Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Back + Medium Punch | HL | 60 | 50 | 40 | Sp*Su | 5 | 6 | 12 | 2 | 6 | - |
Target Combo 1 | HL | 60 | 150 | 40 | Sp*Su | 6 | 4 | 11 | 0 | 3 | - |
Target Combo 2 | HL | 80 | 160 | 60 | Sp*Su | 7 | 4 | 17 | -3 | 2 | Won't hit crouching opponent |
Forward + Light Punch | HL | 30 | 50 | 20 | Sp*Su | 4 | 3 | 6 | 2 | 5 | - |
Forward + Medium Punch | H | 30*50 | 50*50 | 40*20 | - | 15 | 2(1)2 | 17 | -5 | 2 | - |
Forward + Hard Punch | HL | 120 | 200 | 60 | Su | 12 | 6 | 18 | -9 | 0 | Hitbox counts as projectile |
Forward + Light Kick | HL | 50 | 50 | 20 | - | 5 | 3 | 10 | -2 | 1 | - |
Forward + Medium Kick | HL | 70 | 100 | 40 | - | 13 | 2 | 13 | -1 | 2 | - |
Forward + Hard Kick | HL | 100 | 200 | 60 | - | 10 | 2 | 22 | -6 | -2 | Can juggle |
Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 36 | -22 | - | - |
Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 36 | -16 | - | - |
Focus Attack Level 3 | - | 140 | 200 | 60 | - | 64 | 2 | 35 | - | - | - |
Forward Throw | 0.91 | 130 | 150 | 40 | - | 3 | 2 | 20 | - | - | - |
Back Throw | 0.91 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | - |
Fireball (Low Punch) | HL | 60 | 100 | 10/20 | Su | 13 | 33 | 47 | -8 | -4 | [air H] limited juggle / can cancel on the 18-19f |
Fireball (Medium Punch) | HL | 60 | 100 | 10/20 | Su | 13 | 31 | 47 | -8 | -4 | [air H] limited juggle / can cancel on the 18-19f |
Fireball (Hard Punch) | HL | 60 | 100 | 10/20 | Su | 13 | 28 | 47 | -8 | -4 | [air H] limited juggle / can cancel on the 18-19f |
Charged Fireball | HL | 40*40 | 50*50 | 10/10*10 | Su | 45 | - | 77 | 2 | 6 | [air H] limited juggle / can cancel on the 62-63f |
EX Fireball | HL | 50*50 | 50*50 | -250/0 | Su | 13 | - | 43 | 4 | 4 | [air H] limited juggle / can cancel on the 16-17f / can juggle |
Electric Fireball (Low Punch) | HL | 60 | 150 | 10/20 | Su | 28 | - | 54 | -5 | - | [H] limited juggle / can cancel on the 30-31f / can juggle |
Electric Fireball (Medium Punch) | HL | 60*30 | 100*100 | 10/20*20 | Su | 29 | - | 61 | -3 | - | [H] limited juggle / can cancel on the 31-32f / can juggle |
Electric Fireball (Hard Punch) | HL | 50*50*20 | 100*100*50 | 10/20*20*20 | Su | 31 | - | 69 | -1 | - | [H] limited juggle / can cancel on the 33-34f / can juggle |
EX Electric Fireball | HL | 50x3 | 100*100*50 | -250/0 | Su | 25 | - | 50 | 12 | - | [H] limited juggle / can cancel on the 27-28f / can juggle |
Air Hadou Dash (Low Punch) | HL | 70 | 100 | 5/40 | - | 5 | 4 | After landing 11 | - | - | [air H] limited juggle / projectile hitbox / from the 15f to 7 frame before landing, can cancel into tatsumaki or super / on hit can cancel into ultra / can juggle |
Air Hadou Dash (Medium Punch) | HL | 70 | 100 | 5/40 | - | 5 | 4 | After landing 11 | - | - | [air H] limited juggle / projectile hitbox / from the 15f to 7 frame before landing, can cancel into tatsumaki or super / on hit can cancel into ultra / can juggle |
Air Hadou Dash (Hard Punch) | HL | 70 | 100 | 5/40 | - | 5 | 4 | After landing 16 | - | - | [air H] limited juggle / projectile hitbox / on hit can cancel into ultra / can juggle |
