GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Chun Li 6/1/2013, 16:44 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 20 | 50 | 20 | Sp*Su | 3 | 2 | 7 | 2 | 5 | - | Close Medium Punch | HL | 40*40 | 50*50 | 40*20 | Sp*Su | 4 | 3(6)3 | 14 | -3 | 0 | - | Close Hard Punch | HL | 90 | 200 | 60 | Sp*Su | 4 | 4 | 21 | -7 | -2 | - | Close Light Kick | HL | 40 | 50 | 20 | Sp*Su | 3 | 2 | 8 | 1 | 4 | - | Close Medium Kick | HL*H*H | 30*20*20 | 50*25*25 | 40*20*20 | Sp*Su | 4 | 3(7)2*2 | 16 | -4 | -1 | - | Close Hard Kick | HL | 100 | 200 | 60 | Sp*Su | 4 | 3 | 18 | -3 | 2 | Forces stand | Far Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 3 | 2 | 6 | 3 | 6 | - | Far Medium Punch | HL | 60 | 100 | 40 | Sp*Su | 7 | 2 | 10 | 2 | 5 | - | Far Hard Punch | HL | 100 | 200 | 60 | - | 6 | 3 | 16 | -1 | 3 | - | Far Light Kick | HL | 30 | 50 | 20 | - | 4 | 2 | 10 | -1 | 2 | - | Far Medium Kick | HL | 70 | 100 | 40 | - | 7 | 3 | 13 | -2 | 1 | - | Far Hard Kick | HL | 100 | 200 | 60 | - | 12 | 2 | 20 | -4 | 0 | - | Crouch Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 3 | 3 | 5 | 3 | 6 | - | Crouch Medium Punch | HL | 60 | 100 | 40 | - | 10 | 5 | 12 | -3 | 0 | - | Crouch Hard Punch | HL | 50*50 | 100*100 | 60*60 | Sp*Su | 7 | 2(6)2 | 18 | -2 | 2 | - | Crouch Light Kick | L | 30 | 50 | 20 | C | 3 | 4 | 8 | -1 | 2 | - | Crouch Medium Kick | L | 60 | 100 | 40 | Sp*Su | 5 | 3 | 11 | 0 | 3 | - | Crouch Hard Kick | L | 90 | 150 | 60 | - | 7 | 4 | 19 | -5 | D | Hard knockdown | Jump Up Light Punch | H | 40 | 50 | 20 | - | 6 | 6 | - | - | - | - | Jump Up Medium Punch | H | 70 | 100 | 40 | - | 4 | 3 | - | - | - | - | Jump Up Hard Punch | H | 70*70 | 150*150 | 60*60 | - | 5 | 2(2)2 | - | - | - | [Air hit] Limited juggle knockdown, 2nd hit pursuit property | Jump Up Light Kick | H | 50 | 50 | 20 | - | 3 | 7 | - | - | - | - | Jump Up Medium Kick | H | 80 | 100 | 40 | - | 4 | 6 | - | - | - | - | Jump Up Hard Kick | H | 90 | 200 | 60 | - | 4 | 8 | - | - | - | - | Jump Toward Light Punch | H | 40 | 50 | 20 | - | 3 | 6 | - | - | - | - | Jump Toward Medium Punch | H | 70 | 100 | 40 | - | 5 | 3 | - | - | - | - | Jump Toward Hard Punch | H | 70 | 150 | 60 | - | 5 | 8 | - | - | - | [Air hit] Limited juggle knockdown | Jump Toward Light Kick | H | 30 | 50 | 20 | - | 4 | 10 | - | - | - | - | Jump Toward Medium Kick | H | 60 | 100 | 40 | - | 5 | 5 | - | - | - | - | Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 4 | 5 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Back + Medium Kick | HL | 50 | 50 | 40 | - | 9 | 4 | 16 | -6 | -3 | - | Medium Kick (During Back + Medium Kick) | HL | 50 | 50 | 20 | Su | 12 | 3 | 39 | -28 | D | - | Down, Up + Kick (During Back + Medium Kick, Medium Kick) | HL | 20xN | 50xN | 20xN | - | 4 | 4(2) 1(4) 2(4) 1(5) 1 | 9 + After landing 15 | - | D | Legs projectile invincible until end of active frames, pursuit property | Toward + Medium Kick | HL | 80 | 100 | 40 | - | 15 | 3 | 13 | -2 | 1 | - | Down-Toward + Light Kick | HL | 40 | 50 | 20 | - | 12 | 4 | 10 + After landing 5 | -5 | -2 | 16~25f Feet strike and projectile invincible, 12~25 airborne, [Air hit] or [Counterhit] limited juggle knockdown | Down-Toward + Hard Kick | H | 100 | 200 | 60 | - | 37 | 7 | After landing 5 | 2 | 6 | 11~43f airborne | Down + Medium Kick (Air) | H | 60 | 50 | 40 | - | 2/3/4 | 3 | - | - | - | 1f legs projectile invincible, [Air hit] limited juggle knockdown, pursuit property, repeats up to 3x, (something about inputs) | Triangle Jump | - | - | - | - | - | - | - | - | - | - | Can perform until 29f of jump | Target Combo 1 | H | 40 | 50 | 20 | - | 4 | 3 | - | - | - | - | Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+14 | 2 | 35 | -15 | D | - | Focus Attack Level 3 | - | 120 | 200 | 60 | - | 65 | 2 | 35 | D | D | - | Toward Throw | 1.01 | 140 | 100 | 40 | - | 3 | 2 | 20 | - | D | Hard knockdown | Back