GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * M. Bison / Dictator 6/1/2013, 20:16 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 6 | 2 | 5 | 4 | 7 | - | Close Medium Punch | HL | 90 | 100 | 40 | Sp*Su | 7 | 3 | 12 | -1 | 2 | - | Close Hard Punch | HL | 100 | 200 | 60 | Sp*Su | 8 | 3 | 16 | -1 | 4 | Forces stand | Close Light Kick | HL | 30 | 50 | 20 | Sp*Su | 4 | 2 | 6 | 3 | 6 | - | Close Medium Kick | HL | 90 | 100 | 40 | Su | 7 | 3 | 9 | 2 | 5 | - | Close Hard Kick | HL | 110 | 200 | 60 | - | 6 | 3 | 16 | -1 | 3 | 90 Damage at foot | Far Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 5 | 2 | 7 | 2 | 5 | - | Far Medium Punch | HL | 90 | 100 | 40 | Su | 8 | 3 | 11 | 0 | 3 | - | Far Hard Punch | HL | 120 | 200 | 60 | - | 11 | 2 | 19 | -3 | 1 | - | Far Light Kick | HL | 30 | 50 | 20 | Sp*Su | 4 | 2 | 6 | 3 | 6 | - | Far Medium Kick | HL | 70 | 100 | 40 | - | 6 | 3 | 14 | -3 | 0 | - | Far Hard Kick | HL | 110 | 200 | 60 | - | 6 | 3 | 16 | -1 | 3 | 90 Damage at foot | Crouch Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 2 | 7 | 2 | 5 | - | Crouch Medium Punch | HL | 80 | 100 | 40 | Sp*Su | 7 | 2 | 9 | 3 | 6 | - | Crouch Hard Punch | HL | 110 | 200 | 60 | Su | 12 | 4 | 21 | -7 | -2 | Forces stand | Crouch Light Kick | L | 20 | 50 | 20 | Sp*Su | 3 | 2 | 8 | 1 | 4 | Low attack | Crouch Medium Kick | L | 65 | 100 | 40 | Sp*Su | 5 | 4 | 11 | -1 | 2 | Low attack | Crouch Hard Kick | L | 100 | 200 | 60 | Su | 15 | 12 | 16 | -10 | D | Low attack, cannot fast recover | Jump Up Light Punch | H | 50 | 50 | 20 | - | 6 | 6 | - | - | - | - | Jump Up Medium Punch | H | 90 | 100 | 40 | - | 7 | 7 | - | - | - | - | Jump Up Hard Punch | H | 110 | 200 | 60 | - | 6 | 8 | - | - | - | - | Jump Up Light Kick | H | 40 | 50 | 20 | - | 6 | 12 | - | - | - | - | Jump Up Medium Kick | H | 80 | 100 | 40 | - | 7 | 10 | - | - | - | - | Jump Up Hard Kick | H | 100 | 200 | 60 | - | 6 | 10 | - | - | - | - | Jump Toward Light Punch | H | 50 | 50 | 20 | - | 6 | 7 | - | - | - | - | Jump Toward Medium Punch | H | 50 | 50 | 40 | - | 7 | 3 | - | - | - | Floats opponent | Jump Toward Hard Punch | H | 110 | 200 | 60 | - | 8 | 8 | - | - | - | - | Jump Toward Light Kick | H | 40 | 50 | 20 | - | 5 | 7 | - | - | - | - | Jump Toward Medium Kick | H | 70 | 100 | 40 | - | 6 | 14 | - | - | - | - | Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 7 | 6 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Jump Medium Punch(during Jump Medium Punch) | H | 30 | 50 | 20 | - | 6 | 4 | - | - | - | Pursuit Property | Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 22 | 2 | 34 | -20 | -20 | - | Focus Attack Level 2 | HL | 90 | 150 | 40 | - | 17+13 | 2 | 34 | -14 | D | - | Focus Attack Level 3 | - | 150 | 200 | 60 | - | 66 | 2 | 34 | D | D | - | Forward Throw | 0.95 | 140 | 130 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.95 | Back Throw | 0.95 | 140 | 150 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.95 | Psycho Crusher Light Punch | HL | 120*100 | 100 | 30/40 | Su | 14 | 12*11 | 12+6 | -8 | D | 37~48f cannot be thrown, 15f~ airborne, 14~36f can pass through opponent, armor break, 100 damage below waist, charge 55f | Psycho Crusher Medium Punch | HL | 130*100 | 150 | 30/40 | Su | 14 | 12*15 | 12+10 | -14 | D | 41~52f cannot be thrown, 16f~ airborne, 14~40f can pass through opponent, armor break, 100 damage below waist, charge 55f | Psycho Crusher Hard Punch | HL | 140*100 | 200 | 30/40 | Su | 14 | 12*21 | 12+10 | -17 | D | 47~58f cannot be thrown, 16f~ airborne, 14~46f can pass through opponent, armor break, 100 damage below waist, charge 55f | Psycho Crusher EX | HL | 75*75 | 100*100 | -250/0 | Su | 14 | 23 | 12+6 | -16 | D | 1~13f Invincible, 37~48f cannot be thrown, 15f~ airborne, 14~36f forward body immune to projectiles, passes through opponent, armor break, can