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 Frame Data * El Fuerte

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GxC Shield
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GxC Shield

Messages : 1740
ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN)
Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)

Frame Data * El Fuerte Empty
MessageSujet: Frame Data * El Fuerte   Frame Data * El Fuerte I_icon_minitime6/1/2013, 19:27

Normal Moves

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Close Light PunchHL305020Sp*Su42725-
Close Medium PunchHL7010040Sp*Su721114-
Close Hard PunchHL9015060Sp*Su8217-13-
Close Light KickHL305020Sp*Su51736-
Close Medium KickHL7010040-1425 + After landing 8-128f~ airborne
Close Hard KickHL8015060Sp*Su122160D[Counter-hit] floats opponent
Far Light PunchHL305020Sp*Su43625-
Far Medium PunchHL8010040Sp*Su731025Frame advantage based on 2nd active frame
Far Hard PunchHL12020060-1721159-
Far Light KickHL305020Sp*Su51825-
Far Medium KickHL7010040Sp*Su11315-4-1-
Far Hard KickHL*H110*10020060-192(6)3After landing 12-5-11f~ airborne, 1st hit cannot hit crouching opponents, 2nd hit cannot hit airborne opponents
Crouch Light PunchHL305020C*Sp*Su43714-
Crouch Medium PunchHL7010040Sp*Su921203-
Crouch Hard PunchHL10020060-8415-14Forces stand
Crouch Light KickL205020Sp*Su52636Low attack
Crouch Medium KickL7010040Sp*Su6213-12Low attack
Crouch Hard KickL8015060-17109-1DLow attack, cannot fast recover
Jump Up Light PunchH505020-58----
Jump Up Medium PunchH8010040-84----
Jump Up Hard PunchH10020060-96----
Jump Up Light KickH405020-59----
Jump Up Medium KickH8010040-69----
Jump Up Hard KickH10020060-710----
Jump Toward Light PunchH505020-58----
Jump Toward Medium PunchH8010040-84----
Jump Toward Hard PunchH10020060-96----
Jump Toward Light KickH405020-59----
Jump Toward Medium KickH8010040-69----
Jump Toward Hard KickH10020060-710----
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Other, Special Moves, Supers & Ultras

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Wall Jump----------4~10f can cancel into followup, 11f~ can put out jump attack, *1*
Tostada Press (Wall Jump)H10010020/30-2+12Until GroundedAfter landing 35-17[Ground hit] Hard knockdown, pursuit property, *1*, *2*
Fajita Buster (Wall Jump)1.9115015020/60-2+12Until GroundedAfter landing 36--Hard knockdown, cannot hit crouching opponents, *1*
Forward + Medium KickH5010040-16211158~17f lower body strike and projectile invincible, 11~17f can pass through opponents
Target Combo 1HL7010040-1425 + After landing 10-308f~ airborne
Focus Attack Level 1HL6010020-21334-21-21-
Focus Attack Level 2HL8015040-17+12334-15D-
Focus Attack Level 3-14020060-65334-D-
Forward Throw0.912012040-3220-DThrow range 0.9
Back Throw0.912012040-3220-DThrow range 0.9
Air Throw1.1514015040-32--DThrow range 1.15
Habanero Dash Forward-------71--7~52f can cancel into followup
Habanero Dash Forward EX----250/0---49--1~35f Armored (2 hits), 7~36f can cancel into followup
Habenero Dash Back-------See notes--6f~until turn can cancel into followup, turn takes 2f total, (more descriptions of turn behavior)
Habanero Dash Back EX----250/0---See notes--1f~ until 35f after turn Armored (2-hits), 6f~until turn can cancel into followup, turn takes 2f total, (more descriptions of turn behavior)
Sudden Stop---0/0---3--Fastest cancel is total 9f (6+3)
Tostada Press Forward DashH10010020/30-6+207After landing 34-16D1~10f strike and projectile invincible, 8f~ airborne, [ground hit] hard knockdown, [air hit] limited juggle knockdown, pursuit property, *1*, *2*
Tostada Press Back DashH10010020/30-6+207After landing 30-12D1~9f strike and projectile invincible, 8f~ airborne, [ground hit] hard knockdown, [air hit] limited juggle knockdown, pursuit property, *1, *2*
Fajita Buster Forward Dash1.815015020/60-6+2362 + After landing 34-D1~11f strike and projectile invincible, 9f~ airborne, hard knockdown, cannot hit crouching opponents, *1*
Back Step-------17--Fastest cancel is 23f (6+17)
Habenero Dash - Medium KickHL8010020/30Su6+142181512~22f feet strike and projectile invincible, [air hit] limited juggle knockdown
Habenero Dash - Hard KickL10020020/30-6+12624-9-Hard knockdown, cannot hit airborne opponents
Habenero Back Dash - Hard Punch1.7313215020/60-6+2244 + After landing 16--1~13f strike invincible, 9f~ airborne, hard knockdown, *1*
Picadillo Jump-------40--1~36f airborne, 8~30f can cancel into triangle jump
Quesadilla Bomb Level 1HL5010030/40Su171118-17-13[air hit] limited juggle knockdown, armor break, charge 120f
Quesadilla Bomb Level 2HL10015030/40Su171118-17Darmor break, charge 210f
Quesadilla Bomb Level 3HL15020030/40Su171118-17Darmor break, charge 300f
Quesadilla Bomb EXHL200300-250/0Su171118-17D[counter-hit] wall-bounce, armor break, charge 210f
Guacamole Leg Throw Light Kick-0*12010020/0*60-7617 + After landing 11-D1~4f Invincible, 3f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents, 1st hit cannot be countered, 1st hit goes into animation
Guacamole Leg Throw Medium Kick-0*13010020/0*60-9620 + After landing 11-D1~5f Invincible, 4f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents, 1st hit cannot be countered, 1st hit goes into animation
Guacamole Leg Throw Hard Kick-0*14010020/0*60-11916 + After landing 11-D1~7f Invincible, 4f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents, 1st hit cannot be countered, 1st hit goes into animation
Guacamole Leg Throw EX-0*180200-250/0-11912 + After landing 10-D1~17f Invincible, 4f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents, 1st hit cannot be countered, 1st hit goes into animation
Super Light KickHL35x4*1900-1000/0-1+34(8 ) 5(14) 5(13) 432-15D1~6f Invincible, 53~57f projectile invincible, hard knockdown, pursuit property, 4th hit goes into animation
Super Medium KickHL35x4*1900-1000/0-1+45(8 ) 5(14) 5(13) 432-15D1~5f Invincible, 55~59f projectile invincible, hard knockdown, pursuit property, 4th hit goes into animation
Super Hard KickHL35x4*1900-1000/0-1+56(8 ) 5(14) 5(13) 432-15D1~4f Invincible, 57~61f projectile invincible, hard knockdown, pursuit property, 4th hit goes into animation
Ultra 12.1447000/0-0+512After landing 54-D1~10f Invincible, 1f~ airborne, hard knockdown, *1*
Ultra 21.5545000/0-0+41165--1~9f Invincible, hard knockdown
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Notes :
*1* El Fuerte can direct movement left or right
*2* 9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)

Source EventHubs et Shoryuken
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