GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Cody 6/1/2013, 16:48 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 3 | 5 | 3 | 6 | - | Close Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 6 | 3 | 8 | 4 | 7 | - | Close Hard Punch | HL | 100 | 200 | 60 | Sp*Su | 8 | 4 | 13 | 1 | 6 | Forces stand | Close Light Kick | HL | 30 | 50 | 20 | - | 4 | 4 | 6 | 1 | 4 | - | Close Medium Kick | HL | 90 | 100 | 40 | Sp*Su | 6 | 4 | 14 | -4 | -1 | - | Close Hard Kick | HL | 110 | 200 | 60 | Su | 8 | 6 | 17 | -5 | -1 | - | Far Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 3 | 2 | 6 | 3 | 6 | - | Far Medium Punch | HL | 90 | 100 | 40 | - | 7 | 3 | 11 | 0 | 3 | - | Far Hard Punch | HL | 120 | 200 | 60 | - | 8 | 4 | 17 | -3 | 1 | - | Far Light Kick | HL | 40 | 50 | 20 | - | 5 | 4 | 8 | -1 | 2 | - | Far Medium Kick | HL | 70 | 100 | 40 | - | 8 | 5 | 9 | 0 | 3 | - | Far Hard Kick | HL | 110 | 200 | 60 | - | 10 | 5 | 15 | -2 | 2 | - | Crouch Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 4 | 5 | 2 | 6 | - | Crouch Medium Punch | HL | 60 | 100 | 40 | Sp*Su | 5 | 3 | 10 | 1 | 4 | - | Crouch Hard Punch | HL | 100 | 200 | 60 | Sp*Su | 7 | 3 | 16 | -1 | 4 | Forces stand | Crouch Light Kick | L | 20 | 50 | 20 | Sp*Su | 3 | 4 | 8 | -1 | 2 | Low block | Crouch Medium Kick | L | 70 | 100 | 40 | - | 7 | 7 | 13 | -6 | -3 | Low block | Crouch Hard Kick | L | 100 | 100 | 60 | - | 7 | 3 | 24 | -9 | - | Low block | Jump Up Light Punch | H | 50 | 50 | 20 | - | 4 | 8 | - | - | - | - | Jump Up Medium Punch | H | 80 | 100 | 40 | - | 6 | 4 | - | - | - | - | Jump Up Hard Punch | H | 120 | 200 | 60 | - | 8 | 8 | - | - | - | Air-to-air knocks down | Jump Up Light Kick | H | 40 | 50 | 20 | - | 5 | 8 | - | - | - | - | Jump Up Medium Kick | H | 80 | 100 | 40 | - | 7 | 7 | - | - | - | - | Jump Up Hard Kick | H | 100 | 200 | 60 | - | 8 | 3 | - | - | - | - | Jump Toward Light Punch | H | 50 | 50 | 20 | - | 4 | 8 | - | - | - | - | Jump Toward Medium Punch | H | 80 | 100 | 60 | - | 9 | 3 | - | - | - | - | Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 11 | 6 | - | - | - | - | Jump Toward Light Kick | H | 40 | 50 | 20 | - | 5 | 8 | - | - | - | - | Jump Toward Medium Kick | H | 70 | 100 | 40 | - | 7 | 7 | - | - | - | - | Jump Toward Hard Kick | H | 90 | 200 | 60 | - | 9 | 11 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Fake Stone/Knife Throw | HL | - | - | - | - | - | - | 32 | - | - | - | Knife Pick Up | HL | - | - | - | Su | - | - | 27 | - | - | Can cancel into block | Knife Throw | HL | 70 | 100 | 10/20 | - | 26 | - | 45 | 7 | - | - | Knife Standing Light Punch | HL | 40 | 50 | 20 | C | 4 | 3 | 6 | 2 | 6 | - | Knife Standing Medium Punch | HL | 40*40 | 100 | 40 | Su | 6 | 2*2 | 10 | 0 | 3 | - | Knife Standing Hard Punch | HL | 120 | 200 | 60 | Su | 8 | 3 | 17 | -2 | 3 | - | Knife Crouching Light Punch | HL | 40 | 50 | 20 | C | 3 | 4 | 7 | 0 | 3 | - | Knife Crouching Medium Punch | HL | 80 | 100 | 40 | Su | 7 | 4 | 12 | -2 | 1 | - | Knife Crouching Hard Punch | HL | 120 | 200 | 60 | Su | 7 | 4 | 12 | 2 | 7 | Forces stand | Knife Jumping Light Punch | H | 50 | 50 | 20 | - | 4 | 10 | - | - | - | - | Knife Jumping Medium Punch | H | 80 | 100 | 40 | - | 7 | 3 | - | - | - | - | Knife Jumping Hard Punch | H | 120 | 200 | 60 | - | 8 | 6 | - | - | - | - | Bad Spray | HL | 30*30 | 100 | 0/40 | -*Su | 25 | 6*6 | 29 | -20 | - | Only during stamding tech, projectile hitbox | Stomach Blow (F + MP) | HL | 60 | 100 | 40 | - | 8 | 3 | 12 | 1 | 6 | pursuit property, cannot perform with knife | Crack Kick (F + HK) | HL | 110 | 200 | 60 | - | 14 | 3 | 12 | 1 | - | 4~16f strike and projectile invincible, 17~24f feet strike and projectile invincible, pursuit property, cannot hit crouching opponents | Jaw Crusher (B + MP) | HL | 80 | 100 | 40 | - | 6 | 4 | 13 | -1 | 5 | cannot perform with knife, cannot hit crouching opopnents | Hammer Hook (F + HP) | H | 40*60 | 50*50 | 60*20 | - | 18 | 1*3 | 21 | -4 | 3 | Only -1 on hit