GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * El Fuerte 6/1/2013, 19:27 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 30 | 50 | 20 | Sp*Su | 4 | 2 | 7 | 2 | 5 | - | Close Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 7 | 2 | 11 | 1 | 4 | - | Close Hard Punch | HL | 90 | 150 | 60 | Sp*Su | 8 | 2 | 17 | -1 | 3 | - | Close Light Kick | HL | 30 | 50 | 20 | Sp*Su | 5 | 1 | 7 | 3 | 6 | - | Close Medium Kick | HL | 70 | 100 | 40 | - | 14 | 2 | 5 + After landing 8 | -1 | 2 | 8f~ airborne | Close Hard Kick | HL | 80 | 150 | 60 | Sp*Su | 12 | 2 | 16 | 0 | D | [Counter-hit] floats opponent | Far Light Punch | HL | 30 | 50 | 20 | Sp*Su | 4 | 3 | 6 | 2 | 5 | - | Far Medium Punch | HL | 80 | 100 | 40 | Sp*Su | 7 | 3 | 10 | 2 | 5 | Frame advantage based on 2nd active frame | Far Hard Punch | HL | 120 | 200 | 60 | - | 17 | 2 | 11 | 5 | 9 | - | Far Light Kick | HL | 30 | 50 | 20 | Sp*Su | 5 | 1 | 8 | 2 | 5 | - | Far Medium Kick | HL | 70 | 100 | 40 | Sp*Su | 11 | 3 | 15 | -4 | -1 | - | Far Hard Kick | HL*H | 110*100 | 200 | 60 | - | 19 | 2(6)3 | After landing 12 | -5 | -1 | 1f~ airborne, 1st hit cannot hit crouching opponents, 2nd hit cannot hit airborne opponents | Crouch Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 3 | 7 | 1 | 4 | - | Crouch Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 9 | 2 | 12 | 0 | 3 | - | Crouch Hard Punch | HL | 100 | 200 | 60 | - | 8 | 4 | 15 | -1 | 4 | Forces stand | Crouch Light Kick | L | 20 | 50 | 20 | Sp*Su | 5 | 2 | 6 | 3 | 6 | Low attack | Crouch Medium Kick | L | 70 | 100 | 40 | Sp*Su | 6 | 2 | 13 | -1 | 2 | Low attack | Crouch Hard Kick | L | 80 | 150 | 60 | - | 17 | 10 | 9 | -1 | D | Low attack, cannot fast recover | Jump Up Light Punch | H | 50 | 50 | 20 | - | 5 | 8 | - | - | - | - | Jump Up Medium Punch | H | 80 | 100 | 40 | - | 8 | 4 | - | - | - | - | Jump Up Hard Punch | H | 100 | 200 | 60 | - | 9 | 6 | - | - | - | - | Jump Up Light Kick | H | 40 | 50 | 20 | - | 5 | 9 | - | - | - | - | Jump Up Medium Kick | H | 80 | 100 | 40 | - | 6 | 9 | - | - | - | - | Jump Up Hard Kick | H | 100 | 200 | 60 | - | 7 | 10 | - | - | - | - | Jump Toward Light Punch | H | 50 | 50 | 20 | - | 5 | 8 | - | - | - | - | Jump Toward Medium Punch | H | 80 | 100 | 40 | - | 8 | 4 | - | - | - | - | Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 9 | 6 | - | - | - | - | Jump Toward Light Kick | H | 40 | 50 | 20 | - | 5 | 9 | - | - | - | - | Jump Toward Medium Kick | H | 80 | 100 | 40 | - | 6 | 9 | - | - | - | - | Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 7 | 10 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Wall Jump | - | - | - | - | - | - | - | - | - | - | 4~10f can cancel into followup, 11f~ can put out jump attack, *1* | Tostada Press (Wall Jump) | H | 100 | 100 | 20/30 | - | 2+12 | Until Grounded | After landing 35 | -17 | | [Ground hit] Hard knockdown, pursuit property, *1*, *2* | Fajita Buster (Wall Jump) | 1.91 | 150 | 150 | 20/60 | - | 2+12 | Until Grounded | After landing 36 | - | - | Hard knockdown, cannot hit crouching opponents, *1* | Forward + Medium Kick | H | 50 | 100 | 40 | - | 16 | 2 | 11 | 1 | 5 | 8~17f lower body strike and projectile invincible, 11~17f can pass through opponents | Target Combo 1 | HL | 70 | 100 | 40 | - | 14 | 2 | 5 + After landing 10 | -3 | 0 | 8f~ airborne | Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 3 | 34 | -21 | -21 | - | Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 3 | 34 | -15 | D | - | Focus Attack Level 3 | - | 140 | 200 | 60 | - | 65 | 3 | 34 | - | D | - | Forward Throw | 0.9 | 120 | 120 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 | Back Throw | 0.9 | 120 | 120 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 | Air Throw | 1.15 | 140 | 150 | 40 | - | 3 | 2 | - | - | D | Throw range 1.15 | Habanero Dash Forward | - | - | - | - | - | - | - | 71 | - | - | 7~52f can cancel into followup | Habanero Dash Forward EX | - | - | - | -250/0 | - | - | - | 49 | - | - | 1~35f Armored (2 hits), 7~36f can cancel into followup | Habenero Dash Back | - | - | - | - | - | - | - | See notes | - | - | 6f~until turn can cancel into followup, turn takes 2f total, (more descriptions of turn behavior) | Habanero Dash