Messages : 8228 ID en ligne : NMS_DVN (PSN) Perso : Lucia
Sujet: Chun-Li 11/7/2015, 09:31
Cammy Spank
Messages : 158 ID en ligne : Cammy Spank Perso : Cammy/Chun Li
Sujet: Re: Chun-Li 18/8/2015, 05:33
Bonjour,
J'ai pu jouer une 20aine de matches aujourd'hui avec Chun Li.
Quelles sont les options anti-boules de Chun Li ? J'ai tenté le V-skill et passer sous les boules par bas+MP mais ils se font tous les 2 toucher. Je n'ai pas trouvé d'autre option que bloquer (ou le critical art à proximité) mais on ne peut pas faire de test dans le mode training vu que le dummy ne fait pas de coup.
En fait je ne vois du coup pas l'intérêt du bas+MP (sauf si je me suis trompé dans mes timings et que c'est bien anti-boules).
Le V-skill remplace par ailleurs le saut de Chun Li vu qu'il est beaucoup plus rapide (mais quand même dragonable, donc à consommer avec modération).
Quelqu'un sait-il quels sont les coups spéciaux safe ? Je me suis fait punir les hyakuretsu dans la garde.
Quels sont les setups de relevée ?
Merci.
CMT NiveK
Messages : 2703 ID en ligne : CMT NiveK Perso : Gouki
Sujet: Re: Chun-Li 18/8/2015, 06:32
concernant la solution anti boule, j'ai vu dans une vidéo que chunli faisait une sorte de glissade avec un bras devant. Je sais pas si ça correspond au bas MP mais apparemment c'était viable puisque le mec l'a fait très souvent. Après c'est viable peut etre suivant la vitesse du projectile etc ...
Regarde sur le site vsftv.com, il me semble qu'il s'agit des vidéos de match de nos amis anglais. (avec notre français Damascus )
Cammy Spank
Messages : 158 ID en ligne : Cammy Spank Perso : Cammy/Chun Li
Sujet: Re: Chun-Li 18/8/2015, 12:14
Ok, donc c'est bien le bas MP. Il faudra que je travaille les timings.
Sagatafrica
Messages : 110 ID en ligne : SantaCloseHP Perso : Chun-Li
Sujet: Re: Chun-Li 18/8/2015, 18:25
Des bons petits juggles! Ça m'a l'air plutôt sympa comme système de combos!
Serahfmuiiin
Messages : 4014 ID en ligne : STEAM & PSN: Serahfin Perso : Ibuki & Kimberly
Sujet: Re: Chun-Li 8/1/2016, 08:30
Serahfmuiiin
Messages : 4014 ID en ligne : STEAM & PSN: Serahfin Perso : Ibuki & Kimberly
Sujet: Re: Chun-Li 17/2/2016, 12:47
wcxd
Messages : 1111 ID en ligne : wcxd83 Perso : Ken
Sujet: Re: Chun-Li 22/2/2016, 10:55
Petite vidéo de la Chun de Alioune qui met une fessée à LiangHuBBB.
Serahfmuiiin
Messages : 4014 ID en ligne : STEAM & PSN: Serahfin Perso : Ibuki & Kimberly
Sujet: Re: Chun-Li 24/2/2016, 18:32
Serahfmuiiin
Messages : 4014 ID en ligne : STEAM & PSN: Serahfin Perso : Ibuki & Kimberly
Sujet: Re: Chun-Li 16/12/2016, 10:21
Sagatafrica
Messages : 110 ID en ligne : SantaCloseHP Perso : Chun-Li
Sujet: Re: Chun-Li 27/12/2016, 09:27
https://youtu.be/P0roSWpYJE0
Les combos max de la chinoise selon chaque configuration de ressources. Ca peut toujours servir
La chaîne youtube du monsieur contient pas mal d'astuces pour chun c'est intéressant
Schrodinger
Messages : 703 ID en ligne : . Perso : Random For The Fun
Sujet: Re: Chun-Li 17/1/2017, 07:14
Salut les joueurs de chun imaginaire !
j'ai test votre perso du vol , c'est chaud en fait le combo mp , 2mk , sbk mk , c'est trop loin dans le charge game pour moi ou il y à une astuce ?
Quels sont les changements de la S2 ? instant air hyakuretsu toujours aussi fort ?
Mini
Messages : 124 ID en ligne : 0 Perso : Cammy / Karin
Sujet: Re: Chun-Li 17/1/2017, 09:01
Tient fait toi plaiz Schro :
CHUN-LI Hurtbox: Changed hurtbox when changing directions while standing and crouching Expanded hurtbox when crouching
Stun meter: Reduced from 1000 to 950 Koshuto (Forward throw)/Tenshin Shushu (Reverse throw): Expanded throw range
Koshuto (Forward throw): Reduced stun damage from170 to 150 Decreased CA meter gain
Ryuseiraku (Airborne throw): Expanded hurtbox during throw in downward direction Shrunk throw range
Standing LP (Normal/V-Trigger): Moved position that animation begins after taking damage or cancelling attack forward o Accordingly adjusted position of hitbox, hurtbox, and collision box Increase pushback on-hit and block Delayed attack activation by 5F when cancelling into from a special move Shrunk hitbox
Standing LK (Normal/V-Trigger): Changed startup from 4F to 5F o Increased overall animation by 1F Shrunk hitbox Expanded hurtbox around hitbox Increased horizontal knockback on-hit in the air
Standing MP (Normal/V-Trigger): Moved position that animation begins after taking damage or cancelling attack forward o Accordingly adjusted position of hitbox, hurtbox, and collision box Increased duration of hitbox from 2F to 3F
Standing HP (Normal/V-Trigger): Changed normal recovery from 16F to 18F Changed recovery during V-Trigger from 14F to 16F o No changes to advantage on-hit and block, but total animation has increased by 2F Changed advantage on-block from -3F to -5F
Standing MK (V-Trigger): Increased how long opponent is frozen in the air on Crush Counter Increased air combo potential on Crush Counter Crouching LP(Normal/V-Trigger):
Changed startup from 3F to 4F o Increased overall animation by 1F Increased normal damage from 20 to 30 Increased damage during V-Trigger from 30 to 40 For normal version, increased duration of hitbox from 2F to 3F Crouching LK(Normal/V-Trigger):
Changed normal advantage on-hit from +1F to +2F Changed advantage on-hit during V-Trigger from +3F to +4F Changed so the only special it can be cancelled into is Hyakuretsukyaku
Crouching HP (Normal/V-Trigger): Reduced pushback on-hit for first hit
Crouching HK(Normal/V-Trigger): Changed startup from 7F to 8F o Increased overall animation by 1F Decreased normal damage from 100 to 90 Decreased damage during V-Trigger from 110 to 100
Neutral Jumping HK (Normal/V-Trigger): Changed startup from 5F to 7F
Hakkei (Normal/V-Trigger): Increased how long opponent is frozen in the air by 4F on Crush Counter during V-Trigger Expanded hurtbox around feet in upward direction Shrunk upper hitbox Delayed attack activation by 4F when being cancelled into from a special move
Senenshu (Normal/V-Trigger): Changed normal advantage on-hit from ±0F to +2F Changed advantage on-hit during V-Trigger from 3F to +4F
Yokusenkyaku (V-Trigger): Changed advantage on-hit from +3F to +4F Kakurakukyaku (Normal/V-Trigger):
Shrunk lower hitbox Expanded hurtbox around hitbox Increased duration of hitbox from 6F to 7F
Yosokyaku (Normal): Fixed bug that when hit during 1F of animation, was not registered as a counter
V-Skill - Rankyaku (Normal): When transitioning from V-Skill to a jumping attack, changed so that the jumping attack adds VGauge meter gain instead of CA Gauge on-hit or block o During V-Trigger, will gain CA Gauge
V-Reversal – Sohakkei: Changed startup from 10F to 12F Changed attack recovery from 20F to 24F o No change to advantage on-block Changed advantage on-hit from +1F to +2F Changed physical strike/projectile invincibility during animation from 1-15F to 1-25F
V-Trigger – Renkiko: Can be cancelled into from Hyakuretsukyaku or Kikoken Shortened duration of effect
Hyakuretsukyaku/Airborne Hyakuretsukyaku/Spinning Bird Kick (Normal/V-Trigger): Adjusted knockback distance and duration on air counter so that it is easier to hit opponents in the air