Throw | 1.01 | 140 | 100 | 40 | - | 3 | 2 | 20 | - | D | Hard knockdown | Air Throw | 1.1 | 150 | 150 | 40 | - | 3 | 2 | - | - | D | Hard knockdown | Lightning Legs Light Kick | HL | 15xN | 20xN | 20/10 | Su | 4 | 2(6)2(6)2(6)2 [(5)2(6)2(6)2(6)2] [(4)2(6)2(6)2(6)2] | 17[19] | +2[0] | +6[+4] | [] refers to the extension lightning kicks, extension block advantage assumes last hit connects | Lightning Legs Medium Kick | HL | 15xN | 25xN | 20/10 | Su | 7 | 1(4)2(4)1(4)1 [(4)1(4)2(4)1(4)1] | 20[17] | 0[+3] | +4[+7] | [] refers to the extension lightning kicks, extension block advantage assumes last hit connects | Lightning Legs Hard Kick | HL | 15XN | 30xN | 20/10 | Su | 7 | 1(4)1(4)1(3)1 [(4)1(4)1(4)1(3)1] | 21[20] | -1[0] | +3[+4] | [] refers to the extension lightning kicks, extension block advantage assumes last hit connects | Lightning Legs EX | HL | 40x4 | 50x4 | 0 | Su | 4 | 1(3)1(3)1(3)1 | 19 | 1 | D | - | Fireball Light Punch | HL | 50 | 50 | 20/20 | Su | 14 | 100 | 44 | -4 | 0 | 20~21f cancellable, charge 55f | Fireball Medium Punch | HL | 60 | 75 | 20/20 | Su | 12 | 77 | 41 | -3 | 1 | 17~18f cancellable, charge 55f | Fireball Hard Punch | HL | 70 | 100 | 20/20 | Su | 10 | 45 | 41 | -5 | -1 | 17~18f cancellable, charge 55f | Fireball EX | HL | 50*50 | 50*50 | 0 | Su | 10 | 49 | 48 | -4 | 0 | Pursuit property, 17~18f cancellable, charge 55f | Overhead Flip Kick Light Kick | H | 90 | 100 | 30/40 | Su | 23 | 2 | 20 | -1 | 4 | 2~22f airborne, +3 hit advantage vs crouching opponents | Overhead Flip Kick Medium Kick | H | 110 | 150 | 30/40 | Su | 25 | 2 | 19 | 0 | 5 | 2~23f airborne, +4 hit advantage vs crouching opponents | Overhead Flip Kick Hard Kick | H | 130 | 200 | 30/40 | Su | 26 | 2 | 20 | -1 | 4 | 2~25f airborne, +3 hit advantage vs crouching opponents | Overhead Flip Kick EX | H | 170 | 200 | 0/0 | Su | 26 | 2 | 20 | -1 | D | 1~14f Invincible, 2~25f airborne, Hard knockdown | Spinning Bird Kick Light Kick | HL | 32x5 | 36x5 | 20/10x5 | - | 13 | 2(2) 1(5) 2(4) 2(4) 2 | 10+12 | -3 | 1 | 13f~ airborne, 1st hit forces stand, armor break, 2nd-5th hit cannot hit crouching opponents, charge 55f | Spinning Bird Kick Medium Kick | HL | 25x6*30 | 28x6*32 | 20/10x7 | - | 14 | 2(2) 1(5) 1(5) 2(4) 2(6) 1(5) 2 | 9+12 | -2 | 2 | 14f~ airborne, 1st hit forces stand, armor break, 2nd-7th hit cannot hit crouching opponents, charge 55f | Spinning Bird Kick Hard Kick | HL | 40*20x8 | 40*20x8 | 20/10x9 | - | 22 | 1(2) 1(5) 2(4) 2(4) 2(6) 2(3) 2(5) 2(4) 2 | 11+12 | -4 | 0 | 22f~ airborne, 1st hit forces stand, armor break, 2nd-9th hit cannot hit crouching opponents, charge 55f | Spinning Bird Kick EX | HL | 30x4+50 | 50x4*60 | 0/0 | - | 6 | 2(1) 2(3) 2(4) 2(3) 2 | 9+9 | -18 | D | 1~7f Invincible, 8f~ airborne, pursuit property, armor break, 2nd-5th hit cannot hit crouching opponents, charge 55f, frame advantage based off 1st hit | Super Light Kick | HL | 30x8*100 | 0 | 0/0 | - | 1+1 | 2(13) 1(3) 1(5) 1(3) 1(5) 1(3) 1(5) 1(17) 2 | 50 | -31 | D | 1~2f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f | Super Medium Kick | HL | 30x8*100 | 0 | 0/0 | - | 1+1 | 2(13) 1(3) 1(5) 1(3) 1(5) 1(3) 1(5) 1(17) 2 | 63 | -44 | D | 1f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f | Super Hard Kick | HL | 30x8*100 | 0 | 0/0 | - | 1+1 | 2(13) 1(3) 1(5) 1(3) 1(5) 1(3) 1(5) 1(17) 2 | 86 | -67 | D | 1f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f | Ultra 1 | HL | 30x9*190 | 0 | 0/0 | - | 0+7 | 2(7) 2(5) 2(5) 2(5) 2(5) 2(5) 1(6) 1(22) 3 | 65 | -47 | D | 1~7f Invincible, Untechable limited juggle knockdown, 1st & 9th hit armor break, 9th hit goes into animation, charge 55f | Ultra 2 | HL | 15x19*45 | 0 | 0/0 | - | 0+9 | 6x20 | 80 | -55 | D | 1~9f Invincible, Untechable limited juggle knockdown, projectile hitbox | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken |
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