Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Target Combo | HL | 90 | 100 | 60 | su | 8 | 3 | 20 | -5 | - | [Hit] Gives Juggle State |
Forward + Medium Kick | HL | 70 | 100 | 40 | - | 16 | 2 | 17 | -2 | 0 | 3-4F Feet [Hit Invincibility]/ 5~ Midair/ 5~15 Lower half of body [Hit Invincibility]/ Pursuit property |
Dive Kick | HL | 70 | 100 | 40 | - | 13 | Until landing | After landing 4 | - | - | 1~12 Lower half of body [Hit Invincibility] |
Forward + Medium Punch | H | 30*50 | 50*50 | 40*20 | - | 17 | 2(1)2 | 18 | -6 | 4 | [Hit] -2 Frame Advantage against crouching opponents/ [Counter Hit] Hitstun +2 |
Focus Attack Lv 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - |
Focus Attack Lv 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | - |
Focus Attack Lv 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | - | - | - |
Forward Throw | 0.92 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | [Hit] Hard Knockdown |
Back Throw | 0.92 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | [Hit] Hard Knockdown |
Fireball | HL | 60 | 100 | 10/20 | Su | 13 | - | 45 | -6 | -2 | [Air Hit] Gives Juggle state/ 13~15 Cancellable |
Fireball Ex | HL | 50*50 | 50*50 | -250/0 | Su | 12 | - | 42 | 0 | 3 | [Air Hit] Gives Juggle state/ Pursuit property/ 12~14 Cancellable |
Red Fireball Light Punch | HL | 50 | 200 | 10/30 | Su | 25 | - | 53 | -7 | - | [Hit] Gives Juggle state/ Pursuit property/ 25~26 Cancellable |
Red Fireball Medium Punch | HL | 35*35 | 50*100 | 10/16*16 | Su | 25 | - | 61 | -7 | - | [Hit] Gives Juggle state/ Pursuit property/ 25~26 Cancellable |
Red Fireball Hard Punch | HL | 33x3 | 35x3 | 10/16*16*16 | Su | 25 | - | 69 | -7 | - | [Hit] Gives Juggle state/ Pursuit property/ 25~26 Cancellable |
Red Fireball Ex | HL | 47x3 | 70*70*100 | -250/0 | Su | 25 | - | 53 | 9 | - | [Hit] Gives Juggle state/ Pursuit property/ 25~26 Cancellable |
Dragon Punch Light Punch | HL | 100[70] | 100 | 30/40 | Su | 3 | 14 | 14+After landing 10 | -17 | - | 1~2 [Invincible]/ 3~4 [Throw Invincible]/ 2~16 Lower half of body [Invincible]/ 4~ [Airborne]/ [Hit] Gives Juggle state/ [] Refers to Active frames 3-14 |
Dragon Punch Medium Punch | HL | 100*30 | 100*50 | 20/20*20 | Su | 3 | 2*12 | 25+After landing 18 | -34 | - | 1~5 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property |
Dragon Punch Hard Punch | HL | 100*60 | 150*50 | 20/20*20 | Su | 3 | 2*12 | 28+After landing 18 | -37 | - | 1~4 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property |
Dragon Punch Ex | HL | 80*60*50 | 100*50*50 | -250/0 | Su | 3 | 2*2*12 | 30+After landing 18 | -29 | - | 1~8 [Invincible]/ 9~18 Lower half of body [Invincible]/ 8~ [Airborne]/ [Hit] gives Juggle state/ 2nd and 3rd hits have Pursuit property |
Hurricane Kick Light kick | HL | 70 | 50 | 30/30 | - | 11 | 2(6)2 | 12+After landing 8 | -9 | - | 7~20 Lower half of body [Projectile Invincible]/ 7~ [Airborne]/ [Hit] gives Juggle state/ [2nd Hit] aimed backwards/ Doesn't hit crouching opponent |
Hurricane Kick Medium Kick | HL | 80*40 | 100*50 | 30/20*10 | Su - - | 5 | 2(5)[2(5)2](5)1 | 16+After landing 12 | -8 | - | 7~26 Lower half of body [Projectile Invincible]/ 7~ [Airborne]/ First Hit [Ground Hit] Forces stand/ [Hit] gives Juggle state (Only for first hit in midair)/ After 2nd hit: has Pursuit property/ Doesn't hit crouching opponent/ For first big hit, second half aimed backwards |
