GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Vega / Claw 6/1/2013, 20:27 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 30[20] | 50 | 20 | Sp*Su | 4 | 2 | 10 | -1 | 2 | - | Close Medium Punch | HL | 70[60] | 100 | 40 | Sp*Su | 7 | 2 | 13 | -1 | 2 | - | Close Hard Punch | HL | 50[40]x2 | 50*50 | 60*20 | Sp*Su | 9 | 3(7)3 | 14 | 1 | 5 | 1st hit cancellable, Forces stand | Close Light Kick | HL | 30 | 50 | 20 | - | 4 | 2 | 10 | -1 | 2 | - | Close Medium Kick | HL | 70 | 100 | 40 | Sp*Su | 6 | 2 | 13 | -1 | 2 | - | Close Hard Kick | HL | 40*70 | 125*75 | 60*20 | Su | 4 | 2*2 | 23 | -7 | -2 | 1st hit cancellable, Forces stand | Far Light Punch | HL | 30[20] | 50 | 20 | Sp*Su | 4 | 2 | 10 | -1 | 2 | - | Far Medium Punch | HL | 90[80] | 100 | 40 | Su | 7 | 2 | 14 | -2 | 1 | - | Far Hard Punch | HL | 120[110] | 200 | 60 | - | 8 | 3 | 23 | -8 | -4 | - | Far Light Kick | HL | 40 | 50 | 20 | - | 5 | 2 | 7 | 2 | 5 | - | Far Medium Kick | HL | 70 | 100 | 40 | - | 8 | 2 | 15 | -3 | 0 | - | Far Hard Kick | HL | 40*70 | 125*75 | 60*20 | Su | 4 | 2*2 | 23 | -7 | -2 | 1st hit cancellable, Forces stand | Crouch Light Punch | HL | 30[20] | 50 | 20 | Sp*Su | 4 | 2 | 8 | 1 | 4 | - | Crouch Medium Punch | HL | 60[50] | 100 | 40 | Sp*Su | 4 | 2 | 16 | -4 | -1 | - | Crouch Hard Punch | HL | 110[100] | 200 | 60 | - | 5 | 2 | 27 | -11 | -6 | Forces stand on hit | Crouch Light Kick | L | 20 | 50 | 20 | Sp*Su | 4 | 2 | 9 | 0 | 3 | Low attack | Crouch Medium Kick | L | 70 | 100 | 40 | Sp*Su | 6 | 3 | 9 | 2 | 5 | Low attack | Crouch Hard Kick | L | 110 | 200 | 60 | - | 8 | 13 | 17 | -12 | D | Low attack, cannot fast recover | Jump Up Light Punch | H | 50[40] | 50 | 20 | - | 6 | 5 | - | - | - | - | Jump Up Medium Punch | H | 80[70] | 100 | 40 | - | 5 | 3 | - | - | - | - | Jump Up Hard Punch | H | 100[90] | 200 | 60 | - | 6 | 2 | - | - | - | - | Jump Up Light Kick | H | 40 | 50 | 20 | - | 6 | 9 | - | - | - | - | Jump Up Medium Kick | H | 80 | 100 | 40 | - | 6 | 7 | - | - | - | - | Jump Up Hard Kick | H | 100 | 200 | 60 | - | 4 | 5 | - | - | - | - | Jump Toward Light Punch | H | 50[40] | 50 | 20 | - | 5 | 5 | - | - | - | - | Jump Toward Medium Punch | H | 80[70] | 100 | 40 | - | 5 | 5 | - | - | - | - | Jump Toward Hard Punch | H | 100[90] | 200 | 60 | - | 5 | 4 | - | - | - | - | Jump Toward Light Kick | H | 40 | 50 | 20 | - | 6 | 7 | - | - | - | - | Jump Toward Medium Kick | H | 70 | 100 | 40 | - | 6 | 6 | - | - | - | - | Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 6 | 6 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Down Foward + Medium Kick | H | 60 | 100 | 40 | - | 20 | 3 | 13 | -4 | 0 | 10~22f airborne | Down Foward + Hard Kick | HL | 80 | 100 | 60 | - | 14 | 5 | 10 + After landing 4 | -3 | D | 18~24f feet strike and projectile invincible, 14~ airborne, floats opponent | Wall Jump | - | - | - | - | - | - | - | - | - | - | From wall 6f~ can perform actions | Backflip Punch | - | - | - | - | - | - | - | 65 | - | - | 1~57f Invincible, can pass through opponent, can pick up mask or claw until 31f, treated as special move | Backflip Kick | - | - | - | - | - | - | - | 42 | - | - | 1~32f Invincible, can pass through opponent, treated as special move | Focus Attack Level 1 | HL | 60[50] | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | Focus Attack Level 2 | HL | 80[70] | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | - | Focus Attack Level 3 | - | 140[130] | 200 | 60 | - | 65 | 2 | 35 | D | D | - | Forward Throw | 1.07 | 120 | 120 | 40 | - | 3 | 2 | 20 | - | D | Throw range 1.07 | Back Throw | 1.07 | 120 | 120 | 40 | - | 3 | 2 | 20 | - | D | Throw range 1.07 | Air Throw | 1.2 | 150 | 130 | 40 | - | 3 | 2 | - | - | D | Hard knockdown, legs projectile invincible until end of active frames | Rolling Crystal Flash Light Punch | HL | 20*90[80] | 20*100 | 20/10*30 | Su | 9 | 9(7)4 | 22 | -2 | 2 | charge 60f | Rolling Crystal Flash Medium Punch | HL | 20x3*90[80] | 20x3*100 | 20/10x3*30 | Su | 16 | 9(5) 8(5) 8(6) 4 | 22 | -2 | 2 | charge 60f | Rolling Crystal Flash Hard Punch | HL | 20x4*90[80] | 20x4*100 | 20/10x4*30 | Su | 20 | 9(5) 8(5) 9(5) 