GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Yun 6/1/2013, 20:29 | |
| Normal Moves|
Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 3 | 2 | 7 | 3 | 6 | - | Close Medium Punch | HL | 60 | 100 | 40 | Sp*Su | 4 | 4 | 10 | 2 | 4 | - | Close Hard Punch | HL | 70*50 | 80*120 | 30*30 | Sp*Su | 6 | 1*3 | 20 | -5 | 0 | Forces stand | Close Light Kick | HL | 30 | 50 | 20 | Sp*Su | 4 | 3 | 7 | 2 | 4 | - | Close Medium Kick | HL | 60 | 80 | 40 | J | 7 | 4 | 15 | -5 | - | Juggles opponent | Close Hard Kick | HL | 110 | 200 | 60 | - | 12 | 4 | 21 | -7 | - | Knocks down | Far Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 6 | 3 | 6 | - | Far Medium Punch | HL | 50 | 80 | 40 | Sp*Su | 5 | 5 | 14 | -5 | -2 | - | Far Hard Punch | HL | 120 | 200 | 60 | - | 9 | 3 | 20 | -5 | -1 | - | Far Light Kick | HL | 30 | 50 | 20 | Sp*Su | 4 | 3 | 7 | 2 | 4 | - | Far Medium Kick | HL | 70 | 100 | 40 | - | 6 | 3 | 13 | -2 | 1 | - | Far Hard Kick | HL | 110 | 200 | 60 | - | 12 | 4 | 16 | -4 | - | Knocks down | Crouch Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 3 | 2 | 8 | 2 | 4 | - | Crouch Medium Punch | HL | 50 | 100 | 40 | Sp*Su | 5 | 4 | 6 | 2 | 6 | - | Crouch Hard Punch | HL | 50*60 | 100*80 | 30*30 | - | 6 | 2(4)4 | 17 | -3 | 1 | Forces stand | Crouch Light Kick | L | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 8 | 1 | 4 | Low block | Crouch Medium Kick | L | 60 | 100 | 40 | Sp*Su | 5 | 3 | 14 | -3 | 0 | Low block | Crouch Hard Kick | L | 65 | 100 | 60 | - | 10 | 4 | 23 | -12 | - | Untechable knockdown, limited juggle | Jump Toward Light Punch | H | 35 | 50 | 20 | - | 3 | 13 | - | - | - | - | Jump Toward Medium Punch | H | 80 | 100 | 40 | - | 4 | 6[8] | - | - | - | [] refers to neutral jump | Jump Toward Hard Punch | H | 110 | 200 | 60 | - | 6 | 4 | - | - | - | - | Jump Toward Light Kick | H | 40 | 50 | 20 | - | 4 | 10 | - | - | - | - | Jump Toward Medium Kick | H | 70 | 100 | 40 | - | 7 | 8 | - | - | - | - | Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 5 | 4 | - | - | - | - | Jump Up Hard Punch | H | 110 | 200 | 60 | - | 5 | 5 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Overhead | H | 70 | 100 | 40 | - | 20 | 4 | 13 | -1 | 2 | 6~23f Feet invincible, 7~23f airborne | Step Palm | HL | 110 | 200 | 60 | - | 14 | 6 | 20 | -8 | - | Techable knockdown | Dive Kick (Light) | HL | 60 | 100 | 20 | - | 7 | Until ground | After landing 6 | -3 | 3 | Can juggle | Dive Kick (Medium) | HL | 60 | 100 | 20 | - | 8 | Until ground | After landing 6 | -3 | 3 | Can juggle | Dive Kick (Hard) | HL | 60 | 100 | 20 | - | 7 | Until ground | After landing 6 | -4 | 2 | Can juggle | Target Combo 5 (LP -> LK) | HL | 20 | 50 | 20 | - | 4 | 2 | 8 | 1 | 4 | - | Target Combo 5 (LP -> LK -> MP) | HL | 40 | 80 | 40 | Sp*Su | 5 | 5 | 14 | -2 | -1 | - | Target Combo 4 (MP -> HP) | HL | 35 | 50 | 30 | - | 9 | 3 | 20 | -6 | 1 | - | Target Combo 4 (MP -> HP -> B+HP) | HL | 60 | 62 | 30 | Su | 13 | 5 | 24 | -8 | - | Floats opponent, projectile hitbox, armor break | Target Combo 2 (cr.MP -> cr.HP) | HL | 30*40 | 50*100 | 30*30 | Su | 5 | 2(4)4 | 18 | -4 | 0 | - | Target Combo 3 (cr.HK -> HK) | HL | 55 | 100 | 40 | Su | 7 | 4 | 24 | -9 | - | Techable knockdown, can juggle | Target Combo 1 (j.LP -> j.F+HP) | H | 90 | 150 | 60 | - | 3 | 5 | - | - | - | - | Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | - | Focus Attack Level 3 | - | 140 | 200 | 60 | - | 65 | 2 | 34 | - | - | - | Forward Throw | 0.9 | 110 | 150 | 40 | - | 3 | 2 | 20 | - | - | Range 0.9 | Back Throw | 0.9 | 130 | 110 | 40 | - | 3 | 2 | 20 | - | - | Range 0.9 | Lunge Punch Light Punch | HL | 90 | 150 | 30/30 | Su | 9 | 7 | 10+12 | -9 | - | 9~19f feet invincible, 9f~ airborne, techable knockdown, armor break, can juggle | Lunge Punch Medium Punch | HL | 110 | 150 | 30/30 | Su | 14 | 9 | 6+11 | -7 | - | 14~22f feet invincible, 14f~ airborne, techable knockdown, armor break, can juggle | Lunge Punch Hard Punch | HL | 130 | 150 | 30/30 | Su | 17 | 11 | 8+6 | -9 | - | 17~30f feet invincible, 17f~ airborne, techable knockdown, armor break, can juggle | Lunge Punch EX | HL | 80*60 | 100*100 | -250/0 | Su | 17 | 3*6 | 4+11 | -1 | - | 17~25f feet invincible, 17f~ airborne, techable knockdown, armor break, can juggle | Shoulder Light Punch | HL | 100 | 200 | 30/60 | Su | 16 | 6 | 14 | -3 | 2 | [air hit] Techable knockdown | Shoulder Medium Punch | HL | 125 | 200 | 30/60 | Su | 21 | 5 | 18 | -6 | - | 4~18f upper body projectile invincible, techable knockdown | Shoulder Hard Punch | HL | 100 | 200 | 30/60 | Su | 25 | 4 | 22 | -7 | - | 18~22f upper body projectile invincible, techable knockdown | Shoulder EX | HL | 90*40 | 150*100 | -250/0 | Su | 13 | 1(1)4 | 20 | -6 | - | 4~13f upper body projectile invincible, techable knockdown, [2nd hit] cannot juggle/standard knockdown, can juggle | Palm Feint | - | - | - | - | - | - | - | 25 | - | - | - | Palm | HL | 140 | 250 | 20/60 | Su | 23 | 10 | 13 | 1 | - | Floats opponent, armor break, projectile hitbox | Palm EX | HL | 160 | 300 | -250/0 | Su | 23 | 13 | 21 | -13 | - | 1~20f lower body invincibility, floats opponent (wall bounce), armor break, projectile hitbox, can juggle | Up Kicks Light Kick | HL | 70*50 | 100*50 | 30/20*20 | - | 5 | 2(6)4 | 14+11 | -16 | - | 1~5f Invincible, 4f~ airborne, 8~16f legs projectile invincible, techable knockdown, [2nd hit] can juggle, cannot hit crouching opponent | Up Kicks Medium Kick | HL | 70*40 | 100*50 | 30/30*20 | - | 6 | 2(6)4 | 18+14 | -23 | - | 1~7f lower body invincible, 1~7f unthrowable, 5f~ airborne, 8~17f legs projectile invincible, techable knockdown, [2nd hit] can juggle, cannot hit crouching opponent | Up Kicks Hard Kick | HL | 70*70 | 100*100 | 30/30*30 | - | 8 | 2(6)4 | 24+14 | -29 | - | 1~7f Invincible, 7f~ airborne, 8~19f legs projectile invincible, techable knockdown, [2nd hit] can juggle | Up Kicks EX | HL | 60*40 | 100*100 | -250/0 | - | 4 | 2(6)4 | 18+17 | -26 | - | 1~5f Invincible, 3f~ airborne, 6~15f legs projectile invincible, floats opponent, can juggle | Flip Grab | 1.1 | 0 | 0 | 20/30 | - | 10 | 2 | 45 | - | 7 | Forces stand | Flip Grab EX | 1.3 | 0 | 0 | -250/0 | - | 8 | 2 | 45 | - | 7 | Forces stand | Super | - | - | - | -1000/0 | - | 1+0 | 370 | 8 | - | - | 1~3f Invincible, move properties change, certain moves dash/backdash/jump cancellable, lasts 370 frames | Ultra 1 | HL | 105*45x2*135[375] | 0 | 0/0 | - | 0+9 | 3(14) 3(20) 4(34) 3 | 39 | -21 | - | 1~11f Invincible, floats opponent, 1st hit goes into animation, armor break, can juggle, [] refers to animation, last 5 frames of animation recovery is special move cancellable | Ultra 2 | HL | 60*45x3*255 | 0 | 0/0 | - | 0+10 | 3(6) 3(7) 3(10) 3(9) 1 | 46 | -26 | - | 1~12f Invincible, 13~19f projectile invincible, [1st-4th air hit] untechable limited juggle knockdown, 5th hit goes into animation | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken |
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| Sujet: Re: Frame Data * Yun 2/1/2014, 15:38 | |
| pour les lunges punchs, a distance max, on arrive a quel frame avantage/desavantage, au mieux ?
-2, -1.. 0 ?? (je pensais que c'etait -2 au mieux mais je suis pas sur) |
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