Street Fighter France
Vous souhaitez réagir à ce message ? Créez un compte en quelques clics ou connectez-vous pour continuer.



 
AccueilDernières imagesS'enregistrerConnexion
Le deal à ne pas rater :
Funko POP! Jumbo One Piece Kaido Dragon Form : où l’acheter ?
Voir le deal

Partagez
 

 Frame Data * Akuma / Gouki

Voir le sujet précédent Voir le sujet suivant Aller en bas 
AuteurMessage
GxC Shield
Admin
GxC Shield

Messages : 1740
ID en ligne : GxC Shield (XBox360 & PC) // GxC_Kekkai (PSN)
Perso : Claw (SSFIVAE); Dhalsim (SFII) / Ky Kiske (GGXrd)

Frame Data * Akuma / Gouki Empty
MessageSujet: Frame Data * Akuma / Gouki   Frame Data * Akuma / Gouki I_icon_minitime6/1/2013, 16:25

Normal Moves

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
Close Light PunchHL305020C*Sp*Su42636-
Close Medium PunchHL7010040Sp*Su3213-14-
Close Hard PunchHL10020060Sp*Su4226-10-6-
Close Light KickHL405020-52725-
Close Medium KickHL7010040Su5214-21-
Close Hard KickHL40*70125*7560*20Su62(4)417-32Only +1 on hit vs. crouching opponents
Far Light PunchHL305020C*Sp*Su32547-
Far Medium PunchHL8010040Su4213-12-
Far Hard PunchHL12020060-6316-13-
Far Light KickHL405020-32814-
Far Medium KickHL8010040-9213-12-
Far Hard KickHL50*30125*7560*20-82(8 )216-25Forces stand
Crouch Light PunchHL305020C*Sp*Su32725-
Crouch Medium PunchHL6010040Sp*Su43925-
Crouch Hard PunchHL10020060Sp*Su6423-9-4Forces stand
Crouch Light KickL205020C*Sp*Su42903Low attack
Crouch Medium KickL6010040Sp*Su5313-21Low attack
Crouch Hard KickL9010060-6324-9DLow attack, cannot fast recover
Jump Up Light PunchH505020-47----
Jump Up Medium PunchH8010040-53----
Jump Up Hard PunchH10020060-63----
Jump Up Light KickH405020-56----
Jump Up Medium KickH8010040-64----
Jump Up Hard KickH10020060-53----
Jump Toward Light PunchH505020-47----
Jump Toward Medium PunchH8010040-53----
Jump Toward Hard PunchH10020060-63----
Jump Toward Light KickH405020-46----
Jump Toward Medium KickH7010040-63----
Jump Toward Hard KickH10020060-73----
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Other, Special Moves, Supers & Ultras

MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes
F + MPH30*5050*5040*20-172*217-50Forces stand, overhead
D+Medium Kick (Air)H6010040-12Until ground---Mid attack
Focus Attack Level 1HL6010020-21235-21-21-
Focus Attack Level 2HL8015040-17+12235-15D-
Focus Attack Level 3-14020060-65240DD-
Forward Throw0.9113012040-3220-DThrow range 0.91
Back Throw0.9113012040-3220-DThrow range 0.91
FireballHL6010010/20Su14-44-40Pursuit property, 17~18f super cancellable
Fireball EXHL60*60100*100-250/0Su14-44-1DPursuit property, 17~18f super cancellable
Red Fireball Light PunchHL5020010/30Su25-50-4DPursuit property, 27f super cancellable
Red Fireball Medium PunchHL35*3550*10010/16*16Su25-57-3DPursuit property, 28f super cancellable
Red Fireball Hard PunchHL33x335x310/16x3Su25-63-1DPursuit Property, 28~29f super cancellable
Red Fireball EXHL47x370x2*100-250/0Su25-5012DPursuit Property, 27f super cancellable
Air FireballHL40505/20-14-After landing 16---
Air Fireball EXHL40*4050*50-250/0-8-After landing 9---
Dragon Punch Light PunchHL100[70]10030/40Su31417+18-28D1~2f Invincible, 3~4f unthrowable, 3~16f lower body strike and projectile invincible, 6f~ airborne, [] refers to active frames 3~14
Dragon Punch Medium PunchHL70*6080*5030/30*16Su32*1225+18-34D1~5f Invincible, 6~16f lower body strike and projectile invincible, 6f~ airborne, 2nd hit pursuit property
Dragon Punch Hard PunchHL70*50*3070*50*3030/30*10*10Su*Su32*2*1228+18-37D1~6f Invincible, 7~18f lower body strike and projectile invincible, 8f~ airborne, 2nd & 3rd hit pursuit property
Dragon Punch EXHL80*60*50100*50*50-250/0Su*Su32*2*1228+18-37D1~18f Invincible, 8f~ airborne, 2nd & 3rd hit pursuit property
Hurricane Kick Light KickHL705020/20-112(6)212+8-9D7~20f lower body projectile invincible, 7f~ airborne, floats opponent
Hurricane Kick Medium KickHL80*40*40100*50*5020/20*10*10Su52(5) [2(5)2] (5)116+12-8D7~26f lower body projectile invincible, 7f~ airborne, 1st hit forces stand
Hurricane Kick Hard KickHL80*40x3100*50x320/20*10x3Su52(5) [1(5)1] (5) [1(5)1] (5) 113+8-1D7~36f lower body projectile invincible, 7f~ airborne, 1st hit forces stand
Hurricane Kick EXHL35x540x5-250/0-111(3) 1(3) 1(3) 1(3) 118+3-1D6~27f lower body projectile invincible, 6f~ airborne, 1st-4th hit forces stand, pursuit property
Hurricane Kick Light Kick (Air)HL605010/30-9[2(6)2] (6)2After landing 10-DFloats opponent, [] hits once at most
Hurricane Kick Medium Kick (Air)HL705010/30-9[2(6)2] (6)2After landing 10-DFloats opponent, [] hits once at most
Hurricane Kick Hard Kick (Air)HL805010/30-9[2(6)2] (6)2After landing 10-DFloats opponent, [] hits once at most
Hurricane Kick EX (Air)HL40x550x5-250/0-71(3) 1(3) 1(3) 1(3) 1After landing 4-DPursuit property
Demon Flip---20/-------5~39f airborne, 27~37f cancellable into followup, 40f starts Hyakki Gouzan (slide)
Demon Flip EX---0/0------5~39f airborne, 27~37f cancellable into followup, 40f starts Hyakki Gouzan (slide), tracks opponent, can cancel into Hadouken EX (air)
Demon Flip SlideL1002000/40-39+71514-11DHard knockdown
Demon Flip PunchHL1102000/30-27+82After landing 4-Hard knockdown, armor break
Demon Flip Dive KickHL701000/30-27+11Until groundAfter landing 4--Forces stand
Demon Flip Throw0.91501500/60-27+32After landing 17-DThrow Range 0.9
Teleport Punch-------61--1~49f Invincible, passes through opponent, can cancel into Ultra 2 until 44f
Teleport Kick-------53--1~44f Invincible, passes through opponent, can cancel into Ultra 2 until 36f
Super0.93300-1000/0-1+03613-D1f Invincible, hard knockdown
Ultra 10.951000/0-0+53319-D1~6f Invincible, hard knockdown
Ultra 2HL50*450[421]00/0-0+14246-27-1~15f Invincible, hard knockdown, armor break, [] refers to damage when canceled from teleport
MoveBlockDamageStunMeter GainCancel AbilityStartupActiveRecoverFrame Adv. BlockFrame Adv. HitNotes

Source EventHubs et Shoryuken
Revenir en haut Aller en bas
GAMPAWA

GAMPAWA

Messages : 60
ID en ligne : GAMPAWA
Perso : Gouki

Frame Data * Akuma / Gouki Empty
MessageSujet: Re: Frame Data * Akuma / Gouki   Frame Data * Akuma / Gouki I_icon_minitime26/11/2013, 20:24

Il y a une erreur dans la frame data dans les coups normaux. Le close mk est "Sp" cancellable. Il est combotable avec le shoruyken/hadoken/tatsumaki malgré qu'il laisse un hitstun de +1. Cela devrais être impossible car les coups "Sp" de Gouki sortent en au moins 3 frames.
Revenir en haut Aller en bas
 

Frame Data * Akuma / Gouki

Voir le sujet précédent Voir le sujet suivant Revenir en haut 
Page 1 sur 1

 Sujets similaires

-
» [défis normal et difficile] gouki (akuma)
» Replays * Akuma / Gouki * Les joueurs à suivre
» Akuma (Gouki)
» Akuma (Gouki)
» Techniques Akuma/Gouki

Permission de ce forum:Vous ne pouvez pas répondre aux sujets dans ce forum
Street Fighter France :: Autres jeux de la série SF :: Street Fighter IV series :: Techniques :: Persos :: Akuma (Gouki)-

PARTENAIRES