Dragon Punch (Low Punch) | HL | 80 * 40 [80 * 30 * 30] | 80 * 60 [80 * 60 * 60] | 30/40 * 20 [40 * 10 * 10] | - | 3 | 2*12 | 14+10 | -15 | - | 1-16 lower half full invi / 1-4 throw invi / 5 onwards airborne / if the 1st hit lands, will get full hit(3 hit) / [H] limited juggle / 2nd hit can juggle / only 2nd hit of the full hit can be cancelled / [ ] represents full hit property |
Dragon Punch (Medium Punch) | HL | 70 * 40 [70 * 50 * 30] | 80 * 60 [80 * 60 * 60] | 20/40 * 20 [40 * 10 * 10] | - | 3 | 2*12 | 25+10 | -26 | - | 1-4 full invi / 5-16 lower half full invi / 5 onwards airborne / if the 1st hit lands, will get full hit(3 hit) / [H] limited juggle / 2nd hit can juggle / only 2nd hit of the full hit can be cancelled / [ ] represents full hit property |
Dragon Punch (Hard Punch) | HL | 80 * 40 [80 * 50 * 30] | 80 * 60 [80 * 60 * 60] | 20/40 * 20 [40 * 10 * 10] | - | 3 | 4*12 | 28+10 | -29 | - | 1-8 full invi / 9-10 hit invi / 11-18 lower half full invi / 8 onwards airborne / if the 1st hit lands, will get full hit(3 hit) / [H] limited juggle / 2nd hit can juggle / only 2nd hit of the full hit can be cancelled / [ ] represents full hit property |
EX Dragon Punch | HL | 100 * 70 * 80 [100 * 50 * 40] | 80 * 60 [80 * 60 * 60] | -250/0 | - | 3 | 4*2*10 | 28+10 | -27 | - | 1-18 full invi / 5 onwards airborne / if the 1st hit lands, will get full hit(3 hit) / [H] limited juggle / 2nd-3rd hit can juggle / only 2nd hit of the full hit can be cancelled / [ ] represents full hit property |
Hurricane Kick (Low Kick) | HL | 110 | 150 | 30/20 | - | 11 | 2(6)2 | 12+8 | -9 | - | 7-20 lower half projectile invi / 7 onwards airborne / [H] limited juggle / armor break / doesnt hit crouching opponent / 2nd kick has rear hitbox |
Hurricane Kick (Medium Kick) | HL | 80*50 | 100*50 | 30/20*10 | Su*- | 5 | 2(5) [2 (5) 2] (5) 1 | 16+12 | -22[-8] | - | 5~6f feet invincible / 7~26f lower body projectile invincible / 7f~ airborne / 1st hit [ground hit] forces stand / [hit] limited juggle (1st airborne hit) / armor break / 2nd hit onwards pursuit property and whiffs on crouching opponents / 2nd hit on hit or block cause 3rd-4th hit to disappear / active frames in [] can hit once at most and 2nd half is aimed backwards / block advantage in [] assumes 4th hit |
Hurricane Kick (Hard Kick) | HL | 80*40*40 | 100*50*50 | 30/20*10*10 | Su*- | 5 | 2(4) [2 (5) 1] (5) [1 (5) 1] (5)1 | 13+8 | -13[-1] | - | 5~6f feet invincible / 7~36f lower body projectile invincible / 7f~ airborne / 1st hit [ground hit] forces stand / [hit] limited juggle (1st airborne hit) / armor break / 2nd hit onwards pursuit property and whiffs on crouching opponents / 4nd hit on hit or block cause 5th-6th hit to disappear / active frames in [] can hit once at most and 2nd half is aimed backwards / block advantage in [] assumes 6th hit |
EX Hurricane Kick | HL | 30x4*40 | 40x5 | -250/0 | - | 11 | 1(3) 1(3) 1(3) 1(3) 1 | 18+3 | -1 | - | 6-27 lower half projectile invi / 5 onwards airborne / 1st~4th hit [ground H] forces stand / 1st~4th hit [air H] or 5th hit [ground H] limited juggle / can juggle |
Air Hurricane Kick (Low Kick) | HL | 70 | 50 | 10/30 | - | 9 | 2(6) 2(6) 2 | After landing 10 | - | - | [H] limited juggle / will only do 1 hit / 2nd kick has rear hitbox |
