Kick | HL | 60*30x4 | 50*40x4 | 20/20*10x4 | Su | 6 | 2(6) 1(5) 1(5) 1(5) 1(5) 1(5) 2(4) 2 | 12+12 | -5 | -1 | 9~51f lower body projectile invincibility, 9f~ airborne, armor break | Hurricane Kick EX | HL | 50*40x4 | 50x5 | -250/0 | Su | 6 | 2(4)1(3)1(4)1(3)1(4)1(4)1(3)1 | 9+14 | -3 | 1 | 8~39f lower body projectile invincibility, 8f~ airborne, armor break | Hurricane Kick Light Kick (Air) | HL | 50 | 50 | 10/30 | - | 8 | [2(6)2](6)[(2(5)2] | 10 | - | - | can juggle | Hurricane Kick Medium Kick (Air) | HL | 60 | 50 | 10/30 | - | 7 | [1(4)1](4)[1(4)1](4)1 | 10 | - | - | can juggle | Hurricane Kick Hard Kick (Air) | HL | 70 | 50 | 10/30 | - | 7 | [1(2)1](3)1(6)[1(3)1](2)1 | 10 | - | - | can juggle | Hurricane Kick EX (Air) | HL | 40 | 50 | -250/0 | - | 6 | [1(2)1](2)[1(2)1](2)[1(2)1](1)2 | - | - | - | can juggle | Super | HL | 40x3 * 50 * 100x2 | 0 | -1000/0 | - | 1+1 | 2 * 1 * 8(20)1 * 3 * 7 | 31+12 | -29 | D | 1~2f Invincible, 3f projectile invincible, 5~24f 37f~ airborne, Jab startup is 1+1 | Ultra 1 | HL | 60 * 30x9 [500] | 0 | 0/0 | - | 0+10 | 2 * 2 * 5x7 * 1 | 32+50 | -94 | D | 1~11f Invincible, 12~13f unthrowable, 13f~ airborne, [] refers to animation | Ultra 2 | HL | 75 * 17x9 * 23 * 225 | 0 | 0/0 | - | 0+7 | 2(5)93 | 8+42 | -40 | D | 1~8f Invincible, 9f~end of active frames lower body immune to strikes & full body projectile invincibility, 7f~ airborne | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken |
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