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 Frame Data * Abel

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AuteurMessage
GxC Shield
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GxC Shield

Messages : 1740
ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN)
Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)

Frame Data * Abel Empty
MessageSujet: Frame Data * Abel   Frame Data * Abel I_icon_minitime6/1/2013, 16:15

Normal Moves

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Close Light PunchHL25*1530*2020*20C*Sp*Su43(8 )311-30-
Close Medium PunchHL50*3050*5040*20Sp*Su53(8 )214-24Forces stand
Close Hard PunchHL80*30100*10060*20Sp*Su43(8 )220-40Forces stand
Close Light KickHL305020-52903-
Close Medium KickHL7010040Sp*Su7216-4-1-
Close Hard KickHL[H]100[30]150[50]60[20]-6616-401~4f whiffs on crouching, 5~6f overhead, Forces stand
Far Light PunchHL305020C*Su52636-
Far Medium PunchHL8010040Su5611-30-
Far Hard PunchHL13020060-12317-22-
Far Light KickHL405020-53803-
Far Medium KickHL8010040-8315-4-1Cannot strike crouching opponents
Far Hard KickHL10020060-14219-31-
Crouch Light PunchHL305020C*Sp*Su52636-
Crouch Medium PunchHL7010040Sp*Su731014-
Crouch Hard PunchHL70*40100*5060*20Sp*Su82*222-6D1st hit forces stand, 2nd hit juggles
Crouch Light KickL205020C*Sp*Su53714Low attack
Crouch Medium KickHL7010040Sp*Su8513-41-
Crouch Hard KickL10020060Sp*Su11325-10DLow attack, cannot fast recover
Jump Up Light PunchH505020-54----
Jump Up Medium PunchH8010040-56----
Jump Up Hard PunchH10020060-54----
Jump Up Light KickH505020-58----
Jump Up Medium KickH8010040-46----
Jump Up Hard KickH10020060-54----
Jump Toward Light PunchH505020-58----
Jump Toward Medium PunchH8010040-510----
Jump Toward Hard PunchH10020060-58----
Jump Toward Light KickH505020-45----
Jump Toward Medium KickH7010040-56----
Jump Toward Hard KickH11020060-55----
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Other, Special Moves, Supers & Ultras

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
F+Medium KickHL8010040Forward dash721603Dash cancellable
Focus Attack Level 1HL6010020-21235-21-21-
Focus Attack Level 2HL8015040-17+13235-15D-
Focus Attack Level 3-14020060-65235DD-
Forward Throw0.9113014040-3220-DThrow range 0.91
Back Throw0.9113014040-3220-DThrow range 0.91
Change of Direction Light PunchHL305020/30Su14325-32Forces stand
Change of Direction Medium PunchHL355020/30Su16325-32Forces stand
Change of Direction Hard PunchHL405020/30Su17325-32Forces stand
Change of Direction EXHL4050-250/0Su16325-321~18f armored, forces stand
Punch Change of Direction 2nd HitH405010/20-15428-9-4Mid attack
Kick Change of Direction 2nd HitL505020/30Su22424-5-1Low attack
Punch Change of Direction 3rd HitH1005010/30-10244-35DArmor Break
Kick Change of Direction 3nd HitL15010030/30-22253-44DLow attack, Armor Break
Kick Wheel Light KickH12020030/40-2072+19-10-51~26f low invuln, 11f~ airborne, Forces stand, Mid attack
Kick Wheel Medium KickH14020030/40-2472+20-11-61~30f low invuln, 14f~ airborne, Forces stand, Mid attack
Kick Wheel Hard KickH16020030/40-2771+22-12-71~32f low invuln, 15f~ airborne, Forces stand, Mid attack
Kick Wheel EXH60*120100*100-250/0--177*32+19-601~26f low invuln, Forces stand, Mid attack
Marseilles Roll Light Kick---20/----27--5~23f strike and projectile invincible, 24~26f projectile invincible
Marseilles Roll Medium Kick---20/----30--5~25f strike and projectile invincible, 26~29f projectile invincible
Marseilles Roll Hard Kick---20/----32--5~27f strike and projectile invincible, 28~31 projectile invincible
Marseilles Roll EX----250/----32--1~32f strike invincible
Sky Fall Light Punch-0*14010030/0*100-5231-DCannot fast recover
Sky Fall Medium Punch-0*15015030/0*100-6431-DCannot fast recover
Sky Fall Hard Punch-0*16020030/0*100-9631-DCannot fast recover
Sky Fall EX-0*160150-250/0-6231-DCannot fast recover
Tornado Throw Light Punch1.3316010030/80-5251-D1~6f unthrowable, throw range 1.33
Tornado Throw Medium Punch1.1318015030/80-5245-D1~6f unthrowable, throw range 1.13
Tornado Throw Hard Punch0.9320020030/80-5239-D1~6f unthrowable, throw range 0.93
Tornado Throw EX1.27200150-250/0-5254-D1~6f strike invincible, throw range 1.25
SuperHL0*3350-1000/0-1+5241-32D1f invincible, 2~7f strike(Light) throw(Medium) projectile(Hard) invincible
Ultra 1HL45*41600/0-1+13246-30D1~4f invincible, 5~14f strike/projectile invincible, Armor Break
Ultra 22.9243100/0-1+7651--1f invincible, armored on first frame onwards until release or cancel
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Source EventHubs et Shoryuken
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Frame Data * Abel

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