GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Abel 6/1/2013, 16:15 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 25*15 | 30*20 | 20*20 | C*Sp*Su | 4 | 3(8 )3 | 11 | -3 | 0 | - | Close Medium Punch | HL | 50*30 | 50*50 | 40*20 | Sp*Su | 5 | 3(8 )2 | 14 | -2 | 4 | Forces stand | Close Hard Punch | HL | 80*30 | 100*100 | 60*20 | Sp*Su | 4 | 3(8 )2 | 20 | -4 | 0 | Forces stand | Close Light Kick | HL | 30 | 50 | 20 | - | 5 | 2 | 9 | 0 | 3 | - | Close Medium Kick | HL | 70 | 100 | 40 | Sp*Su | 7 | 2 | 16 | -4 | -1 | - | Close Hard Kick | HL[H] | 100[30] | 150[50] | 60[20] | - | 6 | 6 | 16 | -4 | 0 | 1~4f whiffs on crouching, 5~6f overhead, Forces stand | Far Light Punch | HL | 30 | 50 | 20 | C*Su | 5 | 2 | 6 | 3 | 6 | - | Far Medium Punch | HL | 80 | 100 | 40 | Su | 5 | 6 | 11 | -3 | 0 | - | Far Hard Punch | HL | 130 | 200 | 60 | - | 12 | 3 | 17 | -2 | 2 | - | Far Light Kick | HL | 40 | 50 | 20 | - | 5 | 3 | 8 | 0 | 3 | - | Far Medium Kick | HL | 80 | 100 | 40 | - | 8 | 3 | 15 | -4 | -1 | Cannot strike crouching opponents | Far Hard Kick | HL | 100 | 200 | 60 | - | 14 | 2 | 19 | -3 | 1 | - | Crouch Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 5 | 2 | 6 | 3 | 6 | - | Crouch Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 7 | 3 | 10 | 1 | 4 | - | Crouch Hard Punch | HL | 70*40 | 100*50 | 60*20 | Sp*Su | 8 | 2*2 | 22 | -6 | D | 1st hit forces stand, 2nd hit juggles | Crouch Light Kick | L | 20 | 50 | 20 | C*Sp*Su | 5 | 3 | 7 | 1 | 4 | Low attack | Crouch Medium Kick | HL | 70 | 100 | 40 | Sp*Su | 8 | 5 | 13 | -4 | 1 | - | Crouch Hard Kick | L | 100 | 200 | 60 | Sp*Su | 11 | 3 | 25 | -10 | D | Low attack, cannot fast recover | Jump Up Light Punch | H | 50 | 50 | 20 | - | 5 | 4 | - | - | - | - | Jump Up Medium Punch | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | - | Jump Up Hard Punch | H | 100 | 200 | 60 | - | 5 | 4 | - | - | - | - | Jump Up Light Kick | H | 50 | 50 | 20 | - | 5 | 8 | - | - | - | - | Jump Up Medium Kick | H | 80 | 100 | 40 | - | 4 | 6 | - | - | - | - | Jump Up Hard Kick | H | 100 | 200 | 60 | - | 5 | 4 | - | - | - | - | Jump Toward Light Punch | H | 50 | 50 | 20 | - | 5 | 8 | - | - | - | - | Jump Toward Medium Punch | H | 80 | 100 | 40 | - | 5 | 10 | - | - | - | - | Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 5 | 8 | - | - | - | - | Jump Toward Light Kick | H | 50 | 50 | 20 | - | 4 | 5 | - | - | - | - | Jump Toward Medium Kick | H | 70 | 100 | 40 | - | 5 | 6 | - | - | - | - | Jump Toward Hard Kick | H | 110 | 200 | 60 | - | 5 | 5 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | F+Medium Kick | HL | 80 | 100 | 40 | Forward dash | 7 | 2 | 16 | 0 | 3 | Dash cancellable | Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+13 | 2 | 35 | -15 | D | - | Focus Attack Level 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | D | D | - | Forward Throw | 0.91 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.91 | Back Throw | 0.91 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.91 | Change of Direction Light Punch | HL | 30 | 50 | 20/30 | Su | 14 | 3 | 25 | -3 | 2 | Forces stand | Change of Direction Medium Punch | HL | 35 | 50 | 20/30 | Su | 16 | 3 | 25 | -3 | 2 | Forces stand | Change of Direction Hard Punch | HL | 40 | 50 | 20/30 | Su | 17 | 3 | 25 | -3 | 2 | Forces stand | Change of Direction EX | HL | 40 | 50 | -250/0 | Su | 16 | 3 | 25 | -3 | 2 | 1~18f armored, forces stand | Punch Change of Direction 2nd Hit | H | 40 | 50 | 10/20 | - | 15 | 4 | 28 | -9 | -4 | Mid attack | Kick Change of Direction 2nd Hit | L | 50 | 50 | 20/30 | Su | 22 | 4 | 24 | -5 | -1 | Low attack | Punch Change of Direction 3rd Hit | H | 100 | 50 | 10/30 | - | 10 | 2 | 44 | -35 | D | Armor Break | Kick Change of Direction 3nd Hit | L | 150 | 100 | 30/30 | - | 22 | 2 | 53 | -44 | D | Low attack, Armor Break | Kick Wheel Light Kick | H | 120 | 200 | 30/40 | - | 20 | 7 | 2+19 | -10 | -5 | 1~26f low invuln, 11f~ airborne, Forces stand, Mid attack | Kick Wheel Medium Kick | H | 140 | 200 | 30/40 | - | 24 | 7 | 2+20 | -11 | -6 | 1~30f low invuln, 14f~ airborne, Forces stand, Mid attack | Kick Wheel Hard Kick | H | 160 | 200 | 30/40 | - | 27 | 7 | 1+22 | -12 | -7 | 1~32f low invuln, 15f~ airborne, Forces stand, Mid attack | Kick Wheel EX | H | 60*120 | 100*100 | -250/0 | -- | 17 | 7*3 | 2+19 | -6 | 0 | 1~26f low invuln, Forces stand, Mid attack | Marseilles Roll Light Kick | - | - | - | 20/- | - | - | - | 27 | - | - | 5~23f strike and projectile invincible, 24~26f projectile invincible | Marseilles Roll Medium Kick | - | - | - | 20/- | - | - | - | 30 | - | - | 5~25f strike and projectile invincible, 26~29f projectile invincible | Marseilles Roll Hard Kick | - | - | - | 20/- | - | - | - | 32 | - | - | 5~27f strike and projectile invincible, 28~31 projectile invincible | Marseilles Roll EX | - | - | - | -250/- | - | - | - | 32 | - | - | 1~32f strike invincible | Sky Fall Light Punch | - | 0*140 | 100 | 30/0*100 | - | 5 | 2 | 31 | - | D | Cannot fast recover | Sky Fall Medium Punch | - | 0*150 | 150 | 30/0*100 | - | 6 | 4 | 31 | - | D | Cannot fast recover | Sky Fall Hard Punch | - | 0*160 | 200 | 30/0*100 | - | 9 | 6 | 31 | - | D | Cannot fast recover | Sky Fall EX | - | 0*160 | 150 | -250/0 | - | 6 | 2 | 31 | - | D | Cannot fast recover | Tornado Throw Light Punch | 1.33 | 160 | 100 | 30/80 | - | 5 | 2 | 51 | - | D | 1~6f unthrowable, throw range 1.33 | Tornado Throw Medium Punch | 1.13 | 180 | 150 | 30/80 | - | 5 | 2 | 45 | - | D | 1~6f unthrowable, throw range 1.13 | Tornado Throw Hard Punch | 0.93 | 200 | 200 | 30/80 | - | 5 | 2 | 39 | - | D | 1~6f unthrowable, throw range 0.93 | Tornado Throw EX | 1.27 | 200 | 150 | -250/0 | - | 5 | 2 | 54 | - | D | 1~6f strike invincible, throw range 1.25 | Super | HL | 0*335 | 0 | -1000/0 | - | 1+5 | 2 | 41 | -32 | D | 1f invincible, 2~7f strike(Light) throw(Medium) projectile(Hard) invincible | Ultra 1 | HL | 45*416 | 0 | 0/0 | - | 1+13 | 2 | 46 | -30 | D | 1~4f invincible, 5~14f strike/projectile invincible, Armor Break | Ultra 2 | 2.92 | 431 | 0 | 0/0 | - | 1+7 | 6 | 51 | - | - | 1f invincible, armored on first frame onwards until release or cancel | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken |
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