Hurricane Kick Hard Kick | HL | 80*40*40 | 200 | 30/30 | Su - - | 5 | 2(5)[1(5)1](5)[1(5)1](5)1 | 13+After landing 8 | -1 | - | 7~36 Lower half of body [Projectile Invincible]/ 7~ [Airborne]/ First Hit [Ground Hit] Forces stand/ [Hit] gives Juggle state (Only for first hit in midair)/ After 2nd hit: has Pursuit property/ Doesn't hit crouching opponent/ For first big hit, second half aimed backwards |
Hurricane Kick Ex | HL | 30x4*40 | 40x5 | -250/0 | - | 11 | 1(3)1 (3)1(3) 1(3)1 | 18+After landing 3 | -1 | - | 6~27 Lower half of body [Projectile Invincible]/ 6~ [Airborne]/ Hits 1~4 [Ground Hit] Forces stand]/ Hits 1~4 [Air Hit] and hit 5 [Hit] gives Juggle state/ has Pursuit property |
Hurricane Kick Light Kick (Air) | HL | 60 | 50 | 10/30 | - | 9 | 2 (6) 2 (6) 2 | After landing 10 | - | - | [Hit] gives Juggle state |
Hurricane Kick Medium Kick (Air) | HL | 70 | 50 | 10/30 | - | 9 | 2 (6) 2 (6) 2 | 10 | - | - | [Hit] gives Juggle state |
Hurricane Kick Hard Kick (Air) | HL | 80 | 50 | 10/30 | - | 9 | 2 (6) 2 (6) 2 | 10 | - | - | [Hit] gives Juggle state |
Hurricane Kick Ex (Air) | HL | 40x5 | 50x5 | -250/0 | - | 7 | [1(3)]x4*1 | After landing 4 | - | - | [Hit] gives Juggle state/ has Pursuit property |
Hurricane Kick Light Kick (Air, after Forward + Medium Kick) | HL | 30x2 | 50x2 | 10/20*20 | - | 9 | 2(6)2(6)2 | 17 + After landing 10 | -4 | 0 | 1~26f Lower body invincible to projectiles |
Hurricane Kick Medium Kick (Air, after Forward + Medium Kick) | HL | 40x2 | 50x2 | 10/20*20 | - | 9 | 2(6)2(6)2 | 17 + After landing 10 | -6 | -2 | 1~26f Lower body invincible to projectiles |
Hurricane Kick Hard Kick (Air, after Forward + Medium Kick) | HL | 40*50 | 50x2 | 10/20*20 | - | 9 | 2(6)2(6)2 | 17 + After landing 10 | -8 | - | 1~26f Lower body invincible to projectiles / [Hit] gives Juggle state |
Hurricane Kick Ex (Air, after Forward + Medium Kick) | HL | 40x5 | 50x5 | -250/0 | - | 7 | [1(3)]x5 | 17 + After landing 4 | -8 | - | [Hit] gives Juggle state |
Axe Kick Light Kick | HL | 100 | 200 | 30/40 | Su | 17 | 2 | 22 | -7 | 1 | Armor Break effect/ Doesn't hit midair enemy |
Axe Kick Medium Kick | HL | 80 | 100 | 30/40 | Su | 20 | 2 | 20 | -2 | 4 | [Air Hit] Hard Knockdown / Armor Break effect/ has Pursuit Property |
Axe Kick Hard Kick | HL | 130 | 150 | 30/40 | Su | 26 | 2 | 18 | 1 | D | [Hit] Hard Knockdown/ Armor Break effect/ has Pursuit property |
Axe Kick Ex | H | 160 | 200 | -250/0 | Su | 21 | 2 | 22 | -4 | D | [Hit] Hard Knockdown/ Armor Break effect/ has Pursuit property/ Hits overhead |
Teleport P. | - | - | - | - | - | - | - | 61 | - | - | 1~49 [Invincible]/ Goes through opponent |
Teleport K. | - | - | - | - | - | - | - | 53 | - | - | 1~40 [Invincible]/ Goes through opponent |
Super | - | 370 | 0 | -1000/0 | - | 1+0 | 37 | 13 | - | - | 1F Invincible/ [Hit] Hard Knockdown/ Can [kara] cancel from any normal or special move |
Ultra 1 | HL | 38x7*75 (53x7*60) | 0 | 0/0 | - | 0+11 | - | 125 | -30 | - | 1~9 [Invincible]/ Hits 1~7 [air Hit] and hit 8 [Hit] gives Juggle property into Hard Knockdown/ has Pursuit property/ Can charge up to 39 frames, point blank hit does 431 damage, outside point blank does 403 damage |
Ultra 2 | HL | 30*15x2* 75*35x4[501] | 0 | 0/0 | - | 0+9 | 4*6(26) 4*4*4(37) 2*2*3*3*3 | 31+After landing 62 | -78 | - | 1~16 [Invincible]/ 9~ [Airborne]/ [Hit] Hard Knockdown/ Armor Break effect/ If 6th hit lands, opponent is locked in animation/ [] refers to animation |
Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |