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 Frame Data * Sagat

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GxC Shield
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GxC Shield

Messages : 1740
ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN)
Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)

Frame Data * Sagat Empty
MessageSujet: Frame Data * Sagat   Frame Data * Sagat I_icon_minitime6/1/2013, 20:24

Normal Moves

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Close Light PunchHL405020Sp*Su63447-
Close Medium PunchHL8510040Sp*Su7411-12-
Close Hard PunchHL11020060-1031504-
Close Light KickHL20*3030*2020*20Sp*Su41*39-12-
Close Medium KickHL60*6050*5040*40Sp*Su72*212031st hit cancellable
Close Hard KickHL80*40100*10060*20Sp*Su52*318-31Forces stand, 1st hit cancellable
Far Light PunchHL405020Sp*Su53536-
Far Medium PunchHL9010040-104914-
Far Hard PunchHL12020060-1031504-
Far Light KickHL20*3030*2020*20Sp*Su51*39-12-
Far Medium KickHL8010040-931103-
Far Hard KickHL80*40100*10060*20Su52*318-31Forces stand, 1st hit cancellable
Crouch Light PunchHL305020Sp*Su32903-
Crouch Medium PunchHL7010040Sp*Su531014-
Crouch Hard PunchHL11020060-831504-
Crouch Light KickL305020Sp*Su53536Low attack
Crouch Medium KickL6510040Sp*Su7315-4-1Low attack
Crouch Hard KickL10010060-8321-6DLow attack, cannot fast recover
Jump Up Light PunchH505020-512----
Jump Up Medium PunchH9010040-64----
Jump Up Hard PunchH14020060-75----
Jump Up Light KickH505020-77----
Jump Up Medium KickH9010040-56----
Jump Up Hard KickH13020060-76----
Jump Toward Light PunchH505020-77----
Jump Toward Medium PunchH9010040-1110----
Jump Toward Hard PunchH12020060-75----
Jump Toward Light KickH505020-76----
Jump Toward Medium KickH9010040-711----
Jump Toward Hard KickH12020060-74----
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Other, Special Moves, Supers & Ultras

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Overhead Forward + Hard PunchH10015060-20516-32Only +1 hit advantage vs. crouching opponents
Forward + Light KickL505020Sp*Su16316-13Forces stand, 15~16f cancellable
Forward + Hard KickHL10020060Sp*Su13316-13[Air hit] limited juggle knockdown, pursuit property, 1~11f cancellable
Fake Kick-------16--Activated by pressing HK twice within 3f
Focus Attack Level 1HL6010020-21235-21-21-
Focus Attack Level 2HL9015040-17+12235-15D-
Focus Attack Level 3-15020060-65235DD-
Forward Throw0.9414016040-3220-DThrow range 0.9
Back Throw0.9414012040-3220-DThrow range 0.9
Tiger Shot HighHL6510010/20Su11-39-2214~15f cancellable, cannot hit crouching opponent
Tiger Shot High EXHL70*5050*50-250/0Su11-391Dpursuit property, 14~15f cancellable, cannot hit crouching opponent
Tiger Shot LowHL6010010/20Su12-45-7-3pursuit property, 14~15f cancellable
Tiger Shot Low EXHL70*5050*50-250/0Su12-45-4Dpursuit property, 14~15f cancellable
Tiger Uppercut Light PunchHL120[130](AC150)200[100]30/40Su5828 + After landing 16-31D1~5f Invincible, 6~7f unthrowable, 8f~ airborne, [counter-hit] opponent floats higher, [] refers to active frames 3~8
Tiger Uppercut Medium PunchHL120[140](AC170)200[100]30/40Su51028 + After landing 16-33-1~5f Invincible, 6~7f unthrowable, 8f~ airborne, [counter-hit] opponent floats higher, [] refers to active frames 3~10
Tiger Uppercut Hard PunchHL120[160](AC180)200[100]30/40Su51227 + After landing 16-34D1~5f Invincible, 6~7f unthrowable, 8f~ airborne, [counter-hit] opponent floats higher, [] refers to active frames 3~12
Tiger Uppercut EXHL120*20x4(AC170+20x4)150*20x4-250/0Su55*2x430 + After landing 17-39D1~11f Invincible, 9f~ airborne, [counter-hit] opponent floats higher, 2nd-5th hit pursuit property, block advantage based on 1st hit
Tiger Knee Light KickHL90*30100*10020/16*16Su72*123 + After landing 13-10-13f~ airborne, armor break, 2nd hit pursuit property
Tiger Knee Medium KickHL100*40100*10020/16*16Su72*143 + After landing 14-13D13f~ airborne, armor break, 2nd hit pursuit property
Tiger Knee Hard KickHL110*50100*10020/16*16Su72*128 + After landing 16-18D11f~ airborne, armor break, 2nd hit pursuit property
Tiger Knee EXHL100*40*40100*50*50-250/0Su73*6*63 + After landing 10-1D10f~ airborne, armor break, 2nd-3rd hit pursuit property
Angry Scar----250/--1+0-13--Increases next Tiger Uppercut damage to LP:150 MP:170 HP:180 EX:170+20x4 and gives armor break,
Super Light PunchHL50x70-1000/0-1+03(1) 3(2) 3(16) 2(1) 3(1) 2(1) 243 + After landing 14-38D1~2f Invincible, 1~17f 31f~ airborne, untechable limited juggle knockdown, pursuit property
Super Medium PunchHL50x70-1000/0-1+13(1) 3(2) 3(16) 2(1) 3(1) 2(1) 239 + After landing 14-34D1f Invincible, 2~18f 33f~ airborne, untechable limited juggle knockdown, pursuit property
Super Hard PunchHL50x70-1000/0-1+23(1) 3(2) 3(16) 2(1) 3(1) 2(1) 245 + After landing 15-42D1~2f Invincible, 3~19f 34f~ airborne, untechable limited juggle knockdown, pursuit property
Ultra 1HL35x7*42x5*4500/0-0+105x4 (12) 3(2) 3 * 1015 + After landing 36-48D1~14f Invincible, 15~35 50f~ airborne, untechable limited juggle knockdown, pursuit property, 7th hit goes into animation, guard advantage based on 4th hit
Ultra 2HL48x800/0-0+11-104-25D1~10f Invincible, pursuit property
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Source EventHubs et Shoryuken
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