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 Frame Data * M. Bison / Dictator

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AuteurMessage
GxC Shield
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GxC Shield

Messages : 1740
ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN)
Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)

Frame Data * M. Bison / Dictator Empty
MessageSujet: Frame Data * M. Bison / Dictator   Frame Data * M. Bison / Dictator I_icon_minitime6/1/2013, 20:16

Normal Moves

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Close Light PunchHL305020C*Sp*Su62547-
Close Medium PunchHL9010040Sp*Su7312-12-
Close Hard PunchHL10020060Sp*Su8316-14Forces stand
Close Light KickHL305020Sp*Su42636-
Close Medium KickHL9010040Su73925-
Close Hard KickHL11020060-6316-1390 Damage at foot
Far Light PunchHL205020C*Sp*Su52725-
Far Medium PunchHL9010040Su831103-
Far Hard PunchHL12020060-11219-31-
Far Light KickHL305020Sp*Su42636-
Far Medium KickHL7010040-6314-30-
Far Hard KickHL11020060-6316-1390 Damage at foot
Crouch Light PunchHL305020C*Sp*Su42725-
Crouch Medium PunchHL8010040Sp*Su72936-
Crouch Hard PunchHL11020060Su12421-7-2Forces stand
Crouch Light KickL205020Sp*Su32814Low attack
Crouch Medium KickL6510040Sp*Su5411-12Low attack
Crouch Hard KickL10020060Su151216-10DLow attack, cannot fast recover
Jump Up Light PunchH505020-66----
Jump Up Medium PunchH9010040-77----
Jump Up Hard PunchH11020060-68----
Jump Up Light KickH405020-612----
Jump Up Medium KickH8010040-710----
Jump Up Hard KickH10020060-610----
Jump Toward Light PunchH505020-67----
Jump Toward Medium PunchH505040-73---Floats opponent
Jump Toward Hard PunchH11020060-88----
Jump Toward Light KickH405020-57----
Jump Toward Medium KickH7010040-614----
Jump Toward Hard KickH10020060-76----
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Other, Special Moves, Supers & Ultras

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Jump Medium Punch(during Jump Medium Punch)H305020-64---Pursuit Property
Focus Attack Level 1HL6010020-22234-20-20-
Focus Attack Level 2HL9015040-17+13234-14D-
Focus Attack Level 3-15020060-66234DD-
Forward Throw0.9514013040-3220-DThrow range 0.95
Back Throw0.9514015040-3220-DThrow range 0.95
Psycho Crusher Light PunchHL120*10010030/40Su1412*1112+6-8D37~48f cannot be thrown, 15f~ airborne, 14~36f can pass through opponent, armor break, 100 damage below waist, charge 55f
Psycho Crusher Medium PunchHL130*10015030/40Su1412*1512+10-14D41~52f cannot be thrown, 16f~ airborne, 14~40f can pass through opponent, armor break, 100 damage below waist, charge 55f
Psycho Crusher Hard PunchHL140*10020030/40Su1412*2112+10-17D47~58f cannot be thrown, 16f~ airborne, 14~46f can pass through opponent, armor break, 100 damage below waist, charge 55f
Psycho Crusher EXHL75*75100*100-250/0Su142312+6-16D1~13f Invincible, 37~48f cannot be thrown, 15f~ airborne, 14~36f forward body immune to projectiles, passes through opponent, armor break, can juggle, projectile hitbox, charge 55f
Scissor Kicks Light KickHL60*30100*5020/16*16Su102(1)4170D5~14f cannot be thrown, 12~16f airborne, knocks down on [1st air hit] or on [2nd hit], charge 55f
Scissor Kicks Medium KickHL60*50100*5020/16*16Su132(1)422-5D7~17f cannot be thrown, 15~19f airborne, knocks down on [1st air hit] or on [2nd hit], charge 55f
Scissor Kicks Hard KickHL70*60100*5020/16*16Su162(1)425-8D9~20f cannot be thrown, 18~22f airborne, knocks down on [1st air hit] or on [2nd hit], charge 55f
Scissor Kicks EXHL70*70100*50-250/0Su132(1)425-8D1~12f Invincible, 13~17f cannot be thrown, 15~19f airborne, knocks down on [1st air hit] or on [2nd hit], can juggle, charge 55f
HeadstompH12010020/30-22Until ground16--1f~ airborne, listed startup is when opponent is point blank, startup is distant dependent, tracks opponent on startup, charge 55f
Headstomp EXH180200-250/0-22Until ground16-D1f~end of startup Invincible, 1f~ airborne, Untechable knockdown on [Ground hit], knockdown on [air hit], listed startup is when opponent is point blank, startup is distant dependent, tracks opponent on startup, charge 55f
Headstomp---0/0---After landing 4--Performed after headstomp or EX headstomp on block, 18f~ followup attack can be performed
Headstomp Punch follow upH12010020/30-35+73After landing 131013Listed frame advantage is for skull diver performed as low to the ground as possible
Headstomp EX Punch follow upH80*80100*100-250/0-35+73After landing 131013Can juggle, Listed frame advantage is for skull diver performed as low to the ground as possible
Devil's Reverse (Empty)---0/0---48--EX Invincible 1~13f, 1~44f airborne , tracks opponent on startup, 14~38f can cancel into Devil Reverse attack, charge 55f
Devil's ReverseH11015020/30-13+34Until groundAfter landing 16--Mid attack, charge 55f
Devil's Reverse EXH80*80100*100-250/0-13+34Until groundAfter landing 16--Pursuit Property, Mid attack, charge 55f
Teleport---0/0---42--1~29f Invincible, teleport complete on 12f
Super Light KickHLx4*L60x4*1000-1000/0-1+62(1) 2(11) 2 * 2(8 ) 1830-27D1~7f Invincible, 9f~end of active frames immune to projectiles, 34~60f can pass through opponent, untechable knockdown on [1st-4th air hit] or [5th hit], can juggle, charge 55f
Super Medium KickHLx4*L60x4*1000-1000/0-1+112(1) 2(11) 2 * 2(8 ) 1830-27D1~9f Invincible, 11f~end of active frames immune to projectiles, 39~65f can pass through opponent, untechable knockdown on [1st-4th air hit] or [5th hit], can juggle, charge 55f
Super Hard KickHLx4*L60x4*1000-1000/0-1+152(1) 2(11) 2 * 2(8 ) 1830-27D1~11f Invincible, 13f~end of active frames immune to projectiles, 44~70f can pass through opponent, untechable knockdown on [1st-4th air hit] or [5th hit], can juggle, charge 55f
Ultra 1HL48x4*60*24000/0-0+124 * 2(12) 2 * 2(16) 12x330+18-35D1~15f Invincible, 47f~ airborne, 61~114f can pass through opponent, untechable knockdown, hit 1-5 leads to animation
Ultra 2H90*36000/0-0+222After landing 42-23-1~2f Invincible, 1f~ airborne, 3~23f immune to projectiles, untechable knockdown, armor breaking, can control movement with joystick
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Source EventHubs et Shoryuken
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Frame Data * M. Bison / Dictator

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