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 Frame Data * Cody

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GxC Shield
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GxC Shield

Messages : 1740
ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN)
Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)

Frame Data * Cody Empty
MessageSujet: Frame Data * Cody   Frame Data * Cody I_icon_minitime6/1/2013, 16:48

Normal Moves

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Close Light PunchHL305020C*Sp*Su43536-
Close Medium PunchHL7010040Sp*Su63847-
Close Hard PunchHL10020060Sp*Su841316Forces stand
Close Light KickHL305020-44614-
Close Medium KickHL9010040Sp*Su6414-4-1-
Close Hard KickHL11020060Su8617-5-1-
Far Light PunchHL305020C*Sp*Su32636-
Far Medium PunchHL9010040-731103-
Far Hard PunchHL12020060-8417-31-
Far Light KickHL405020-548-12-
Far Medium KickHL7010040-85903-
Far Hard KickHL11020060-10515-22-
Crouch Light PunchHL205020C*Sp*Su44526-
Crouch Medium PunchHL6010040Sp*Su531014-
Crouch Hard PunchHL10020060Sp*Su7316-14Forces stand
Crouch Light KickL205020Sp*Su348-12Low block
Crouch Medium KickL7010040-7713-6-3Low block
Crouch Hard KickL10010060-7324-9-Low block
Jump Up Light PunchH505020-48----
Jump Up Medium PunchH8010040-64----
Jump Up Hard PunchH12020060-88---Air-to-air knocks down
Jump Up Light KickH405020-58----
Jump Up Medium KickH8010040-77----
Jump Up Hard KickH10020060-83----
Jump Toward Light PunchH505020-48----
Jump Toward Medium PunchH8010060-93----
Jump Toward Hard PunchH10020060-116----
Jump Toward Light KickH405020-58----
Jump Toward Medium KickH7010040-77----
Jump Toward Hard KickH9020060-911----
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Other, Special Moves, Supers & Ultras

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Fake Stone/Knife ThrowHL------32---
Knife Pick UpHL---Su--27--Can cancel into block
Knife ThrowHL7010010/20-26-457--
Knife Standing Light PunchHL405020C43626-
Knife Standing Medium PunchHL40*4010040Su62*21003-
Knife Standing Hard PunchHL12020060Su8317-23-
Knife Crouching Light PunchHL405020C34703-
Knife Crouching Medium PunchHL8010040Su7412-21-
Knife Crouching Hard PunchHL12020060Su741227Forces stand
Knife Jumping Light PunchH505020-410----
Knife Jumping Medium PunchH8010040-73----
Knife Jumping Hard PunchH12020060-86----
Bad SprayHL30*301000/40-*Su256*629-20-Only during stamding tech, projectile hitbox
Stomach Blow (F + MP)HL6010040-831216pursuit property, cannot perform with knife
Crack Kick (F + HK)HL11020060-143121-4~16f strike and projectile invincible, 17~24f feet strike and projectile invincible, pursuit property, cannot hit crouching opponents
Jaw Crusher (B + MP)HL8010040-6413-15cannot perform with knife, cannot hit crouching opopnents
Hammer Hook (F + HP)H40*6050*5060*20-181*321-43Only -1 on hit vs crouching opponents
Focus Attack Level 1HL6010020-21235-21-21-
Focus Attack Level 2HL8015040-17+12235-15--
Focus Attack Level 3-14020060-64235---
Forward Throw0.9813014040-3220---
Back Throw0.9813012040-3220---
Bad Stone Light PunchHL5015010/20Su29164448Charging increases damage and stun (+10 per hit), cannot perform with knife
Bad Stone Medium PunchHL5015010/20Su29204626Charging increases damage and stun (+10 per hit), cannot perform with knife
Bad Stone Hard PunchHL5015010/20Su29274804Charging increases damage and stun (+10 per hit), cannot perform with knife
Bad Stone EXHL70*50100*100-250/0Su242440815Pursuit property, cannot perform with knife
Criminal Upper Light PunchHL80*20x370*30x320/5x4Su132(1)1422-5-1st hit forces stand, pursuit property, projectile hitbox
Criminal Upper Medium PunchHL70*20x470*30x420/10*5x4Su132(1)2023-8-1st hit forces stand, pursuit property, projectile hitbox
Criminal Upper Hard PunchHL60*20x570*30x520/10*2x5Su132(1)1828-10-1st hit forces stand, pursuit property, projectile hitbox
Criminal Upper EXHL60*20x650*30x6-250/0Su72(1)1230-11-1~4f Invincible, 5~9f unthrowable, 1st hit forces stand, pursuit property, projectile hitbox
Ruffian Kick Light KickL12015020/40-15820-7-2~10f airborne, hard knockdown, armor break
Ruffian Kick Medium KickHL13010020/40-11425-8-2~7f airborne, armor break, pursuit property
Ruffian Kick Hard KickHL10010020/40Su71327-19-armor break, pursuit property, cannot hit crouching opponents
Ruffian Kick EXL130150-250/0-11725-11-2~7f airborne, 11~17f lower body projectile invincible, 11~20f upper body strike and projectile invincible, [grounded hit] hard knockdown, [air hit] untechable limited juggle knockdown, armor break, pursuit property
Zonk Knuckle Level 1HL13020040/40-16326-8-1~11f upper body strike and projectile invincible, armor break, pursuit property, charge 60f
Zonk Knuckle Level 2HL14020040/40-17326-8-1~14f upper body strike and projectile invincible, armor break, pursuit property, charge 90f
Zonk Knuckle Level 3HL15020040/40-18326-8-1~17f upper body strike and projectile invincible, armor break, pursuit property, charge 120f
Zonk Knuckle EXHL90*70150*100-250/0Su161*226-7-1~16f Invincible, armor break, pursuit property, charge 60f
Super Light KickL*HLx660*45x5*650-1000/0-1+119(14)3(12)3(19)7(17)6(22)3(14)730-16-1~19f Invincible, untechable limited juggle knockdown, pursuit property
Super Medium KickHL60*45x5*650-1000/0-1+79(14)3(12)3(19)7(17)6(22)3(14)730-16-1~8f Invincible, untechable limited juggle knockdown, pursuit property
Super Hard KickHL60*45x5*650-1000/0-1+76(2)4(11)4(18)6(17)6(22)3(14)829-16-1~12f Invincible, untechable limited juggle knockdown, pursuit property, 1st hit cannot hit crouching opponents
Ultra 1HL83*38500/0-0+13250-31-1~14f Invincible, hard knockdown, armor break, pursuit property, 1st hit goes into animation
Ultra 2HL23x7*45x5*12000/0-0+72x7(24)2(12)2(14)2(12)2(22)247-28-1~14f Invincible, hard knockdown, 1st-7th hit projectile hitbox and pursuit property, 12th hit goes into animation
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Source EventHubs et Shoryuken
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Frame Data * Cody

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