vs crouching opponents | Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | - | Focus Attack Level 3 | - | 140 | 200 | 60 | - | 64 | 2 | 35 | - | - | - | Forward Throw | 0.98 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | - | Back Throw | 0.98 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | - | Bad Stone Light Punch | HL | 50 | 150 | 10/20 | Su | 29 | 16 | 44 | 4 | 8 | Charging increases damage and stun (+10 per hit), cannot perform with knife | Bad Stone Medium Punch | HL | 50 | 150 | 10/20 | Su | 29 | 20 | 46 | 2 | 6 | Charging increases damage and stun (+10 per hit), cannot perform with knife | Bad Stone Hard Punch | HL | 50 | 150 | 10/20 | Su | 29 | 27 | 48 | 0 | 4 | Charging increases damage and stun (+10 per hit), cannot perform with knife | Bad Stone EX | HL | 70*50 | 100*100 | -250/0 | Su | 24 | 24 | 40 | 8 | 15 | Pursuit property, cannot perform with knife | Criminal Upper Light Punch | HL | 80*20x3 | 70*30x3 | 20/5x4 | Su | 13 | 2(1)14 | 22 | -5 | - | 1st hit forces stand, pursuit property, projectile hitbox | Criminal Upper Medium Punch | HL | 70*20x4 | 70*30x4 | 20/10*5x4 | Su | 13 | 2(1)20 | 23 | -8 | - | 1st hit forces stand, pursuit property, projectile hitbox | Criminal Upper Hard Punch | HL | 60*20x5 | 70*30x5 | 20/10*2x5 | Su | 13 | 2(1)18 | 28 | -10 | - | 1st hit forces stand, pursuit property, projectile hitbox | Criminal Upper EX | HL | 60*20x6 | 50*30x6 | -250/0 | Su | 7 | 2(1)12 | 30 | -11 | - | 1~4f Invincible, 5~9f unthrowable, 1st hit forces stand, pursuit property, projectile hitbox | Ruffian Kick Light Kick | L | 120 | 150 | 20/40 | - | 15 | 8 | 20 | -7 | - | 2~10f airborne, hard knockdown, armor break | Ruffian Kick Medium Kick | HL | 130 | 100 | 20/40 | - | 11 | 4 | 25 | -8 | - | 2~7f airborne, armor break, pursuit property | Ruffian Kick Hard Kick | HL | 100 | 100 | 20/40 | Su | 7 | 13 | 27 | -19 | - | armor break, pursuit property, cannot hit crouching opponents | Ruffian Kick EX | L | 130 | 150 | -250/0 | - | 11 | 7 | 25 | -11 | - | 2~7f airborne, 11~17f lower body projectile invincible, 11~20f upper body strike and projectile invincible, [grounded hit] hard knockdown, [air hit] untechable limited juggle knockdown, armor break, pursuit property | Zonk Knuckle Level 1 | HL | 130 | 200 | 40/40 | - | 16 | 3 | 26 | -8 | - | 1~11f upper body strike and projectile invincible, armor break, pursuit property, charge 60f | Zonk Knuckle Level 2 | HL | 140 | 200 | 40/40 | - | 17 | 3 | 26 | -8 | - | 1~14f upper body strike and projectile invincible, armor break, pursuit property, charge 90f | Zonk Knuckle Level 3 | HL | 150 | 200 | 40/40 | - | 18 | 3 | 26 | -8 | - | 1~17f upper body strike and projectile invincible, armor break, pursuit property, charge 120f | Zonk Knuckle EX | HL | 90*70 | 150*100 | -250/0 | Su | 16 | 1*2 | 26 | -7 | - | 1~16f Invincible, armor break, pursuit property, charge 60f | Super Light Kick | L*HLx6 | 60*45x5*65 | 0 | -1000/0 | - | 1+11 | 9(14)3(12)3(19)7(17)6(22)3(14)7 | 30 | -16 | - | 1~19f Invincible, untechable limited juggle knockdown, pursuit property | Super Medium Kick | HL | 60*45x5*65 | 0 | -1000/0 | - | 1+7 | 9(14)3(12)3(19)7(17)6(22)3(14)7 | 30 | -16 | - | 1~8f Invincible, untechable limited juggle knockdown, pursuit property | Super Hard Kick | HL | 60*45x5*65 | 0 | -1000/0 | - | 1+7 | 6(2)4(11)4(18)6(17)6(22)3(14)8 | 29 | -16 | - | 1~12f Invincible, untechable limited juggle knockdown, pursuit property, 1st hit cannot hit crouching opponents | Ultra 1 | HL | 83*385 | 0 | 0/0 | - | 0+13 | 2 | 50 | -31 | - | 1~14f Invincible, hard knockdown, armor break, pursuit property, 1st hit goes into animation | Ultra 2 | HL | 23x7*45x5*120 | 0 | 0/0 | - | 0+7 | 2x7(24)2(12)2(14)2(12)2(22)2 | 47 | -28 | - | 1~14f Invincible, hard knockdown, 1st-7th hit projectile hitbox and pursuit property, 12th hit goes into animation | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken |
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