8(6) 4 | 22 | -2 | 2 | charge 60f | Rolling Crystal Flash EX | HL | 20x4*90[80] | 20x4*100 | -250/0 | Su | 20 | 9(5) 8(5) 9(5) 8(6) 4 | 20 | 0 | 4 | 1~78f projectile invincible, charge 60f | Scarlet Terror Light Kick | HL | 100 | 150 | 30/30 | - | 7 | 10 | 15 + After landing 8 | -12 | D | 1~16f unthrowable, 3f~ airborne, armor break, charge 42f | Scarlet Terror Medium Kick | HL | 80*60 | 100*100 | 30/20*20 | - | 7 | 5*5 | 14 + After landing 9 | -12 | D | 1~16f unthrowable, 3f~ airborne, armor break, 2nd hit pursuit property, block advantage based on 1st hit, charge 42f | Scarlet Terror Hard Kick | HL | 100*60 | 100*100 | 30/20*20 | - | 4 | 8*5 | 14 + After landing 9 | -15 | D | 1~16f unthrowable, 3f~ airborne, armor break, 2nd hit pursuit property, block advantage based on 1st hit, charge 42f | Scarlet Terror EX | HL | 110*70 | 150*100 | -250/0 | - | 4 | 8*5 | 14 + After landing 9 | -15 | D | 1~4f projectile and throw invincible, 3f~ airborne, armor break, pursuit property, block advantage based on 1st hit, charge 42f | Sky High Claw | HL | 110[100] | 200 | 30/40 | - | From wall 15 | Until edge of screen | After landing 17 | -20 | -16 | 8f~ airborne, 2f~end of active frames can pass through opponent, fastest startup 24f, charge 42f | Sky High Claw EX | HL | 60[50]x2 | 100 | -250/0 | - | From wall 10 | Until edge of screen | After landing 17 | -18 | D | 8f~ airborne, from wall to end of active frames projectile invincible, 2f~end of active frames can pass through opponent, armor break, 2nd hit pursuit property, fastest startup 18f, charge 42f | Flying Barcelona Attack | - | - | - | 20/- | - | - | - | After landing 31 | - | - | 8f~ airborne, fastest time to wall 10f, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42f | Flying Barcelona Attack Punch | H | 90[80] | 100 | 0/40 | - | 3 | 11 | After landing 31 | - | - | fastest startup 20f, damage is 70[60]/80[70]/90[80] depending on LK/MK/HK version of FBA | Flying Barcelona Attack EX | HL | 30 | 50 | -250/- | - | 9 | Until edge of screen | After landing 31 | - | - | 8f~ airborne, floats opponent, fastest time to wall 10f, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42f | Flying Barcelona Attack EX Punch | H | 50*90[40*80] | 50*100 | 0/0 | - | 2 | 1(1)11 | After landing 31 | - | - | 2nd hit pursuit property, fastest startup 19f | Izuna Drop | 0.77*H | 150 | 150 | 80 | - | 2 | 1(1)11 | After landing 31 | - | - | 1st hit hard knockdown, 2nd hit limited juggle knockdown, 2nd hit of EX version does 50[40]damage 50stun 0meter | Claw Throw | - | - | - | - | - | - | - | 40 | - | - | Claw removed on 19f, reduces damage of Vega's attacks | Mask Throw | - | - | - | -250/- | - | - | - | 40 | - | - | Mask removed on 19f, increases damage taken by 10%, increases damage done by 10% | Super - Flying Barcelona Special | - | - | - | (-1000/0) | - | - | - | After landing 31 | - | - | 8f~ airborne, fastest time to wall 10f, after reaching wall flash starts on 12f, invincible during flash (1f), charge 42f | Super - Flying Barcelona Special Punch | H | 60[50]x3*100[90] | 0 | 0/0 | - | 2 | 11(2)10 | After landing 31 | - | D | pursuit property | Super - Rolling Izuna Drop | 0.91*H | 400 | 0 | 0/0 | - | 2 | 11(2)10 | After landing 31 | - | - | 1st hit hard knockdown, 2nd hit limited juggle knockdown | Ultra 1 (1st hit) | HL | 30 | 0 | 0/0 | - | 8 | Until edge of screen | - | - | - | 1f~ until wall projectile and throw invincible, can pass through opponents, 8f~ airborne, floats opponent, charge 42f | Ultra 1 (2nd hit backwards) | HL | 450[375] | 0 | 0/0 | - | After flash 1 | 7 | 31 | - | - | After reaching wall flash starts on 8f, from flash to end of active frames invincible, hard knockdown, armor break | Ultra 1 (2nd hit forwards) | HL | 450[375] | 0 | 0/0 | - | After flash 1 | 9 | 20 + After landing 31 | - | - | After reaching wall flash starts on 8f, from flash to end of active frames invincible, hard knockdown, armor break | Ultra 2 | L | 150*300[285] | 0 | 0/0 | - | 0+8 | 15 | 39 | -36 | - | 1~14f Invincible, hard knockdown, armor break, charge 42f | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken |
|