Back EX | - | - | - | -250/0 | - | - | - | See notes | - | - | 1f~ until 35f after turn Armored (2-hits), 6f~until turn can cancel into followup, turn takes 2f total, (more descriptions of turn behavior) | Sudden Stop | - | - | - | 0/0 | - | - | - | 3 | - | - | Fastest cancel is total 9f (6+3) | Tostada Press Forward Dash | H | 100 | 100 | 20/30 | - | 6+20 | 7 | After landing 34 | -16 | D | 1~10f strike and projectile invincible, 8f~ airborne, [ground hit] hard knockdown, [air hit] limited juggle knockdown, pursuit property, *1*, *2* | Tostada Press Back Dash | H | 100 | 100 | 20/30 | - | 6+20 | 7 | After landing 30 | -12 | D | 1~9f strike and projectile invincible, 8f~ airborne, [ground hit] hard knockdown, [air hit] limited juggle knockdown, pursuit property, *1, *2* | Fajita Buster Forward Dash | 1.8 | 150 | 150 | 20/60 | - | 6+23 | 6 | 2 + After landing 34 | - | D | 1~11f strike and projectile invincible, 9f~ airborne, hard knockdown, cannot hit crouching opponents, *1* | Back Step | - | - | - | - | - | - | - | 17 | - | - | Fastest cancel is 23f (6+17) | Habenero Dash - Medium Kick | HL | 80 | 100 | 20/30 | Su | 6+14 | 2 | 18 | 1 | 5 | 12~22f feet strike and projectile invincible, [air hit] limited juggle knockdown | Habenero Dash - Hard Kick | L | 100 | 200 | 20/30 | - | 6+12 | 6 | 24 | -9 | - | Hard knockdown, cannot hit airborne opponents | Habenero Back Dash - Hard Punch | 1.73 | 132 | 150 | 20/60 | - | 6+22 | 4 | 4 + After landing 16 | - | - | 1~13f strike invincible, 9f~ airborne, hard knockdown, *1* | Picadillo Jump | - | - | - | - | - | - | - | 40 | - | - | 1~36f airborne, 8~30f can cancel into triangle jump | Quesadilla Bomb Level 1 | HL | 50 | 100 | 30/40 | Su | 17 | 11 | 18 | -17 | -13 | [air hit] limited juggle knockdown, armor break, charge 120f | Quesadilla Bomb Level 2 | HL | 100 | 150 | 30/40 | Su | 17 | 11 | 18 | -17 | D | armor break, charge 210f | Quesadilla Bomb Level 3 | HL | 150 | 200 | 30/40 | Su | 17 | 11 | 18 | -17 | D | armor break, charge 300f | Quesadilla Bomb EX | HL | 200 | 300 | -250/0 | Su | 17 | 11 | 18 | -17 | D | [counter-hit] wall-bounce, armor break, charge 210f | Guacamole Leg Throw Light Kick | - | 0*120 | 100 | 20/0*60 | - | 7 | 6 | 17 + After landing 11 | - | D | 1~4f Invincible, 3f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents, 1st hit cannot be countered, 1st hit goes into animation | Guacamole Leg Throw Medium Kick | - | 0*130 | 100 | 20/0*60 | - | 9 | 6 | 20 + After landing 11 | - | D | 1~5f Invincible, 4f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents, 1st hit cannot be countered, 1st hit goes into animation | Guacamole Leg Throw Hard Kick | - | 0*140 | 100 | 20/0*60 | - | 11 | 9 | 16 + After landing 11 | - | D | 1~7f Invincible, 4f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents, 1st hit cannot be countered, 1st hit goes into animation | Guacamole Leg Throw EX | - | 0*180 | 200 | -250/0 | - | 11 | 9 | 12 + After landing 10 | - | D | 1~17f Invincible, 4f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents, 1st hit cannot be countered, 1st hit goes into animation | Super Light Kick | HL | 35x4*190 | 0 | -1000/0 | - | 1+3 | 4(8 ) 5(14) 5(13) 4 | 32 | -15 | D | 1~6f Invincible, 53~57f projectile invincible, hard knockdown, pursuit property, 4th hit goes into animation | Super Medium Kick | HL | 35x4*190 | 0 | -1000/0 | - | 1+4 | 5(8 ) 5(14) 5(13) 4 | 32 | -15 | D | 1~5f Invincible, 55~59f projectile invincible, hard knockdown, pursuit property, 4th hit goes into animation | Super Hard Kick | HL | 35x4*190 | 0 | -1000/0 | - | 1+5 | 6(8 ) 5(14) 5(13) 4 | 32 | -15 | D | 1~4f Invincible, 57~61f projectile invincible, hard knockdown, pursuit property, 4th hit goes into animation | Ultra 1 | 2.14 | 470 | 0 | 0/0 | - | 0+5 | 12 | After landing 54 | - | D | 1~10f Invincible, 1f~ airborne, hard knockdown, *1* | Ultra 2 | 1.55 | 450 | 0 | 0/0 | - | 0+4 | 11 | 65 | - | - | 1~9f Invincible, hard knockdown | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Notes : *1* El Fuerte can direct movement left or right *2* 9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent) Source EventHubs et Shoryuken |
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