GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Sakura 6/1/2013, 20:23 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 25 | 50 | 20 | C*Sp*Su | 3 | 2 | 5 | 4 | 7 | - | Close Medium Punch | HL | 65 | 100 | 40 | Sp*Su | 4 | 2 | 9 | 3 | 6 | - | Close Hard Punch | HL | 90[80] | 120[100] | 60 | Sp*Su | 3 | 4 | 20 | -6 | -1 | Force stand, [] refers to active frames 3~4 | Close Light Kick | HL | 25 | 50 | 20 | Sp*Su | 3 | 2 | 8 | 1 | 4 | - | Close Medium Kick | HL | 60 | 100 | 40 | Sp*Su | 4 | 3 | 15 | -4 | -1 | - | Close Hard Kick | HL | 120[100] | 200 | 60 | Su | 6 | 3 | 21 | -6 | -1 | Forces stand, [] refers to damage at foot | Far Light Punch | HL | 25 | 50 | 20 | C*Sp*Su | 3 | 2 | 5 | 4 | 7 | - | Far Medium Punch | HL | 75 | 100 | 40 | Su | 7 | 3 | 12 | -1 | 2 | - | Far Hard Punch | HL | 110 | 200 | 60 | - | 8 | 3 | 17 | -2 | 2 | - | Far Light Kick | HL | 30 | 50 | 20 | Sp*Su | 3 | 2 | 8 | 1 | 4 | - | Far Medium Kick | HL | 75 | 100 | 40 | - | 9 | 2 | 12 | 0 | 3 | - | Far Hard Kick | HL | 110 | 200 | 60 | - | 10 | 3 | 15 | 0 | 4 | - | Crouch Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 3 | 2 | 6 | 3 | 6 | - | Crouch Medium Punch | HL | 65 | 80 | 40 | Sp*Su | 5 | 3 | 11 | 0 | 3 | - | Crouch Hard Punch | HL | 90[80] | 120[100] | 60 | Sp*Su | 4 | 5 | 23 | -10 | -5 | Forces stand, [] refers to active frames 3~5 | Crouch Light Kick | L | 20 | 50 | 20 | C*Sp*Su | 3 | 3 | 8 | 0 | 3 | Low Attack | Crouch Medium Kick | L | 60 | 100 | 40 | Sp*Su | 5 | 4 | 13 | -3 | 0 | Low Attack | Crouch Hard Kick | L | 90 | 150 | 60 | - | 7 | 3 | 22 | -7 | D | Low Attack, Cannot tech | Jump Up Light Punch | H | 50 | 50 | 20 | - | 3 | 7 | - | - | - | - | Jump Up Medium Punch | H | 80 | 100 | 40 | - | 4 | 6 | - | - | - | - | Jump Up Hard Punch | H | 100 | 200 | 60 | - | 5 | 5 | - | - | - | - | Jump Up Light Kick | H | 30 | 50 | 20 | - | 4 | 5 | - | - | - | - | Jump Up Medium Kick | H | 70 | 100 | 40 | - | 5 | 8 | - | - | - | - | Jump Up Hard Kick | H | 100 | 200 | 60 | - | 6 | 6 | - | - | - | - | Jump Toward Light Punch | H | 50 | 50 | 20 | - | 3 | 7 | - | - | - | - | Jump Toward Medium Punch | H | 80 | 100 | 40 | - | 4 | 5 | - | - | - | - | Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 5 | 5 | - | - | - | - | Jump Toward Light Kick | H | 30 | 50 | 20 | - | 4 | 5 | - | - | - | - | Jump Toward Medium Kick | H | 70 | 100 | 40 | - | 5 | 4 | - | - | - | - | Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Flower Kick Overhead | H | 80 | 100 | 40 | - | 16 | 2 | 15 | -3 | 2 | +0 on hit vs crouching opponents | Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | - | Focus Attack Level 3 | - | 130 | 200 | 60 | - | 65 | 2 | 35 | D | D | - | Forward Throw | 0.9 | 120 | 120 | 40 | - | 3 | 2 | 20 | - | D | - | Back Throw | 0.9 | 135 | 140 | 40 | - | 3 | 2 | 20 | - | D | - | Fireball (Level 1) | HL | 60[40*60] | 75 | 10/20 | Su | 15 | 71 | 48 | -7 | -3 | Fireball 14f from button release | Fireball (Level 2) | HL | 80[50*70] | 100 | 10/20 | Su | 13+14 | 71 | 56 | -3 | 1 | Fireball 14f from button release, charge 13~21f | Fireball (Level 3) | HL | 120[60*80] | 150 | 10/20 | Su | 39 | 44 | 64 | 1 | 5 | Fireball 14f from button release, charge 22f | Fireball EX (Level 1) | HL | 60*60 | 50*50 | -250/0 | Su | 15 | - | 48 | -4 | D | Pursuit Property, Fireball 14f from button release | Fireball EX (Level 2) | HL | 60*70 | 60*60 | -250/0 | Su | 13+14 | - | 60 | -4 | D | Pursuit Property, Fireball 14f from button release, charge 13~21f | Fireball EX (Level 3) | HL | 60*80 | 75*75 | -250/0 | Su | 39 | - | 72 | -4 | D | Pursuit Property, Fireball 14f from button release, charge 22f | Dragon Punch Light Punch | HL | 90*15 | 50*50 | 30/10x2 | Su | 6 | 2*4 | 18 + After landing 11 | -12 | D | 8f~ airborne | Dragon Punch Medium Punch | HL | 90*15x3 | 50*35x3 | 30/10x4 | Su | 7 | 2x3*8 | 22 + After landing 11 | -20 | D | 13f~ airborne, 4th hit pursuit property | Dragon Punch Hard Punch | HL | 80*15x5 | 50*30x5 | 30/10x6 | Su | 12 | 2x5*10 | 20 + After landing 11 | -20 | D | 18f~ airborne, 4th-6th hit pursuit property | Dragon Punch EX | HL | 45 * 15+45 * 15x5 | 40 * 20 * 40 * 20x5 | -250/0 | Su | 12 | 2 * 4(19) 2x5 * 9 | 22+ After landing 11 | -20 | D | 1~13f Invincible, 14~23f and 43f~ airborne, 6th-8th hit pursuit property | Arcing Hurricane Kick Light Kick | HL | 60 | 100 | 10/15 | - | 16 | 6 | After landing 15 | 0 | 4 | 10~21f legs projectile invincible, 10~21 airborne, armor break | Arcing Hurricane Kick Medium Kick | HL | 60*60 | 50*50 | 20/20*20 | - | 17 | 3(8 )6 | After landing 18 | -3 | 1 | 11~33f legs projectile invincible, 11~33 airborne, armor break | Arcing Hurricane Kick Hard Kick | HL | 60x3 | 50x3 | 20/15x3 | - | 12 | 3(6) 3(7) 2 | After landing 21 | -2 | 2 | 7~32f legs projectile invincible, 7~32 airborne, armor break | Arcing Hurricane Kick EX | HL | 30x3*35 | 50*30x3 | -250/0 | Su | 12 | 3(6) 3(7) 2(12) 3 | After landing 14 | 4 | D | 7~32f legs projectile invincible, 7~41 airborne, armor break, 4th hit floats opponent | Arcing Hurricane Kick (Air) | HL | 50 | 50 | 10/40 | - | 8 | 3(9)3 | After landing 7 | - | D | - | Arcing Hurricane Kick EX (Air) | HL | 70 | 50 | -250/0 | - | 8 | 3{(9)3}xN | After landing 7 | - | D | Active frames repeat until grounded | Jump Smash | HL | - | - | 20/- | - | - | - | After landing 36 | - | D | 1f~until landing lower body projectile invincible, 7f~ airborne, 15f~until landing can cancel into follow up, Total duration LP: 74f, MP: 76f, HP: 78f | Jump Smash EX | HL | - | - | -250/- | - | - | - | 77 | - | D | 7f~ airborne, 15f~until landing can cancel into follow up, 36f landing recovery, tracks opponent | Jump Smash (Attack) | HL | 50 * 50 * 60 | 70 * 70 * 100 | 0/15x3 | - | 14+4 | 3 | After landing 16 | - | | Untechable limited juggle knockdown, pursuit property, repeats up to 3x | Jump Smash EX (Attack) | HL | 60x3 | 100x3 | 0/0 | - | 14+4 | 3 | After landing 16 | - | - | Untechable limited juggle knockdown, pursuit property, repeats up to 3x | Super | Lx6*HL | 45x6*80 | 0 | -1000/0 | - | 1+6 | {2(5)} x5 *2 (13) 4 | 24 | -7 | D | 1~12f Invincible, 7th hit Untechable limited juggle knockdown | Ultra 1 | Lx2*HL | 75 * 75 * 68 * 233 | 0 | 0/0 | - | 0+11 | 2(7) 2(11) 2 | 47 | -28 | D | 1~11f Invincible, 1st-2nd hit forces stand, Hard knockdown, armor break, 3rd hit goes into animation | Ultra 2 | HL | 56x4*105 | 0 | 0/0 | - | 0+12 | - | 96 | -27 | D | 1~10f Invincible, Untechable limited juggle knockdown, pursuit property | Ultra 2 (Anti Air) | HL | 56x4*105 | 0 | 0/0 | - | 0+8 | - | 92 | -27 | D | 1~7f Invincible, Untechable limited juggle knockdown, pursuit property | Source EventHubs et Shoryuken |
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