GxC Shield Admin
Messages : 1740 ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN) Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)
| Sujet: Frame Data * Akuma / Gouki 6/1/2013, 16:25 | |
| Normal MovesMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Close Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 2 | 6 | 3 | 6 | - | Close Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 3 | 2 | 13 | -1 | 4 | - | Close Hard Punch | HL | 100 | 200 | 60 | Sp*Su | 4 | 2 | 26 | -10 | -6 | - | Close Light Kick | HL | 40 | 50 | 20 | - | 5 | 2 | 7 | 2 | 5 | - | Close Medium Kick | HL | 70 | 100 | 40 | Su | 5 | 2 | 14 | -2 | 1 | - | Close Hard Kick | HL | 40*70 | 125*75 | 60*20 | Su | 6 | 2(4)4 | 17 | -3 | 2 | Only +1 on hit vs. crouching opponents | Far Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 3 | 2 | 5 | 4 | 7 | - | Far Medium Punch | HL | 80 | 100 | 40 | Su | 4 | 2 | 13 | -1 | 2 | - | Far Hard Punch | HL | 120 | 200 | 60 | - | 6 | 3 | 16 | -1 | 3 | - | Far Light Kick | HL | 40 | 50 | 20 | - | 3 | 2 | 8 | 1 | 4 | - | Far Medium Kick | HL | 80 | 100 | 40 | - | 9 | 2 | 13 | -1 | 2 | - | Far Hard Kick | HL | 50*30 | 125*75 | 60*20 | - | 8 | 2(8 )2 | 16 | -2 | 5 | Forces stand | Crouch Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 3 | 2 | 7 | 2 | 5 | - | Crouch Medium Punch | HL | 60 | 100 | 40 | Sp*Su | 4 | 3 | 9 | 2 | 5 | - | Crouch Hard Punch | HL | 100 | 200 | 60 | Sp*Su | 6 | 4 | 23 | -9 | -4 | Forces stand | Crouch Light Kick | L | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 9 | 0 | 3 | Low attack | Crouch Medium Kick | L | 60 | 100 | 40 | Sp*Su | 5 | 3 | 13 | -2 | 1 | Low attack | Crouch Hard Kick | L | 90 | 100 | 60 | - | 6 | 3 | 24 | -9 | D | Low attack, cannot fast recover | Jump Up Light Punch | H | 50 | 50 | 20 | - | 4 | 7 | - | - | - | - | Jump Up Medium Punch | H | 80 | 100 | 40 | - | 5 | 3 | - | - | - | - | Jump Up Hard Punch | H | 100 | 200 | 60 | - | 6 | 3 | - | - | - | - | Jump Up Light Kick | H | 40 | 50 | 20 | - | 5 | 6 | - | - | - | - | Jump Up Medium Kick | H | 80 | 100 | 40 | - | 6 | 4 | - | - | - | - | Jump Up Hard Kick | H | 100 | 200 | 60 | - | 5 | 3 | - | - | - | - | Jump Toward Light Punch | H | 50 | 50 | 20 | - | 4 | 7 | - | - | - | - | Jump Toward Medium Punch | H | 80 | 100 | 40 | - | 5 | 3 | - | - | - | - | Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 6 | 3 | - | - | - | - | Jump Toward Light Kick | H | 40 | 50 | 20 | - | 4 | 6 | - | - | - | - | Jump Toward Medium Kick | H | 70 | 100 | 40 | - | 6 | 3 | - | - | - | - | Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 7 | 3 | - | - | - | - | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Other, Special Moves, Supers & UltrasMove | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | F + MP | H | 30*50 | 50*50 | 40*20 | - | 17 | 2*2 | 17 | -5 | 0 | Forces stand, overhead | D+Medium Kick (Air) | H | 60 | 100 | 40 | - | 12 | Until ground | - | - | - | Mid attack | Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | - | Focus Attack Level 3 | - | 140 | 200 | 60 | - | 65 | 2 | 40 | D | D | - | Forward Throw | 0.91 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.91 | Back Throw | 0.91 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.91 | Fireball | HL | 60 | 100 | 10/20 | Su | 14 | - | 44 | -4 | 0 | Pursuit property, 17~18f super cancellable | Fireball EX | HL | 60*60 | 100*100 | -250/0 | Su | 14 | - | 44 | -1 | D | Pursuit property, 17~18f super cancellable | Red Fireball Light Punch | HL | 50 | 200 | 10/30 | Su | 25 | - | 50 | -4 | D | Pursuit property, 27f super cancellable | Red Fireball Medium Punch | HL | 35*35 | 50*100 | 10/16*16 | Su | 25 | - | 57 | -3 | D | Pursuit property, 28f super cancellable | Red Fireball Hard Punch | HL | 33x3 | 35x3 | 10/16x3 | Su | 25 | - | 63 | -1 | D | Pursuit Property, 28~29f super cancellable | Red Fireball EX | HL | 47x3 | 70x2*100 | -250/0 | Su | 25 | - | 50 | 12 | D | Pursuit Property, 27f super cancellable | Air Fireball | HL | 40 | 50 | 5/20 | - | 14 | - | After landing 16 | - | - | - | Air Fireball EX | HL | 40*40 | 50*50 | -250/0 | - | 8 | - | After landing 