Air Hurricane Kick (Medium Kick) | HL | 60*60 | 50*50 | 10/30*30 | - | 7 | [2(6)2](6)2 | After landing 10 | - | - | [H] limited juggle / the [ ] in active frames only hit once, the 2nd kick hits behind / 3rd hit can juggle |
Air Hurricane Kick (Hard Kick) | HL | 80*80 | 50*50 | 10/30*30 | - | 7 | [2(6)2](6)2 | After landing 10 | - | - | [H] limited juggle / the [ ] in active frames only hit once, the 2nd kick hits behind / 3rd hit can juggle |
EX Air Hurricane | HL | 40x5 | 50x5 | -250/0 | - | 7 | 1(3) 1(3) 1(3) 1(3) 1 | After landing 4 | - | - | [H] limited juggle / can juggle |
EX Air Hurricane (follwing Zanku Hadosho) | HL | 140 | 200 | -250/0 | - | 7 | 2(2)2(2)2(2)2(2)2 | After landing 22 | - | - | [H] limited juggle / can juggle / hitboxes disappear after hit |
Demon Palm (Low Punch) | HL | 130 | 150 | 30/30 | Su | 18 | 7 | 21 | -7 | - | 2-21 airborne / [H] hard knockdown / can juggle |
Demon Palm (Medium Punch) | HL | 100 | 150 | 30/30 | Su | 18 | 7 | 20 | -6 | - | 1 full invi / 2-21 airborne / [H] hard knockdown / can juggle |
Demon Palm (Hard Punch) | HL | 140[90] | 150 | 30/30 | Su | 30 | 11 | 15 | -1 | - | 4-33 airborne / [H] hard knockdown / [ ] value represents if hit from a distance |
EX Demon Palm | H*HL | 80*90 | 100*100 | -250/0 | -*Su | 23 | 4*3 | 29 | -9 | - | 1 full invi / 2-8 lower half full invi / 2-26 airborne / 1st hit [air hit] limited juggle / 2nd hit [ground H] hard knockdown, [air H] limited juggle / can juggle |
Demon Slash (Low Kick) | HL | 120 | 150 | 20/60 | Su | 17 | 2 | 25 | -2 | 1 | [air H] free juggle |
Demon Slash (Medium Kick) | HL | 120 | 200 | 20/60 | Su | 30 | 2 | 25 | -4 | - | 10-28 projectile invincible / [H] limited juggle (cant juggle) |
Demon Slash (Hard Kick) | HL | 120[100] | 150 | 20/60 | Su | 28~34 | 2 | 25 | -8 | - | [H] limited juggle (cant juggle) / hitbox active on contact with opponent, can hit cross up / value in [ ] is if hit as cross up / cancellable only from a front hit |
EX Demon Slash | HL | 100[80] | 100 | -250/0 | Su | 29~34 | 2 | 31 | -10 | - | 1f till 3rd recovery frame, projectile invi / [H] limited juggle / hitbox active on contact with opponent, can hit cross up / value in [ ] is if hit as cross up / cancellable only from a front hit |
Super | 1 | 370 | 0 | -1000/0 | - | 1+0 | 36 | 13 | - | - | 1~post freeze 2, full invi / [H] hard knockdown / can be cancelled from any normal moves |
Super (Air) | 1 | 350 | 0 | -1000/0 | - | 1+0 | 30 | After landing 32 | - | - | 1~post freeze 6, full invi / [H] hard knockdown / can be cancelled from jump normal moves / strikes airborne opponents |
Ultra 1 (PPP) | HL | 38x7*84[450] | 0 | 0/0 | - | 0+11 | 1(1) until edge of screen | 101 | -3 | - | 1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock into full animation / value in [ ] for full animation / 1st hit count as physical hit(not projectile) |
Ultra 1 (KKK) | - | 45x7*60 | 0 | 0/0 | - | 0+9 | - | 93 | - | - | 1~ post freeze 10, full invi / [H] hard knockdown / cannot hit grounded opponents |
Ultra 1 (Air) | HL | 45x8 | 0 | 0/0 | - | 0+14[4] | - | After landing 51 | -25 | - | 1~post freeze 5, full invi / [H] hard knockdown / [] refers to cancelled version |
Ultra 2 | HL | 38x7[525] | 0 | 0/0 | - | 0+9 | 2*3x7 | 48 | -30 | - | 1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage |
Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |