GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Rose 6/1/2013, 20:19 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 10 | -1 | 2 | - | Close Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 6 | 2 | 11 | 1 | 4 | - | Close Hard Punch | HL | 90 | 200 | 60 | Sp*Su | 6 | 2 | 19 | -3 | 1 | - | Close Light Kick | HL | 40 | 50 | 20 | Sp*Su | 4 | 2 | 10 | -1 | 2 | - | Close Medium Kick | HL | 70 | 100 | 40 | Sp*Su | 7 | 3 | 11 | 0 | 4 | 1~20 cannot be thrown | Close Hard Kick | HL | 100 | 200 | 60 | Sp*Su | 7 | 2 | 18 | -2 | 3 | Forces stand | Far Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 11 | -2 | 1 | - | Far Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 7 | 2 | 12 | 0 | 3 | - | Far Hard Punch | HL | 100 | 200 | 60 | - | 11 | 5 | 18 | -5 | -1 | - | Far Light Kick | HL | 30 | 50 | 20 | - | 4 | 2 | 10 | -1 | 2 | - | Far Medium Kick | HL | 70 | 100 | 40 | - | 6 | 2 | 13 | -1 | 2 | 4~18f lower body strike and projectile invincible | Far Hard Kick | HL | 100 | 200 | 60 | - | 9 | 2 | 19 | -3 | 1 | 7f~ lower body strike and projectile invincible | Crouch Light Punch | HL | 20 | 50 | 20 | sp/chp/Su | 3 | 3 | 8 | 0 | 3 | - | Crouch Medium Punch | HL | 60 | 100 | 40 | Sp*Su | 4 | 3 | 14 | -3 | 0 | - | Crouch Hard Punch | HL | 100 | 150 | 60 | Sp*Su | 5 | 5 | 28 | -15 | -10 | Forces stand | Crouch Light Kick | L | 30 | 50 | 20 | - | 4 | 4 | 6 | 1 | 4 | Low attack | Crouch Medium Kick | L | 60 | 100 | 40 | Sp*Su | 7 | 2 | 12 | 0 | 3 | Low attack | Crouch Hard Kick | L | 90 | 200 | 60 | - | 9 | 2 | 26 | -10 | D | Low attack, cannot fast recover | Jump Up Light Punch | H | 40 | 50 | 20 | - | 4 | 6 | - | - | - | - | Jump Up Medium Punch | H | 70 | 100 | 40 | - | 6 | 6 | - | - | - | - | Jump Up Hard Punch | H | 90 | 150 | 60 | - | 9 | 6 | - | - | - | - | Jump Up Light Kick | H | 50 | 50 | 20 | - | 4 | 7 | - | - | - | - | Jump Up Medium Kick | H | 80 | 100 | 40 | - | 7 | 6 | - | - | - | - | Jump Up Hard Kick | H | 90 | 200 | 60 | - | 11 | 5 | - | - | - | - | Jump Toward Light Punch | H | 40 | 50 | 20 | - | 4 | 6 | - | - | - | - | Jump Toward Medium Punch | H | 70 | 100 | 40 | - | 7 | 3 | - | - | - | - | Jump Toward Hard Punch | H | 90 | 150 | 60 | - | 7 | 7 | - | - | - | - | Jump Toward Light Kick | H | 30 | 50 | 20 | - | 4 | 7 | - | - | - | - | Jump Toward Medium Kick | H | 60 | 100 | 40 | - | 7 | 5 | - | - | - | - | Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Slide | L | 60 | 100 | 40 | - | 7 | 8 | 12 | -6 | -3 | Low attack | Forward + Hard Kick | HL | 100 | 200 | 60 | - | 11 | 2 | 17 | -1 | 3 | [Air hit] Limited juggle knockdown | Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+14 | 2 | 35 | -15 | D | - | Focus Attack Level 3 | - | 120 | 200 | 60 | - | 65 | 2 | 35 | D | D | - | Forward Throw | 1 | 140 | 100 | 40 | - | 3 | 2 | 20 | - | D | Throw range 1.0 | Back Throw | 1 | 140 | 100 | 40 | - | 3 | 2 | 20 | - | D | Throw range 1.0 | Soul Spark Light Punch | HL | 80 | 50 | 30/20 | Su | 14 | - | 52 | -12 | -8 | 16~17f cancellable, damages can be upgraded (see LP Soul Reflect note) | Soul Spark Medium Punch | HL | 80 | 50 | 30/20 | Su | 22 | - | 52 | -4 | 0 | 24~25f cancellable, damages can be upgraded (see LP Soul Reflect note) | Soul Spark Hard Punch | HL | 80 | 50 | 30/20 | Su | 29 | - | 53 | 2 | 6 | 31~32f cancellable, damages can be upgraded (see LP Soul Reflect note) | Soul Spark EX | HL | 30*70 | 50*50 | -250/0 | Su | 14 | - | 48 | 0 | 4 | 16~17f cancellable, pursuit property, damages can be upgraded (see LP Soul Reflect note) | Soul Spiral Light Kick | HL | 100 | 100 | 20/40 | Su | 12 | 6 | 23 | -8 | D | Armor Break | Soul Spiral Medium Kick | HL | 100 | 100 | 20/40 | Su | 15 | 6 | 21 | -6 | D | Armor Break | Soul Spiral Hard Kick | HL | 100 | 100 | 20/40 | Su | 16 | 6 | 19 | -4 | D | Armor Break | Soul Spiral EX | HL | 120 | 100 | -250/0 | Su | 13 | 6 | 21 | -6 | D | 1~11f invincible, Armor Break | Soul Reflect Light Punch | HL | 50 | 100 | 20/30 | Su | 13 | 2 | 27 | -8 | D | 12~27f absorbs projectiles and gains 100 meter, increases Soul Spark and Super damage by 5% up to 7 times (35%) | Soul Reflect Medium Punch | HL | 50 | 100 | 20/30 | Su | 13 | 3 | 25 | -7 | D | 10~23f reflects projectiles | Soul Reflect Hard Punch | HL | 50 | 100 | 20/30 | Su | 12 | 2 | 26 | -7 | D | 11~21f reflects projectiles upwards | Soul Reflect EX | HL | 50 | 100 | -250/0 | Su | 8 | 2 | 24 | -5 | D | 1~7f projectile invincible, 5~16f reflects projectiles, Can reflect EX projectiles | Soul Throw Light Punch | 0.55 | 160 | 100 | 40/40 | - | 6 | 10 | 26+8 | D | D | 6f~ airborne, hard knockdown, pursuit property, only hits airborne opponents | Soul Throw Medium Punch | 0.55 | 160 | 100 | 40/40 | - | 6 | 11 | 27+8 | D | D | 6f~ airborne, hard knockdown, pursuit property, only hits airborne opponents | Soul Throw Hard Punch | 0.55 | 160 | 100 | 40/40 | - | 6 | 11 | 30+8 | D | D | 6f~ airborne, hard knockdown, pursuit property, only hits airborne opponents | Soul Throw EX | 0.55 | 160 | 100 | -250/0 | - | 6 | 11 | 30+8 | D | D | 1~7f Invincible, 6f~ airborne, hard knockdown, pursuit property, only hits airborne opponents | Super | HL | 50x4*100 | 0 | -1000/0 | - | 1+8 | - | 53 | 16 | D | 1~7f Invincible, pursuit property, cannot use when a Soul Spark is active, damages can be upgraded (see LP Soul Reflect note) | Ultra 1 | HL | 498 | 0 | 0/0 | - | 0+12 | 14 | 44 | -37 | D | 1~12f Invincible, hard knockdown, armor break, active frames 6~14 reach further, goes into animation on hit | Ultra 2 | HL | 120*120 | 0 | 0/0 | - | 0+5 | 600 | 2 | - | D | [Air hit] Limited Juggle knockdown, armor break, projectile hitbox, orbs disappear if Rose takes damage, Orb appearing before Rose can have upgraded damages (see LP Soul Reflect note) | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken
Dernière édition par GxC Shield le 15/1/2013, 01:23, édité 2 fois |
|
Silmachoppe
Messages : 998 ID en ligne : PC/XBOX: Silmuiiiriis Perso : Dictator Rose ou Rose /Dudley
| Sujet: Re: Frame Data * Rose 11/1/2013, 09:08 | |
| |
|
Ariesno
Messages : 1788 ID en ligne : Ariesno Perso : Kolin/Laura
| Sujet: Re: Frame Data * Rose 12/1/2013, 09:04 | |
| Tous les Soul Throw ont 0.55 de range,c'est un des buffs de l'itération de Rose dans la version 2012. Le forward + hard kick s'appelle Soul Piede et les frames ont changé aussi dans cette version , la recover passe à 17 et le coup donne -1 en block et +3 en hit. Tous les Soul Spark (sauf le Ex bien sur),passent de 20 à 30 en meter gain.
Et sa choppe normale va plus loin que la moyenne aussi donc 1 me parait étrange, par contre j'ai pas de chiffre sous la main. |
|
GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Re: Frame Data * Rose 12/1/2013, 16:55 | |
| Je suis en train d'upgrader toutes les frame data à la version 2012.
Je travaille par ordre alphabétique et j'en suis à Ken là. J'espère tout finir pendant ce WE (si vous voyez la source "Shoryuken" en fin de post, c'est que la table a été mise à jour). |
|
GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Re: Frame Data * Rose 13/1/2013, 12:12 | |
| Mis à jour. Soul Throw range = 0.55 OK Soul Piede : - nom : La plupart des coups n'ont pas leur nom authentique dans la frame data pour que les personnes connaissant mal le perso puissent quand même retrouver les info qu'elles cherchent. Ex = Le "Gordita Sobat" d'El Fuerte est devenu "Habanero Dash - Medium Kick".- Décomposition du coup = OK Soul Spark : - Meter Gain = 30 (lancement du projectile) + 20 (si impact) OK Choppe : - Range : J'ai longtemps pensé que Ryu faisait office d'étalon mais il semble que ce ne soit pas le cas puisque sa Throw Range est de 0.9 (je pense que "1" signifie en fait "1 petit carreau du training stage"). En fait, la majorité des perso tourne autour de cette valeur donc "1" est en fait supérieur à la moyenne. |
|
Contenu sponsorisé
| Sujet: Re: Frame Data * Rose | |
| |
|