juggle, projectile hitbox, charge 55f | Scissor Kicks Light Kick | HL | 60*30 | 100*50 | 20/16*16 | Su | 10 | 2(1)4 | 17 | 0 | D | 5~14f cannot be thrown, 12~16f airborne, knocks down on [1st air hit] or on [2nd hit], charge 55f | Scissor Kicks Medium Kick | HL | 60*50 | 100*50 | 20/16*16 | Su | 13 | 2(1)4 | 22 | -5 | D | 7~17f cannot be thrown, 15~19f airborne, knocks down on [1st air hit] or on [2nd hit], charge 55f | Scissor Kicks Hard Kick | HL | 70*60 | 100*50 | 20/16*16 | Su | 16 | 2(1)4 | 25 | -8 | D | 9~20f cannot be thrown, 18~22f airborne, knocks down on [1st air hit] or on [2nd hit], charge 55f | Scissor Kicks EX | HL | 70*70 | 100*50 | -250/0 | Su | 13 | 2(1)4 | 25 | -8 | D | 1~12f Invincible, 13~17f cannot be thrown, 15~19f airborne, knocks down on [1st air hit] or on [2nd hit], can juggle, charge 55f | Headstomp | H | 120 | 100 | 20/30 | - | 22 | Until ground | 16 | - | - | 1f~ airborne, listed startup is when opponent is point blank, startup is distant dependent, tracks opponent on startup, charge 55f | Headstomp EX | H | 180 | 200 | -250/0 | - | 22 | Until ground | 16 | - | D | 1f~end of startup Invincible, 1f~ airborne, Untechable knockdown on [Ground hit], knockdown on [air hit], listed startup is when opponent is point blank, startup is distant dependent, tracks opponent on startup, charge 55f | Headstomp | - | - | - | 0/0 | - | - | - | After landing 4 | - | - | Performed after headstomp or EX headstomp on block, 18f~ followup attack can be performed | Headstomp Punch follow up | H | 120 | 100 | 20/30 | - | 35+7 | 3 | After landing 13 | 10 | 13 | Listed frame advantage is for skull diver performed as low to the ground as possible | Headstomp EX Punch follow up | H | 80*80 | 100*100 | -250/0 | - | 35+7 | 3 | After landing 13 | 10 | 13 | Can juggle, Listed frame advantage is for skull diver performed as low to the ground as possible | Devil's Reverse (Empty) | - | - | - | 0/0 | - | - | - | 48 | - | - | EX Invincible 1~13f, 1~44f airborne , tracks opponent on startup, 14~38f can cancel into Devil Reverse attack, charge 55f | Devil's Reverse | H | 110 | 150 | 20/30 | - | 13+34 | Until ground | After landing 16 | - | - | Mid attack, charge 55f | Devil's Reverse EX | H | 80*80 | 100*100 | -250/0 | - | 13+34 | Until ground | After landing 16 | - | - | Pursuit Property, Mid attack, charge 55f | Teleport | - | - | - | 0/0 | - | - | - | 42 | - | - | 1~29f Invincible, teleport complete on 12f | Super Light Kick | HLx4*L | 60x4*100 | 0 | -1000/0 | - | 1+6 | 2(1) 2(11) 2 * 2(8 ) 18 | 30 | -27 | D | 1~7f Invincible, 9f~end of active frames immune to projectiles, 34~60f can pass through opponent, untechable knockdown on [1st-4th air hit] or [5th hit], can juggle, charge 55f | Super Medium Kick | HLx4*L | 60x4*100 | 0 | -1000/0 | - | 1+11 | 2(1) 2(11) 2 * 2(8 ) 18 | 30 | -27 | D | 1~9f Invincible, 11f~end of active frames immune to projectiles, 39~65f can pass through opponent, untechable knockdown on [1st-4th air hit] or [5th hit], can juggle, charge 55f | Super Hard Kick | HLx4*L | 60x4*100 | 0 | -1000/0 | - | 1+15 | 2(1) 2(11) 2 * 2(8 ) 18 | 30 | -27 | D | 1~11f Invincible, 13f~end of active frames immune to projectiles, 44~70f can pass through opponent, untechable knockdown on [1st-4th air hit] or [5th hit], can juggle, charge 55f | Ultra 1 | HL | 48x4*60*240 | 0 | 0/0 | - | 0+12 | 4 * 2(12) 2 * 2(16) 12x3 | 30+18 | -35 | D | 1~15f Invincible, 47f~ airborne, 61~114f can pass through opponent, untechable knockdown, hit 1-5 leads to animation | Ultra 2 | H | 90*360 | 0 | 0/0 | - | 0+22 | 2 | After landing 42 | -23 | - | 1~2f Invincible, 1f~ airborne, 3~23f immune to projectiles, untechable knockdown, armor breaking, can control movement with joystick | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken |
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