9 | - | - | - | Dragon Punch Light Punch | HL | 100[70] | 100 | 30/40 | Su | 3 | 14 | 17+18 | -28 | D | 1~2f Invincible, 3~4f unthrowable, 3~16f lower body strike and projectile invincible, 6f~ airborne, [] refers to active frames 3~14 | Dragon Punch Medium Punch | HL | 70*60 | 80*50 | 30/30*16 | Su | 3 | 2*12 | 25+18 | -34 | D | 1~5f Invincible, 6~16f lower body strike and projectile invincible, 6f~ airborne, 2nd hit pursuit property | Dragon Punch Hard Punch | HL | 70*50*30 | 70*50*30 | 30/30*10*10 | Su*Su | 3 | 2*2*12 | 28+18 | -37 | D | 1~6f Invincible, 7~18f lower body strike and projectile invincible, 8f~ airborne, 2nd & 3rd hit pursuit property | Dragon Punch EX | HL | 80*60*50 | 100*50*50 | -250/0 | Su*Su | 3 | 2*2*12 | 28+18 | -37 | D | 1~18f Invincible, 8f~ airborne, 2nd & 3rd hit pursuit property | Hurricane Kick Light Kick | HL | 70 | 50 | 20/20 | - | 11 | 2(6)2 | 12+8 | -9 | D | 7~20f lower body projectile invincible, 7f~ airborne, floats opponent | Hurricane Kick Medium Kick | HL | 80*40*40 | 100*50*50 | 20/20*10*10 | Su | 5 | 2(5) [2(5)2] (5)1 | 16+12 | -8 | D | 7~26f lower body projectile invincible, 7f~ airborne, 1st hit forces stand | Hurricane Kick Hard Kick | HL | 80*40x3 | 100*50x3 | 20/20*10x3 | Su | 5 | 2(5) [1(5)1] (5) [1(5)1] (5) 1 | 13+8 | -1 | D | 7~36f lower body projectile invincible, 7f~ airborne, 1st hit forces stand | Hurricane Kick EX | HL | 35x5 | 40x5 | -250/0 | - | 11 | 1(3) 1(3) 1(3) 1(3) 1 | 18+3 | -1 | D | 6~27f lower body projectile invincible, 6f~ airborne, 1st-4th hit forces stand, pursuit property | Hurricane Kick Light Kick (Air) | HL | 60 | 50 | 10/30 | - | 9 | [2(6)2] (6)2 | After landing 10 | - | D | Floats opponent, [] hits once at most | Hurricane Kick Medium Kick (Air) | HL | 70 | 50 | 10/30 | - | 9 | [2(6)2] (6)2 | After landing 10 | - | D | Floats opponent, [] hits once at most | Hurricane Kick Hard Kick (Air) | HL | 80 | 50 | 10/30 | - | 9 | [2(6)2] (6)2 | After landing 10 | - | D | Floats opponent, [] hits once at most | Hurricane Kick EX (Air) | HL | 40x5 | 50x5 | -250/0 | - | 7 | 1(3) 1(3) 1(3) 1(3) 1 | After landing 4 | - | D | Pursuit property | Demon Flip | - | - | - | 20/- | - | - | - | - | - | - | 5~39f airborne, 27~37f cancellable into followup, 40f starts Hyakki Gouzan (slide) | Demon Flip EX | - | - | - | 0/0 | - | - | - | - | - | - | 5~39f airborne, 27~37f cancellable into followup, 40f starts Hyakki Gouzan (slide), tracks opponent, can cancel into Hadouken EX (air) | Demon Flip Slide | L | 100 | 200 | 0/40 | - | 39+7 | 15 | 14 | -11 | D | Hard knockdown | Demon Flip Punch | HL | 110 | 200 | 0/30 | - | 27+8 | 2 | After landing 4 | - | | Hard knockdown, armor break | Demon Flip Dive Kick | HL | 70 | 100 | 0/30 | - | 27+11 | Until ground | After landing 4 | - | - | Forces stand | Demon Flip Throw | 0.9 | 150 | 150 | 0/60 | - | 27+3 | 2 | After landing 17 | - | D | Throw Range 0.9 | Teleport Punch | - | - | - | - | - | - | - | 61 | - | - | 1~49f Invincible, passes through opponent, can cancel into Ultra 2 until 44f | Teleport Kick | - | - | - | - | - | - | - | 53 | - | - | 1~44f Invincible, passes through opponent, can cancel into Ultra 2 until 36f | Super | 0.9 | 330 | 0 | -1000/0 | - | 1+0 | 36 | 13 | - | D | 1f Invincible, hard knockdown | Ultra 1 | 0.9 | 510 | 0 | 0/0 | - | 0+5 | 33 | 19 | - | D | 1~6f Invincible, hard knockdown | Ultra 2 | HL | 50*450[421] | 0 | 0/0 | - | 0+14 | 2 | 46 | -27 | - | 1~15f Invincible, hard knockdown, armor break, [] refers to damage when canceled from teleport | Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes | Source EventHubs et Shoryuken |
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GAMPAWA
Messages : 60 ID en ligne : GAMPAWA Perso : Gouki
| Sujet: Re: Frame Data * Akuma / Gouki 26/11/2013, 20:24 | |
| Il y a une erreur dans la frame data dans les coups normaux. Le close mk est "Sp" cancellable. Il est combotable avec le shoruyken/hadoken/tatsumaki malgré qu'il laisse un hitstun de +1. Cela devrais être impossible car les coups "Sp" de Gouki sortent en au moins 3 frames. |
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