GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Ryu 6/1/2013, 20:21 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 3 | 3 | 6 | 2 | 5 | - | Close Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 3 | 3 | 21 | -3 | 3 | - | Close Hard Punch | HL | 100[80] | 200[150] | 60 | Sp*Su | 5 | 7 | 26 | -15 | -10 | Forces stand, [] refers to active frames 3~5f | Close Light Kick | HL | 30 | 50 | 20 | - | 5 | 5 | 7 | -1 | 2 | - | Close Medium Kick | HL | 80 | 100 | 40 | Sp*Su | 3 | 5 | 16 | -7 | -2 | - | Close Hard Kick | HL | 40*70 | 125*75 | 60*20 | Su | 8 | 8(2)4 | 15 | -1 | 4 | - | Far Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 3 | 6 | 2 | 5 | - | Far Medium Punch | HL | 80 | 100 | 40 | Sp*Su | 5 | 4 | 14 | -4 | -1 | - | Far Hard Punch | HL | 120 | 200 | 60 | - | 8 | 3 | 15 | 0 | 4 | - | Far Light Kick | HL | 40 | 50 | 20 | - | 5 | 6 | 6 | -1 | 2 | - | Far Medium Kick | HL | 80 | 100 | 40 | - | 8 | 2 | 17 | -5 | -2 | - | Far Hard Kick | HL | 110 | 200 | 60 | - | 9 | 4 | 20 | -6 | -2 | - | Crouch Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 3 | 2 | 7 | 2 | 5 | - | Crouch Medium Punch | HL | 60 | 100 | 40 | Sp*Su | 4 | 4 | 8 | 2 | 5 | - | Crouch Hard Punch | HL | 90 | 200 | 60 | Sp*Su | 4 | 8 | 28 | -18 | -13 | Forces stand | Crouch Light Kick | L | 20 | 50 | 20 | Sp*Su | 4 | 3 | 9 | -1 | 2 | Low attack | Crouch Medium Kick | L | 60 | 100 | 40 | Sp*Su | 5 | 5 | 12 | -3 | 0 | Low attack | Crouch Hard Kick | L | 90 | 100 | 60 | - | 5 | 4 | 28 | -14 | D | Low attack, cannot fast recover | Jump Up Light Punch | H | 50 | 50 | 20 | - | 10 | 7 | - | - | - | Legs projectile invincible until end of startup frames | Jump Up Medium Punch | H | 80 | 100 | 40 | - | 5 | 5 | - | - | - | Legs projectile invincible until end of active frames | Jump Up Hard Punch | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | Legs projectile invincible until end of startup frames | Jump Up Light Kick | H | 40 | 50 | 20 | - | 5 | 9 | - | - | - | Legs projectile invincible until end of startup frames | Jump Up Medium Kick | H | 80 | 100 | 40 | - | 6 | 10 | - | - | - | Legs projectile invincible until end of startup frames | Jump Up Hard Kick | H | 100 | 200 | 60 | - | 4 | 4 | - | - | - | Legs projectile invincible until end of startup frames | Jump Toward Light Punch | H | 50 | 50 | 20 | - | 4 | 7 | - | - | - | Legs projectile invincible until end of startup frames | Jump Toward Medium Punch | H | 50*30 | 50*50 | 40*20 | - | 7 | 3*4 | - | - | - | Legs projectile invincible until end of startup frames, [1st air hit] floats opponent, [2nd air hit] knock down and can juggle | Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | Legs projectile invincible until end of startup frames | Jump Toward Light Kick | H | 40 | 50 | 20 | - | 4 | 8 | - | - | - | Legs projectile invincible until end of startup frames | Jump Toward Medium Kick | H | 70 | 100 | 40 | - | 6 | 6 | - | - | - | Legs projectile invincible until end of startup frames | Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 7 | 7 | - | - | - | Legs projectile invincible until end of startup frames | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Overhead F + Medium Punch | H | 30*50 | 50*50 | 40*20 | - | 17 | 1(1)2 | 14 | -2 | 3 | Only +1 hit advantage on crouching opponents | F + Hard Punch | HL | 40*60 | 50*50 | 60*20 | - | 17 | 2*2 | 18 | 0 | 4 | - | Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | - | Focus Attack Level 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | D | D | - | Forward Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | D | Knockdown, Range 0.9 | Back Throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | D | Knockdown, Range 0.9 | Fireball | HL | 70 | 100 | 10/20 | Su | 13 | - | 45 | -6 | -2 | [air hit] knock down, 16~17f focus cancellable | Fireball EX | HL | 50*50 | 50*50 | -250/0 | Su | 12 | - | 40 | 1 | D | knock down, can juggle, 15~16f focus cancellable | Dragon Punch Light Punch | HL | 100[70] | 200[100] | 30/40 | Su | 3 | 14 | 14 + After landing 10 | -17 | D | 1~2f Invincible, 3~4f unthrowable, 3~16f lower body invincibility, 4f~ airborne, knock down, [] refers to active frames 3~14f | Dragon Punch Medium Punch | HL | 80*50 | 150*50 | 20/20*20 | Su | 3 | 2*12 | 25 + After landing 18 | -34 | D | 1~5f Invincible, 6~16f lower body invincibility, 5f~ airborne, knock down, [2nd hit] can juggle | Dragon Punch Hard Punch | HL | 160[60] | 200[50] | 20/40 | - | 3 | 14 | 28 + After landing 18 | -37 | D | 1~4f Invincible, 3~4f unthrowable, 5~16f lower body invincibility, 3f~ airborne, knock down, [] refers to active frames 3~14f | Dragon Punch EX | HL | 80*60 | 100*100 | -250/0 | Su | 3 | 2*12 | 30 + After landing 18 | -39 | D | 1~16f Invincible, 6f~ airborne, knock down, [2nd hit] can juggle | Hurricane Kick Light Kick | HL | 100 | 200 | 30/30 | - | 11 | 2(6)2 | 12 + After landing 5 | -6 | D | 7~20f lower body immune to projectiles, 7f~ airborne, knock down, armor break, cannot hit crouching opponents, [2nd hit] aimed backwards | Hurricane Kick Medium Kick | HL | 110 | 200 | 30/30 | - | 12 | 2(6)2(6)2(6)2(6)2 | 18 + After landing 3 | -2 | D | 7~45f lower body immune to projectiles, 7f~ airborne, knock down, armor break, cannot hit crouching opponents, [2nd hit, 4th hit] aimed backwards | Hurricane Kick Hard Kick | HL | 120 | 200 | 30/30 | - | 12 | 2(6)2(6)2(6)2(6)2 | 18 + After landing 3 | -2 | D | 7~45f lower body immune to projectiles, 7f~ airborne, knock down, armor break, cannot hit crouching opponents, [2nd hit, 4th hit] aimed backwards | Hurricane Kick EX | HL | 30x4*40 | 40x5 | -250/0 | - | 11 | 1(3)1(3)1(3)1(3)1 | 18 + After landing 3 | -1 | D | 6~27f lower body immune to projectiles, 6f~ airborne, [1st-4th hit] forces stand, [air hit, 5th hit] knock down, armor break, can juggle, [2nd, 4th hit] aimed backwards | Hurricane Kick Light Kick (Air) | HL | 70 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | After landing 10 | - | D | knock down, [2nd, 4th hit] aimed backwards | Hurricane Kick Medium Kick (Air) | HL | 80 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | After landing 10 | - | D | knock down, [2nd, 4th hit] aimed backwards | Hurricane Kick Hard Kick (Air) | HL | 90 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | After landing 10 | - | D | knock down, [2nd, 4th hit] aimed backwards | Hurricane Kick EX (Air) | HL | 40x5 | 50x5 | -250/0 | - | 7 | 1(3)1(3)1(3)1(3)1 | After landing 4 | - | D | knock down, can juggle, [2nd, 4th hit] aimed backwards | Super | HL | 50x4*100 | 0 | -1000/0 | - | 1+2 | - | 52 | 11 | D | 1f Invincible, [1st-4th air hit] untechable knockdown, [5th hit] untechable knockdown, can juggle | Ultra 1 | HL | 42x7 * 75 | 0 | 0/0 | - | 0+11 | - | 120 | -25 | D | 1~9f Invincible, [1st-7th air hit] or [8th hit] untechable knockdown, can juggle | Ultra 2 | HL | 270 * 38x4 * 50x3 [270 * 233] | 0 | 0/0 | - | 0+8 | 3*3x7 | 43+ After landing 41 | -84 | D | 1~10f Invincible, 11~31f lower body invincibility, 11f~ airborne, untechable knockdown, [2nd hit] (translate) can juggle, armor break, 1st hit goes into animation, [] refers to animation, guard advantage assumes 2nd hit | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken |
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