Kikoken (Normal/V-Trigger): Changed total animation (L: 45F to 46F, M: 43F to 45F, H: 41F to 44F) o No changes to advantage on-hit or block Decreased CA meter gain on activation Increased CA meter gain on-hit or block Added hurtbox with projectile invincibility around hands
L Hyakuretsukyaku (Normal/V-Trigger): Decreased normal damage from 80 to 60 Decreased damage during V-Trigger from 90 to 70 Changed advantage on-hit from +3F to +4F Can be performed by mashing LK in addition to current command (↓↘→+LK) Expanded pushback on-hit for last hit Fixed bug that when hit during 1F of animation, was not registered as a counter
M Hyakuretsukyaku (Normal/V-Trigger): Changed startup from 10F to 11F Decreased normal damage from 100 to 80 Decreased damage during V-Trigger from 110 to 90 Increased stun damage from 100 to 120 Changed advantage on-hit from +2F to +3F Can be performed by mashing MK in addition to current command (↓↘→+MK)
H Hyakuretsukyaku (Normal/V-Trigger): Decreased normal damage from 120 to 100 Decreased damage during V-Trigger from 130 to 110 Changed advantage on-hit from +1F to +2F Can be performed by mashing HK in addition to current command (↓↘→+HK)
EX Hyakuretsukyaku: Increased stun damage from 150 to 200 Shrunk pushback Increased distance Chun-Li moves forward during animation Can be performed by mashing KK in addition to current command (↓↘→+KK)
L Airborne Hyakuretsukyaku (Normal/V-Trigger): Changed startup from 7F to 8F Decreased normal damage from 80 to 70 Decreased damage during V-Trigger from 90 to 80 Changed advantage on-hit from +4F to +3F Changed advantage on-block from +1F to -2F Shrunk upper hitbox
M Airborne Hyakuretsukyaku (Normal/V-Trigger): Changed startup from 8F to 10F Decreased normal damage from 100 to 90 Decreased damage during V-Trigger from 120 to 100 Changed advantage on-hit from +4F to +3F Changed advantage on-block from +1F to -2F Shrunk upper hitbox
H Airborne Hyakuretsukyaku (Normal/V-Trigger): Changed startup from 7F to 12F Decreased normal damage from 120 to 100 Decreased damage during V-Trigger from 130 to 110 Changed normal advantage on-hit from -3F to ±0F Changed advantage on-block during V-Trigger from -6F to -3F Shrunk upper hitbox
EX Airborne Hyakuretsukyaku (Normal/V-Trigger): Decreased normal damage from 175 to 160 Decreased damage during V-Trigger from 185 to 170
L Spinning Bird Kick (Normal/V-Trigger): Decreased normal damage from 120 to 100 Decreased damage during V-Trigger from 130 to 110
M Spinning Bird Kick (Normal/V-Trigger): Decreased normal damage from 140 to 120 Decreased damage during V-Trigger from 150 to 130
H Spinning Bird Kick (Normal/V-Trigger): Changed startup from 22F to 19F Changed attack recovery from 26F to 24F Decreased normal damage from 160 to 140 Decreased damage during V-Trigger from 170 to 150
EX Spinning Bird Kick (Normal/V-Trigger): Changed attack recovery from 27F to 31F Decreased normal damage from 170 to 150 Decreased damage during V-Trigger from 180 to 160
Hoyokusen: Decreased damage from 340 to 330 Vertically expanded collision box
Bonus petite video qui fait vite fait le tour des changes :
Les airs legs sont passé a -2 en block
Schrodinger
Messages : 703 ID en ligne : . Perso : Random For The Fun
Sujet: Re: Chun-Li 17/1/2017, 11:59
Merci Mini , t'es mon gars sur !
pious
Messages : 51 ID en ligne : Pious Perso : Ryu
Sujet: Re: Chun-Li 4/2/2017, 18:50
Hello, j'ai testé la mignonne Chun-Li et j'en suis tombé amoureux de son jeu Par contre je connais pas très bien les coups
Avez vous des coups/combo à conseiller pour bien débuter avec elle?
Merci
wcxd
Messages : 1111 ID en ligne : wcxd83 Perso : Ken
Sujet: Re: Chun-Li 7/2/2017, 06:40
Malheureusement il n'y a pas trop de joueurs de Chun-Li sur ce forum. Le perso était assez dur à jouer dans la saison 1 dans le sens où ses meilleurs combos étaient durs à réaliser. Je ne sais pas si c'est toujours le cas.